Editing Character stretch glitch

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{{Status|Gameplay}}
{{Ratings}}
[[File:H3 Twister.jpg|thumb|A Spartan's body, mangled after falling from high altitude in Sandtrap.|250px]]
{{Era|H1|H2|H3}}
The '''character stretch glitch''' is a [[glitches|glitch]] that occurs in many ''Halo'' games, where an in-game character model is stretched to a physically impossible extent.  
[[Image:1205143983 Twister.jpg|thumb|A Spartan's body, mangled after falling from high altitude in Sandtrap.|250px]]
The '''Character Stretch Glitch''' is a [[glitch]] that occurs in all [[Halo#Video_Games|Halo]] games, where an in-game character model is stretched to a physically impossible extent. Some have compared the effect to rubber. Some people think when the corpse settles it stretches to fit its position (i.e: hanging off edge.)


==Appearances==
==''[[Halo: Combat Evolved]]''==
===''Halo: Combat Evolved'' / ''Halo: Combat Evolved Anniversary''===
It happens quite often in the original Halo. Whenever a corpse's body part hangs off an edge, the body part stretches at very awkward angles. An extreme case of this can be witnessed on a level where there are [[Stationary Shield Generator|stationary energy shields]]. If a player standing on one dies, and the shield goes down, the body will float in midair in an extremely contorted manner. This is due to the fact that, unlike the other Halo games, there are only a few death animations, unlike in Halo 2 and 3 where the body can end up in any position. If the body rests off a ledge, the programming of the game tries to bring part of it down to a solid surface, but if the center is on a surface than the game engine won't make the body fall off the ledge. It also seems that Marines' mouths are stretched to an impossible limit sometimes when they die.
This glitch appears for the first time in [[Halo: Combat Evolved]]. Whenever a corpse's body part hangs off an edge, the body part stretches at very awkward angles. An extreme case of this can be witnessed on a level where there are [[stationary shield generator|stationary energy shields]]. If a player standing on one dies, and the shield goes down, the body will float in midair in an extremely contorted manner. This is due to the fact that in ''Combat Evolved'', dead bodies are coded to sag downwards when they come to rest on the ground; if part of a body is hanging off the edge of something, it will stretch out far further than the species would actually be physically capable of. If the body rests off a ledge, the programming of the game tries to bring part of it down to a solid surface, but if the center is on a surface than the game engine won't make the body fall off the ledge. It also seems that Marines' mouths are stretched to an impossible limit sometimes when they die.


===''Halo 2''===
==''[[Halo 2]]''==
On ''[[Halo 2]]'', one method of doing this is on the [[multiplayer]] level [[Midship]]. It requires two players. Where some ramps lead up to the higher level, there seems to be some sort of [[shield]] generated from blue plasma. Have a player crouching behind it (on the platform) and have them [[melee]] the shield, preferably with the [[Type-1 Energy Weapon/Sword|Energy Sword]], and then assassinate the other player. There is a 10% chance that when the player dies, his/her neck will stretch through the shield. Other outcomes include spasms in the player's corpse, or a combination of the spasms and the long neck (although the chance of this happening is very low). The other 90% of the time, the character's model will "air swim"—its arms will shake in a swimming fashion.
On ''Halo 2'', one method of doing this is on the [[multiplayer]] level [[Midship]]. It requires two players. Where some ramps lead up to the higher level, there seems to be some sort of [[shield]] generated from blue plasma. Have a player crouching behind it (on the platform) and have them [[melee]] the shield, preferably with the [[Energy Sword]], and then assassinate the other player. There is a 10% chance that when the player dies, his/her neck will stretch through the shield. Other outcomes include spasms in the player's corpse, or a combination of the spasms and the long neck (although the chance of this happening is very low). The other 90% of the time, the character's model will "air swim" -- its arms will shake in a swimming fashion.


Also, in the [[campaign]] level [[Gravemind (level)|Gravemind]], it is possible to stretch [[Unggoy|Grunt]] corpses. To do this you must wield a [[Type-25 Grenade Launcher|Brute Shot]], and when clearing the [[Covenant Empire|Covenant]] jails, melee the Grunt bodies into the cells. There should be a small pit at the back of the cell, and meleeing the Grunt bodies to the [[Invisible Walls|invisible wall]] should stretch their limbs past the invisible wall. If you continue to melee, the body should fall into the pit. Other character models including [[Kig-yar|Jackals]] and [[Sangheili|Elites]] will stretch as well.
Also, in the [[campaign]] level [[Gravemind (level)]], it is possible to stretch [[Grunt]] corpses. To do this you must wield a [[Brute Shot]], and when clearing the [[Covenant]] jails, melee the Grunt bodies into the cells. There should be a small pit at the back of the cell, and meleeing the Grunt bodies to the [[Invisible Walls|invisible wall]] should stretch their limbs past the invisible wall. If you continue to melee, the body should fall into the pit.


