Editing Chasms
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Latest revision | Your text | ||
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*Forerunner | *Forerunner | ||
|power-ups=*[[Forerunner Supply Elevator]] | |power-ups=*[[Forerunner Supply Elevator]] | ||
*[[ | *[[Deployable lookout tower|Sniper Tower]] | ||
|gametypes= | |gametypes= | ||
|playernumber= 1v1 (2 players) | |playernumber= 1v1 (2 players) | ||
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==Strategies== | ==Strategies== | ||
*Each base has five possible paths to attack, with two flanklable sides on either side of the starting bases, so it is good to rethink the direction of attack from time to time. | *Each base has five possible paths to attack, with two flanklable sides on either side of the starting bases, so it is good to rethink the direction of attack from time to time. | ||
*Setting up defensive perimeters at the multiple [[ | *Setting up defensive perimeters at the multiple [[deployable lookout tower]]s can help control crucial areas of the map. | ||
*Remember to send a scout to pick up extra resources. | *Remember to send a scout to pick up extra resources. | ||
*If playing Standard mode, as the UNSC, build up five Marine squads or three flamethrowers (which would be cheaper) would be sufficient to attack the rebels near the supply elevator and the two sniper towers. | *If playing Standard mode, as the UNSC, build up five Marine squads or three flamethrowers (which would be cheaper) would be sufficient to attack the rebels near the supply elevator and the two sniper towers. |