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{{Status|Gameplay}}
'''Challenges''' are daily objectives for ''[[Halo: Reach]]'' posted on [[Bungie.net]]. All challenges are reset at 11am GMT (3am PDT) with Daily Challenges resetting each day and Weekly Challenges resetting each Monday. A player is awarded a certain number of [[Credit]]s<ref>[http://www.bungie.net/stats/reach/globalchallenges.aspx '''Bungie.net''': ''Global Challenges'']</ref> after completing an objective. Challenges cannot be completed on the [[Easy]] difficulty.
<noinclude><!-- Do not touch this -->
[[File:Waypoint - Challenges.png|thumb|400px|A list of challenges on Halo Waypoint. One is completed, another is partially completed, and the rest are not in progress at all.]]
'''Challenges''' in  ''[[Halo: Reach]]'' were daily and weekly objectives for posted in-game, on [[Halo Waypoint]], and until March 31, 2012, on [[Bungie.net]]. They were discontinued on January 13, [[2022]] when the [[Xbox 360]] ''Halo'' online services were shut down.{{Ref/Site|Id=shutdown2|D=23|M=1|Y=2022|URL=https://www.windowscentral.com/halo-xbox-360-servers-have-been-shut-down2021|Site=Windows Central|Page=Halo Xbox 360 servers have been shut down, ending an era}}{{Ref/Site|Id=shutdown1|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/sunsetting-halo-xbox-360-game-services-in-2021|Site=Halo Waypoint|Page=Sunsetting Halo Xbox 360 Game Services in 2021}}


Players could only view and complete challenges while connected to Xbox LIVE. All challenges were reset at 11am GMT (3am PDT) with Daily Challenges resetting each day and Weekly Challenges resetting each Monday. A player was awarded a certain number of [[Credit]]s<ref>after completing an objective.[http://halo.bungie.net/stats/reach/globalchallenges.aspx '''Bungie.net''': ''Global Challenges'']</ref> Challenges could not be completed on the [[Easy]] difficulty.
Players who complete a Weekly challenge are awarded the achievement [[One Down, 51 to Go]]. Players who complete all of the Daily Challenges on a single day are awarded the achievement [[A New Challenger]].


Players who completed a Weekly challenge were awarded the achievement "[[One Down, 51 to Go]]". Players who completed all of the Daily Challenges on a single day were awarded the achievement "[[A New Challenger]]".
The level cap in ''Halo: Reach'' was lifted when [[john-117|117]] million daily and weekly challenges were finished. This was being recorded on the Bungie.net homepage.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=29582 '''Bungie.net''': ''Bungie.net News''</ref>
 
The level cap in ''Halo: Reach'' was lifted when [[John-117|117]] million daily and weekly challenges were finished. This was being recorded on the Bungie.net homepage.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=29582 '''Bungie.net''': ''New Ranks & Armor Now Available'']</ref>
==Current Challenges==<!-- THIS SECTION DOES NOT NEED TO BE UPDATED, AS IT IS UPDATED DAILY BY A BOT. THANK YOU. -->
 
{|align="center" cellpadding="3" border="1"
==Custom Challenges==
|-align="center"
A new feature, '''Custom Challenges''', was added through Halo Waypoint as of November 2011. Users could make a challenge and invite friends to complete it as well as themselves. They could only be created in the official Halo Waypoint webpage, or through the Waypoint mobile app, but current invitations and challenges could be viewed in Halo Waypoint for Xbox 360.<ref>[http://halo.xbox.com/blogs/Headlines/post/2011/12/22/The-Halo-Bulletin-122111-.aspx '''Halo Waypoint''': ''The Halo Bulletin 12.21.11'']</ref> In June 2014, 343 Industries announced that Custom Challenges would be discontinued by September, 2014.<ref>[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-7-2-14 '''Halo Waypoint''': ''The Halo Bulletin 7.2.14'']</ref>
!Icon
 
!Name
Custom Challenges had the following elements:
!Requirement
 
!Credit Reward
*Name
!Date
*Variants: Matchmaking Multiplayer, Campaign, Matchmaking Firefight, Custom (Custom includes custom Firefight and custom Multiplayer games)
|-align="center"
*Time limit (3 to 60 hours)
!colspan="5"|Weekly Challenges
*Goal type
|-align="center"
**Kills
|[[File:Bnet-challenge-icon1.png|40px]]
**Kills with a specific weapon
|'''Fleet Feet'''
**Kills of a specific enemy
|style="text-align:left"|Complete any Campaign mission on Legendary in 12 minutes or less.