===''Halo 3''===
==''[[Halo 3]]''==
[[File:H3 Twister2.jpg|thumb|Only the flexible parts of a character's armor are affected.]]
[[File:72096526-Full.jpg|thumb|Only the flexible parts of a character's armor are affected.]]


The glitch is most noticeable in ''[[Halo 3]]''. If a player hits a solid object such as the ground, a wall, a pillar, a ledge, or a ceiling with a lot of force, there's a chance that their corpse will stretch at bizarre angles, such as their heads and arms being underneath their body for split seconds. This can be easily witnessed in [[Theater]]. It should be noted that the more inflexible components of a character's model, such as the head and armored parts, do not stretch; it only happens in the areas between the joints.
The glitch is most noticable in ''Halo 3''. If a player hits a a solid object such as the ground, a wall, a pillar, a ledge, or a ceiling with a lot of force, there's a chance that their corpse will stretch at bizarre angles, such as their heads and arms being underneath their body for split seconds. This can be easily witnessed in [[Theater]]. It should be noted that the more inflexible components of a character's model, such as the head and armored parts, do not stretch; it only happens in the areas between the joints are affected by the glitch.


Methods of launching bodies against surfaces at high velocities include being smashed into a ceiling by a [[TR/9 Antipersonnel Mine|Trip Mine]] or other explosive; being sent flying by a fast-moving [[:category:Vehicles|vehicle]] such as a [[Type-26 Ground Support Aircraft|Banshee]]; or being struck with a well-placed Energy Sword or [[Gravity hammer (fiction)|Gravity Hammer]] blow.
Methods of launching bodies against surfaces at high velocities include being smashed into a ceiling by a [[Trip Mine]] or other explosive; being sent flying by a fast-moving [[vehicle]] such as a [[Banshee]]; or being struck with a well-placed Energy Sword or [[Gravity Hammer]] blow.


There are other chances of this happening. In the [[Halo 3 Beta]], a body stretch glitch causes the player's head to be stuck in the platform on the starting bases of [[Valhalla]]. Occasionally your arm will get stuck in the fence or something to that degree but not often. There is also [[:File:Sndtrpneck.jpg|photographic evidence]] of a neck stretch on [[Sandtrap]].
There are other chances of this happening. In the [[Halo 3 Beta]], a body stretch glitch causes the player's head to be stuck in the platform on the starting bases of [[Valhalla]]. Occasionally your arm will get stuck in the fence or something to that degree but not often. There is also [[:File:Sndtrpneck.jpg|photographic evidence]] of a neck stretch on [[Sandtrap]].
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Some claim it has also been caused by lag.
Some claim it has also been caused by lag.


This can also be seen in the ''Halo 3'' [[Campaign#Halo 3 Campaign Levels|campaign]]. When you destroy a [[Deutoros-pattern Scarab|Scarab Tank]]'s power core at just the right moment, you occasionally get shot into the air. If you clear the map boundary, your limbs will all stretch for a second or two. Another way to see this is when in theater mode on the level [[Halo (Halo 3 level)|Halo]]: when a player falls through one of the platforms, pause as soon as the player hits the ground. Go up to the body and most of the time, the player's neck and/or other limbs will be stretched. [[UNSC Marine Corps|Marines]] sometimes also stretch if caught in an explosion.
This can also be seen in the ''Halo 3'' [[Campaign#Halo_3_Campaign_Levels|campaign]]. When you destroy a [[Scarab Tank]]'s power core at just the right moment, you occasionally get shot into the air. If you clear the map boundary, your limbs will all stretch for a second or two. Another way to see this is when in theater mode on the level [[Halo (Halo 3 Level)|Halo]]: when a player falls through one of the platforms, pause as soon as the player hits the ground. Go up to the body and most of the time, the player's neck and/or other limbs will be stretched. [[Marines]] sometimes also stretch if caught in an explosion.


