Latest revision |
Your text |
Line 1: |
Line 1: |
| {{Status|Gameplay}} | | {{Era|H2}} {{Ratings}} |
| The '''charging Needler glitch''' is a [[glitches|glitch]] that works on the ''[[Halo 2]]'' level, ''[[Sacred Icon]]'' or in ''[[Halo: Reach]]'s'' [[Firefight]] mode. It can only be done when you have [[Kig-yar|Jackals]] or [[Unggoy|Grunts]] (in ''Halo: Reach'') as your allies.
| |
|
| |
|
| ==Walkthrough==
| | The '''Charging Needler Glitch''' is a [[glitch]] that only works on the [[Halo 2|''Halo 2'']] level, [[Sacred Icon (Level)|Sacred Icon]]. It can only be done when you have [[Jackals]] as your allies. |
| ===''Halo 2''===
| |
| To experience this glitch, you must play the Sacred Icon until you find the Jackal and Grunts, which are located at the beginning of the level.
| |
|
| |
|
| Destroy all the [[Sentinel]]s and the [[Sentinel launcher|Sentinel Launchers]] to stop any Sentinels from coming out. If the Jackal is charging his [[Type-25 Directed Energy Pistol|Plasma Pistol]] after the battle, switch it with a [[Type-33 Guided Munitions Launcher|Needler]]. If done right, the Needler will fire, but no Needles will come out. Try it with other [[weapons]], such as the {{Pattern|Okarda'phaa|plasma rifle}}, or any other weapons you can find. If you give him the Plasma Rifle, he will fire and overheat it.
| | == Walkthrough== |
| | To experience this glitch, you must play the Sacred Icon until you find the [[Jackal]] and [[Grunt]]s, which are located at the beginning of the level. |
|
| |
|
| ===''Halo: Reach''===
| | Destroy all the [[Sentinels]] and the [[Sentinel Launcher|Sentinel Launchers]] to stop any [[Sentinels]] from coming out. If the [[Jackal]] is charging his [[Plasma Pistol]] after the battle, switch it with a [[Needler]]. If done right, the [[Needler]] will fire, but no [[needles|Needles]] will come out. Try it with other [[weapons]]such as the [[Plasma Rifle]], or any other weapons you can find. If you give him the Plasma Rifle, he will fire and overheat it. |
| In ''Halo: Reach'', start up a game of custom firefight, with at least one player playing as an elite (that is, on the blue team). When Jackals or Grunts are spawned during a wave, if one of them is overcharging a [[Type-25 Directed Energy Pistol|Plasma Pistol]], the Elite player can swap the plasma pistol for a Needler. The AI will "overcharge" the needler, and though no shots are fired, the tip of the needler glows bright pink. A loud noise similar to that of a needler firing very quickly will continuously be heard a considerable distance away. This glitch can also be done with other weapons usable by Grunts, such as the [[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]] (the Grunt will continuously charge up then fire the weapon), or the [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] (one shot appears to be fired then nothing) and even [[Shade]] turrets.
| |
| | |
| {{Glitches}}
| |
| [[Category:Glitches]] | | [[Category:Glitches]] |
| [[Category:Halo 2 glitches]]
| |
| [[Category:Halo: Reach glitches]]
| |