**Headshots
|10000 cR
**Wins
|June 27-July 3, 2011
**Medals
|-align="center"
*Goal amount (1 – 9999)
!colspan="5"|Daily Challenges
*Optional constraints: map, difficulty, skulls (for Campaign and custom)
|-align="center"
*Invite up to 7 friends
|[[File:Bnet-challenge-icon0.png|40px]]
 
|'''More than a Handful'''
Up to five challenges could be created at the same time, until either the time ended or the player succeeded in completing it, and "turned in" the challenge, freeing one slot for creation of a different challenge; however, credits would only be awarded once the time ran out. Once a challenge was made with a specific goal, such as headshots, that goal could not be set for any other challenges of the same type until the challenge ended, in one way or another.  
|style="text-align:left"|Kill 125 enemies in multiplayer Matchmaking.
If the player that created a challenge wanted to cancel it, there was an option of forfeiting the challenge, which would't award any credits.
|2500 cR
The number of credits earned for completing each challenge depended on its goal, type and time. Multiplayer matchmaking challenges seemed to award the highest amount of credits, particularly headshot and wins challenges.
|June 29, 2011
For example, 300 kills in 60 hours would give 6389 Cr, 300 headshots in 60 hours would give 12282 Cr, and 75 wins in 48 hours would give 15825 Cr.
|-align="center"
|[[File:Bnet-challenge-icon3.png|40px]]
|'''Hyper Lethal Vector'''
|style="text-align:left"|Kill 100 enemies with headshots in Firefight Matchmaking.
|1000 cR
|June 29, 2011
|-align="center"
|[[File:Bnet-challenge-icon2.png|40px]]
|'''L.D. Pillar'''
|style="text-align:left"|Complete The Pillar of Autumn, without dying, with Mythic, Thunderstorm, Tilt, and Touch Luck on.
|5000 cR
|June 29, 2011
|-align="center"
|[[File:Bnet-challenge-icon4.png|40px]]
|'''I'm Rubber, You're Glue'''
|style="text-align:left"|Earn 1 sticky grenade Kills in a multiplayer Matchmaking game.
|1000 cR
|June 29, 2011
|}


==Past Challenges==
==Past Challenges==
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==Strategies for common Challenges==
==Strategies for common Challenges==
''Note:'' All Campaign challenges, unless otherwise labeled, had to be done on [[Normal]] difficulty or harder.
''Note:'' All Campaign challenges, unless otherwise labeled, must be done on [[Normal]] difficulty or harder.


*'''There Are Many Like...''' - Kill (number) enemies with precision weapons in the Campaign today.
*'''There Are Many Like...''' - Kill (number) enemies with precision weapons in the Campaign today.
**Start [[The Package]] at Rally Point Bravo. You can kill the [[Unggoy|Grunts]] dropped by the first wave of [[Kez'katu-pattern Phantom|Phantoms]] with your [[M392 Designated Marksman Rifle|DMR]] and then optionally revert to the last checkpoint and kill the same enemies again.
**Start [[The Package (level)|The Package]] at Rally Point Bravo. You can kill the [[Unggoy|Grunts]] dropped by the first wave of [[Type-52 Troop Carrier|Phantoms]] with your [[M392 Designated Marksman Rifle|DMR]] and then optionally revert to the last checkpoint and kill the same enemies again.
*'''Return of the Mack''' - Kill (number) Elites in Campaign today on Normal or harder.
