Editing Charging Needler glitch
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In ''Halo: Reach'', start up a game of custom firefight, with at least one player playing as an elite (that is, on the blue team). When Jackals or Grunts are spawned during a wave, if one of them is overcharging a [[Type-25 Directed Energy Pistol|Plasma Pistol]], the Elite player can swap the plasma pistol for a Needler. The AI will "overcharge" the needler, and though no shots are fired, the tip of the needler glows bright pink. A loud noise similar to that of a needler firing very quickly will continuously be heard a considerable distance away. This glitch can also be done with other weapons usable by Grunts, such as the [[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]] (the Grunt will continuously charge up then fire the weapon), or the [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] (one shot appears to be fired then nothing) and even [[Shade]] turrets. | In ''Halo: Reach'', start up a game of custom firefight, with at least one player playing as an elite (that is, on the blue team). When Jackals or Grunts are spawned during a wave, if one of them is overcharging a [[Type-25 Directed Energy Pistol|Plasma Pistol]], the Elite player can swap the plasma pistol for a Needler. The AI will "overcharge" the needler, and though no shots are fired, the tip of the needler glows bright pink. A loud noise similar to that of a needler firing very quickly will continuously be heard a considerable distance away. This glitch can also be done with other weapons usable by Grunts, such as the [[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]] (the Grunt will continuously charge up then fire the weapon), or the [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] (one shot appears to be fired then nothing) and even [[Shade]] turrets. | ||
{{Glitches}} | {{Halo 2 Glitches}} | ||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Halo 2 glitches]] | [[Category:Halo 2 glitches]] | ||
[[Category:Halo: Reach glitches]] | [[Category:Halo: Reach glitches]] |