Another way of doing this is on a map that has a high boundary, such as Sandtrap—simply make your body fall from a great height. This can be done by making a [[Forge/Tricks#Floating Objects|floating platform]] high up, standing on it and dying so your body falls off. When your body hits the ground, it's very likely that it will stretch.
Another way of doing this is on a map that has a high boundary, such as Sandtrap -- simply make your body fall from a great height. This can be done by making a [[Forge/Tricks#Floating Objects|floating platform]] high up, standing on it and dying so your body falls off. When your body hits the ground, it's very likely that it will stretch.


Another Scarab Tank method involves shooting the Scarab's knees until it stops moving. While it is immobile, jump on a "kneeflapcap" or anywhere on the Scarab's leg and wait for it to start moving again. As soon as it lifts its leg, you will be sent flying really fast and if your lucky enough to hit a solid surface, you will stretch almost every limb in your newly-made corpse. For better results, try standing right on top of the "kneeflapcap" so you will be shot straight up. You should hit the [[Invisible Walls|invisible ceiling]] and stretch violently.
Another Scarab Tank method involves shooting the Scarab's knees until it stops moving. While it is immobile, jump on a "kneeflapcap" or anywhere on the Scarab's leg and wait for it to start moving again. As soon as it lifts its leg, you will be sent flying really fast and if your lucky enough to hit a solid surface, you will stretch almost every limb in your newly-made corpse. For better results, try standing right on top of the "kneeflapcap" so you will be shot straight up. You should hit the [[Invisible Walls|invisible ceiling]] and stretch violently.
===''Halo: Reach''===
The latest game that appears to have this glitch is [[Halo: Reach]]. However, the chance of appearing during gameplay is significantly reduced.
[[File:Reach 282529 Full.jpg|thumb|The glitch as seen in Reach.]]


==Trivia ==
==Trivia ==
*The 1.1 auto-update of ''Halo 3'' helped decrease the frequency of this glitch.
*The 1.1 auto-update of ''Halo 3'' helped decrease the frequency of this glitch.
*An easy way to do this is an [[Type-1 Energy Weapon/Sword|Energy Sword]] lunge kill, getting killed when in a speeding vehicle, or falling from a high distance.
*An easy way to do this is a [[Energy Sword|Sword]] lunge kill, getting killed when in a speeding vehicle, or falling from a high distance.
*''[[Halo: Combat Evolved]]'' [[Sangheili]] sometimes can have their mandibles stretched by a couple of feet.
*[[Halo: Combat Evolved]] [[Elite]]s sometimes can have their mandibles stretched a couple feet.


==Gallery==
==Gallery==
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File:Sndtrpneck.jpg|A Spartan's neck stretches after a Banshee collision on Sandtrap.
File:Sndtrpneck.jpg|A Spartan's neck stretches after a Banshee collision on Sandtrap.
File:Spartan glitch 3.jpg|A Spartan is stretched on [[Narrows]].
File:Spartan glitch 3.jpg|A Spartan is stretched on [[Narrows]].
File:H3 Character stretch glitch Elite.jpg|Elite's bodies can stretch as well.
File:AHHH.jpg|Elite's bodies can stretch as well
File:Stretched neck.jpg|Stretched necks seem to be quite common.
File:Stretched neck.jpg|Stretched necks seem to be quite common.
File:StrechyGrunt2.jpg|A Grunt, stretched in ''Halo 3''.
File:StrechyGrunt2.jpg|A Grunt, stretched in ''Halo 3''.
</gallery>
</gallery>


==External links==
==References==
<references/>
 
==External Links==
*[http://www.youtube.com/watch?v=3a058FB6JWQ YouTube: ''Hollywood Halo-neck stretch glitch'']
*[http://www.youtube.com/watch?v=3a058FB6JWQ YouTube: ''Hollywood Halo-neck stretch glitch'']
*[http://www.youtube.com/watch?v=UGL7Z6NQi3Q YouTube: ''The Greatest Halo 3 Death'']
*[http://www.youtube.com/watch?v=UGL7Z6NQi3Q YouTube: ''The Greatest Halo 3 Death'']


{{Glitches}}
{{Glitches}}
[[Category:Halo: Combat Evolved glitches]]
[[Category:Glitches]]
[[Category:Halo 3 glitches]]
[[Category:Halo: Combat Evolved Glitches]]
[[Category:Halo 2 glitches]]
[[Category:Halo 3 Glitches]]
[[Category:Halo 2 Glitches]]

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