*'''Return of the Mack''' - Kill (number) Elites in Campaign today on Normal or harder.
**[[Nightfall]] from mission start and [[Long Night of Solace (level)|Long Night of Solace]] from rally point bravo (or waiting for a  LONG time at Mission Start) both have many [[Sangheili|Elites]]. In the case of Nightfall, if you manage to get a checkpoint just before the first Elite you can snipe or assassinate him, reload the checkpoint, and repeat until the challenge is complete.
**[[Nightfall]] from mission start and [[Long Night of Solace (level)|Long Night of Solace]] from rally point bravo (or waiting for a  LONG time at Mission Start) both have many [[Sangheili|Elites]]. In the case of Nightfall, if you manage to get a checkpoint just before the first Elite you can snipe or assassinate him, reload the checkpoint, and repeat until the challenge is complete.
**Also in [[Nightfall]], when you pass the Active Camouflage and get to the small cliff to the first large group of enemies, if you have it on Heroic there will tend to be four Ranger Elites on the first building on the right. Snipe them as they are usually a one shot with the sniper. When you kill the last one quickly go back to last checkpoint before the next checkpoint appears.
**Also in [[Nightfall]], when you pass the Active Camouflage and get to the small cliff to the first large group of enemies, if you have it on Heroic there will tend to be four Ranger Elites on the first building on the right. Snipe them as they are usually a one shot with the sniper. When you kill the last one quickly go back to last checkpoint before the next checkpoint appears.
*'''Leadership Element''' - Kill (number) enemy leaders in the Campaign today.  
*'''Leadership Element''' - Kill (number) enemy leaders in the Campaign today.  
**The [[Halo 2 skulls#Thunderstorm|Thunderstorm]] skull will promote all enemies making many of them leader class. Alternately, repeatedly killing the first Elite on Nightfall, as mentioned under Return of the Mack above, can be effective due to that Elite counting toward the challenge whether he is a leader rank or not.
**The [[Halo 2 Skulls#Thunderstorm|Thunderstorm]] skull will promote all enemies making many of them leader class. Alternately, repeatedly killing the first Elite on Nightfall, as mentioned under Return of the Mack above, can be effective due to that Elite counting toward the challenge whether he is a leader rank or not.
*'''Close Talking''' - Earn (number) kills with close quarters combat in multiplayer Matchmaking.
*'''Close Talking''' - Earn (number) kills with close quarters combat in multiplayer Matchmaking.
**Close quarters combat kills include kills by [[melee]], [[M45 Tactical Shotgun|shotgun]], [[Gravity hammer (fiction)|gravity hammer]], and [[Type-1 Energy Weapon/Sword|energy sword]]. Playing [[Infection]] may help as all players spawn with either a shotgun or a sword.  However, since Grifball is now available full-time on the Community playlist, that gametype is suggested since it is faster-paced and is more fair to each side (there are no guns in Grifball, only hammers and swords, and it is impossible to camp).
**Close quarters combat kills include kills by [[melee]], [[M45 Tactical Shotgun|shotgun]], [[Type-2 Energy Weapon/Hammer|gravity hammer]], and [[Type-1 Energy Weapon/Sword|energy sword]]. Playing [[Infection]] may help as all players spawn with either a shotgun or a sword, and for some reason sword kills count twice toward this challenge.
*'''(Heroic) Killagruntjaro!''' - Earn (number) multikills in a Firefight Matchmaking game (on Heroic or harder).
*'''(Heroic) Killagruntjaro!''' - Earn (number) multikills in a Firefight Matchmaking game (on Heroic or harder).
**Go to [[Score Attack (playlist)|Score Attack]] Matchmaking. Vote "'None of the Above'" until you see [[Gruntpocalypse]] on [[Holdout]]. Go on top of the building on the western edge.  It offers a great vantage point and allows for many spawn kills. The [[Unggoy|Grunts]] will often wait at their spawn point, allowing for many multikills with a [[M392 Designated Marksman Rifle|DMR]]. There is also a ammo crate in the bottom floor below. [[Corvette]] is also a good map to make progress on this challenge in.
**Go to [[Score Attack (playlist)|Score Attack]] Matchmaking. Vote "'None of the Above'" until you see [[Gruntpocalypse]] on [[Holdout]]. Go on top of the building on the western edge.  It offers a great vantage point and allows for many spawn kills. The [[Unggoy|Grunts]] will often wait at their spawn point, allowing for many multikills with a [[M392 Designated Marksman Rifle|DMR]]. There is also a ammo crate in the bottom floor below.
*'''Shootin' and Lootin'/Blastin' and Relaxin'''' - Kill (number) enemies in any game mode in Reach.
*'''Shootin' and Lootin'/Blastin' and Relaxin'''' - Kill (number) enemies in any game mode in Reach.
**Since this challenge applies to any game mode (Campaign, Firefight (Custom & Matchmaking), Multiplayer Matchmaking, and Custom Games), this challenge can easily be accomplished while trying to get other challenges (i.e. Gunslinger, Covenant-Cide, and One Spartan Army)
**Since this challenge applies to any game mode (Campaign, Firefight (Custom & Matchmaking), Multiplayer Matchmaking, and Custom Games), this challenge can easily be accomplished while trying to get other challenges (i.e. Gunslinger, Covenant-Cide, and One Spartan Army)
**A fast way to get this challenge (either once other challenges are complete, or if you want to get it really fast) is to go into a custom firefight game with the damage percentages set to your advantage, bottomless clip on, and with any type of [[Lance|Grunt Squad]].  Grunt squads (of any type) provide the most amount of enemies per wave, letting you get this challenge even faster.
**A fast way to get this challenge (either once other challenges are complete, or if you want to get it really fast) is to go into a custom firefight game with the damage percentages set to your advantage, bottomless clip on, and with any type of [[Lance|Grunt Squad]].  Grunt squads (of any type) provide the most amount of enemies per wave, letting you get this challenge even faster.
**An even faster way is to utilize the [[ONI: Sword Base]] [[H-165 FOM|target locator]] method that will allow you to complete the challenge in mere minutes or even seconds. Simply sprint from the very beginning of the level to the area where the target locator is found, without killing too many enemies. You will receive a checkpoint either before or after you pick up the locator, which you can then use upon the hordes of Covenant coming down the incline behind you. If you are lucky you may even receive a checkpoint right after arming the locator and thus speed up the kill count after each revert.
**An even faster way is to utilize the [[ONI: Sword Base]] [[H-165 FOM|target locator]] method that will allow you to complete the challenge in mere minutes or even seconds. Simply sprint from the very beginning of the level to the area where the target locator is found, without killing too many enemies. You will receive a checkpoint either before or after you pick up the locator, which you can then use upon the hordes of Covenant coming down the incline behind you. If you are lucky you may even receive a checkpoint right after arming the locator and thus speed up the kill count after each revert.
***Note: You ''cannot'' get banned for utilizing this method.<ref>[http://halo.bungie.net/Forums/posts.aspx?postID=51955194&postRepeater1-p=1 '''Bungie.net''': ''Halo: Reach Forums - Credit Resets'']</ref>
***Note: You ''cannot'' get banned for utilizing this method.<ref>http://www.bungie.net/Forums/posts.aspx?postID=51955194&postRepeater1-p=1</ref>
*'''Neuroscience'''/'''Headshot Honcho''' - Kill (number) of enemies with headshots in a multiplayer matchmaking game.
*'''Neuroscience'''/'''Headshot Honcho''' - Kill (number) of enemies with headshots in a multiplayer matchmaking game.
**[[Team SWAT]] is a great playlist to get headshots.
**[[Team SWAT]] is a great playlist to get headshots.
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**Most enemies in [[Exodus]] from Mission Start are infantry class, and most are easily killed Grunts (Skirmishers are usually considered "specialists"). Brutes on Heroic or lower are quickly killed with a Plasma Pistol that the Grunts/Skirmishers may drop.
**Most enemies in [[Exodus]] from Mission Start are infantry class, and most are easily killed Grunts (Skirmishers are usually considered "specialists"). Brutes on Heroic or lower are quickly killed with a Plasma Pistol that the Grunts/Skirmishers may drop.
*'''You Want This, Don't You?''' - Earn (number) kills with precision weapons in a multiplayer Matchmaking game.
*'''You Want This, Don't You?''' - Earn (number) kills with precision weapons in a multiplayer Matchmaking game.
** [[Team Snipers]], [[Team SWAT]], and the gametypes labeled "Pro" (including [[Slayer]] and CTF, Stockpile, etc.) and [[Slayer|Slayer DMRs]] are the best games to try this. Just remember the Magnum does not count as a precision weapon, so keep kills to the primary weapons.
** [[Team Snipers]], [[Team SWAT]], and the gametypes labeled "Pro" (including [[Slayer]] and [[Objective-based games| CTF, Stockpile, etc.]]) and [[Slayer|Slayer DMRs]] are the best games to try this. Just remember the Magnum does not count as a precision weapon, so keep kills to the primary weapons.
*'''That Pink Mist''' - Kill (number) enemies with a [[Needle Combine Kill Medal|Supercombine]] from the [[Type-33 Guided Munitions Launcher|Needler]] or [[Type-31 Rifle|Needle Rifle]] in Firefight Matchmaking.
*'''That Pink Mist''' - Kill (number) enemies with a [[Needle Combine Kill Medal|Supercombine]] from the [[Type-33 Guided Munitions Launcher|Needler]] or [[Type-31 Rifle|Needle Rifle]] in Firefight Matchmaking.
** FRG Attack ([[Score Attack (playlist)|Score Attack]]), and FRGfight (Firefight Arcade) work best. This is because you are granted infinite ammo and the Needler is already your secondary weapon.
** FRG Attack ([[Score Attack (playlist)|Score Attack]]), and FRGfight (Firefight Arcade) work best. This is because you are granted infinite ammo and the Needler is already your secondary weapon.
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*'''Harder than Some''' is a reference to the [[Huragok]] in [[Halo: Contact Harvest]], [[Lighter Than Some|Lighter than Some]].
*'''Harder than Some''' is a reference to the [[Huragok]] in [[Halo: Contact Harvest]], [[Lighter Than Some|Lighter than Some]].
*'''There Are Many Like...''' is a reference to the [[wikipedia:Rifleman's Creed|Rifleman's Creed]] said by the [[wikipedia:United States Marine Corps|United States Marine Corps]] today.
*'''There Are Many Like...''' is a reference to the [[wikipedia:Rifleman's Creed|Rifleman's Creed]] said by the [[wikipedia:United States Marine Corps|United States Marine Corps]] today.
*'''Killagruntjaro!''' is a portmanteau of [[Killimanjaro Medal|Killamanjaro]] and [[Unggoy|Grunt]].
*'''Killagruntjaro!''' references that the easiest, and therefore probably most used, method to get this challenge is in Gruntpocalypse Firefight Matchmaking.  This word is also a clever combination of [[Killimanjaro Medal|Killamanjaro]] and [[Unggoy|Grunt]]
*'''Demon''' is a reference to [[John-117]], who was called a "Demon" by the Covenant.
*'''Demon''' is a reference to [[John-117]], who was called a "Demon" by the Covenant.
*'''Hyper Lethal Vector''' is a reference to [[SPARTAN-B312|Noble Six]], who was described as "...more of a hyper lethal vector than a soldier." It is also a reference to the "status" of he and John-117.
*'''Hyper Lethal Vector''' is a reference to [[SPARTAN-B312|Noble Six]], who was described as "...more of a hyper lethal vector than a soldier." It is also a reference to the "status" of he and John-117.
*'''Tough Luck... On''' is a reference to [[the announcer]], who says this when a round of Firefight is started with the [[Halo 3 skulls#Tough Luck|Tough Luck]] skull on.
*'''Tough Luck... On''' is a reference to [[The Announcer]], who says this when a round of Firefight is started with the [[Halo 3 Skulls#Tough_Luck|Tough Luck]] skull on.
*'''Katanarama''' is a reference to the [[Katana]], an [[type-1 Energy Weapon/Sword|ornamental sword]], in ''[[Halo 3]]'', available as an [[Armor customization (Halo 3)|armor permutation]].
*'''Katanarama''' is a reference to the [[Katana]], an [[type-1 Energy Weapon/Sword|ornamental sword]], in ''[[Halo 3]]'', available as an [[armor permutations (Halo 3)|armor permutation]].
*'''...Is a Virtue''' is a reference to the common phrase, "Patience is a virtue."
*'''...Is a Virtue''' is a reference to the common phrase, "Patience is a virtue."
*'''No "I" in Team''' is a reference to the phrase, "There is no 'I' in team," which promotes [[Assist Medal|teamwork]]
*'''No "I" in Team''' is a reference to the phrase, "There is no 'I' in team," which promotes [[Assist Medal|teamwork]]
*'''Freelancing''' is a reference to the Freelancers, an organization of super soldiers in the Halo Machinima, [[Red vs Blue]].
*'''Freelancing''' is a reference to the Freelancers, an organization of super soldiers in the Halo Machinima, [[Red vs. Blue|Red vs Blue]].
*'''Fourth Horseman''' is a reference to the Four Horsemen of the Apocalypse, in the [[wikipedia:Book of Revelation|Book of Revelation]] in the [[wikipedia:Bible|Bible]], the Fourth  Horseman is often known to represent Death.
*'''Fourth Horseman''' is a reference to the Four Horsemen of the Apocalypse, in the [[wikipedia:Book of Revelation|Book of Revelation]] in the [[wikipedia:Bible|Bible]], the Fourth  Horseman is often known to represent Death.
*'''House of Blue Leaves''' is a reference to the book [[wikipedia:House of Leaves|House of Leaves]], in which every time the word 'house' appears, it is always blue.
*'''House of Blue Leaves''' is a reference to the book [[wikipedia:House of Leaves|House of Leaves]], in which every time the word 'house' appears, it is always blue.
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*'''Now I Have a Machine Gun''' is a reference to the movie [[wikipedia:Die Hard|Die Hard]], where the hero John McClane sends a dead terrorist in a lift to the main group of terrorists with 'Now I have a machine gun too. Ho Ho Ho' written on his jumper.
*'''Now I Have a Machine Gun''' is a reference to the movie [[wikipedia:Die Hard|Die Hard]], where the hero John McClane sends a dead terrorist in a lift to the main group of terrorists with 'Now I have a machine gun too. Ho Ho Ho' written on his jumper.
*'''Pod Kettle Black''' is a pun on the expression 'the pot calling the kettle black' used to indicate a hypocrite.
*'''Pod Kettle Black''' is a pun on the expression 'the pot calling the kettle black' used to indicate a hypocrite.
*'''J.H. Death Machine''' is a reference to Josh Hamrick, gameplay designer for Bungie who worked on the weapons in Halo: Reach.
*'''J.H. Death Machine''' is a reference to [[Josh Hamrick]], gameplay designer for Bungie who worked on the weapons in Halo: Reach.
*'''You Want This, Don't You?''' is a reference to ''[[Wikipedia:Star Wars Episode VI: Return of the Jedi|Star Wars: Return of the Jedi]]''. The Emperor says this to Luke when taunting him about wiping out the Rebel Alliance. This continues the theme of precision weapons, particularly the DMR, being compared to Lightsabers, started with the achievement [[An Elegant Weapon…|An Elegant Weapon]].
*'''You Want This, Don't You?''' is a reference to Star Wars: Return of the Jedi. The Emperor says this to Luke when taunting him about wiping out the Rebel Alliance. This continues the theme of precision weapons, particularly the DMR, being compared to Lightsabers, started with the achievement [[An Elegant Weapon…|An Elegant Weapon]].
*'''Clear Eyes, Full Hearts''' is a reference to the show Friday Night Lights, used to motivate teams.
*'''Clear Eyes, Full Hearts''' is a reference to the show Friday Night Lights, used to motivate teams.
*'''I Need Some Ammo''' is a reference to a quote from Master Chief John-117 used in Halo 2 marketing and in a game cutscene '[[I Need a Weapon]]'.
*'''I Need Some Ammo''' is a reference to a quote from Master Chief John-117 used in Halo 2 marketing and in a game cutscene '[[I Need a Weapon]]'.
*'''The T.G. Opposition''' is a reference to [[Tyson Green]], a senior designer at Bungie. Apparently Tyson goes with shotgun like chocolate goes with peanut butter.<ref>[http://reachdailychallenges.wordpress.com/2010/12/02/challenge-names-101 '''Halo Reach Daily Challenges''': ''Challenge Names 101'']</ref>
*'''The T.G. Opposition''' is a reference to [[Tyson Green]], a senior designer at Bungie. Apparently Tyson goes with shotgun like chocolate goes with peanut butter.<ref>http://reachdailychallenges.wordpress.com/2010/12/02/challenge-names-101</ref>
*'''Sticky Icky Icky''' is a reference to a marijuana lyric in a [[wikipedia:Snoop Dogg|Snoop Dogg]] song.
*'''Sticky Icky Icky''' is a reference to a marijuana lyric in a [[wikipedia:Snoop Dogg|Snoop Dogg]] song.
*'''Not the Face''' is a reference to Red vs Blue. It is a line spoken by Grif.
*'''Not the Face''' is a reference to [[Red vs. Blue|Red vs Blue]]. It is a line spoken by Grif.
*'''Double Double''' is an [[wikipedia:NBA|NBA]] reference; a [[wikipedia:Double (basketball|Double Double]] is when a player in a game reaches double digits in two of the five following categories: points, rebounds, steals, assists, and blocked shots.
*'''Double Double''' is an [[wikipedia:NBA|NBA]] reference; a [[wikipedia:Double (basketball|Double Double]] is when a player in a game reaches double digits in two of the five following categories: points, rebounds, steals, assists, and blocked shots.
*'''Headshot Honcho''' is a reference to the ''[[Halo 3]]'' achievement [[Headshot Honcho|of the same name]].
*'''Headshot Honcho''' is a reference to the ''[[Halo 3]]'' achievement [[Headshot Honcho|of the same name]].
*'''Not as Clumsy or Random... ''' is a line from ''[[wikipedia:Star Wars Episode IV: A New Hope|Star Wars: A New Hope]]'' spoken by Obi-Wan Kenobi, comparing a lightsaber to a blaster. This continues precision weapons like the [[M392 Designated Marksman Rifle|DMR]] being compared to the lightsaber.
*'''Not as Clusmy or Random... ''' is a line from [[wikipedia:Star Wars: A New Hope|Star Wars: A New Hope]] spoken by Obi-Wan Kenobi, comparing a lightsaber to a blaster. This continues precision weapons like the [[M392 Designated Marksman Rifle|DMR]] being compared to the lightsaber.
*'''Lost Tyree, Lost Hutch ''': is a reference to the line said by "Gold 5" from [[wikipedia:Star Wars Episode IV: A New Hope|Star Wars Episode IV: A New Hope]], during the Battle of Yavin IV. Both names in the challenge are incorrect as Tyree is actually spelled "Tiree" and Hutch is actually known as "Dutch".
 
==Gallery==
<gallery>
Bnet-challenge-icon1.png|The icon used for weekly challenges.
Bnet-challenge-icon0.png|The icon typically used for kill-based challenges.
Bnet-challenge-icon2.png|The icon used for campaign challenges.
Bnet-challenge-icon3.png|The icon typically used for Firefight challenges.
Bnet-challenge-icon4.png|The icon typically used for multiplayer matchmaking challenges.
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
[[Category:Challenges]]
[[Category:Challenges]]
</noinclude>

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