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{{Status|Gameplay}}
{{Era|RW}}
<noinclude><!-- Do not touch this -->
<noinclude><!-- Do not touch this -->
[[File:Waypoint - Challenges.png|thumb|400px|A list of challenges on Halo Waypoint. One is completed, another is partially completed, and the rest are not in progress at all.]]
[[File:Waypoint - Challenges.png|thumb|400px|A list of challenges on Halo Waypoint. One is completed, another is partially completed, and the rest are not in progress at all.]]
'''Challenges''' in  ''[[Halo: Reach]]'' were daily and weekly objectives for posted in-game, on [[Halo Waypoint]], and until March 31, 2012, on [[Bungie.net]]. They were discontinued on January 13, [[2022]] when the [[Xbox 360]] ''Halo'' online services were shut down.{{Ref/Site|Id=shutdown2|D=23|M=1|Y=2022|URL=https://www.windowscentral.com/halo-xbox-360-servers-have-been-shut-down2021|Site=Windows Central|Page=Halo Xbox 360 servers have been shut down, ending an era}}{{Ref/Site|Id=shutdown1|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/sunsetting-halo-xbox-360-game-services-in-2021|Site=Halo Waypoint|Page=Sunsetting Halo Xbox 360 Game Services in 2021}}
'''Challenges''' in  ''[[Halo: Reach]]'' are daily and weekly objectives for posted in-game, on [[Halo Waypoint]], and until March 31, 2012, on [[Bungie.net]]. Players can only view and complete challenges while connected to Xbox LIVE. All challenges are reset at 11am GMT (3am PDT) with Daily Challenges resetting each day and Weekly Challenges resetting each Monday. A player is awarded a certain number of [[Credit]]s<ref>[http://halo.bungie.net/stats/reach/globalchallenges.aspx '''Bungie.net''': ''Global Challenges'']</ref> after completing an objective. Challenges cannot be completed on the [[Easy]] difficulty.


Players could only view and complete challenges while connected to Xbox LIVE. All challenges were reset at 11am GMT (3am PDT) with Daily Challenges resetting each day and Weekly Challenges resetting each Monday. A player was awarded a certain number of [[Credit]]s<ref>after completing an objective.[http://halo.bungie.net/stats/reach/globalchallenges.aspx '''Bungie.net''': ''Global Challenges'']</ref> Challenges could not be completed on the [[Easy]] difficulty.
Players who complete a Weekly challenge are awarded the achievement "[[One Down, 51 to Go]]". Players who complete all of the Daily Challenges on a single day are awarded the achievement "[[A New Challenger]]".
 
Players who completed a Weekly challenge were awarded the achievement "[[One Down, 51 to Go]]". Players who completed all of the Daily Challenges on a single day were awarded the achievement "[[A New Challenger]]".


The level cap in ''Halo: Reach'' was lifted when [[John-117|117]] million daily and weekly challenges were finished. This was being recorded on the Bungie.net homepage.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=29582 '''Bungie.net''': ''New Ranks & Armor Now Available'']</ref>
The level cap in ''Halo: Reach'' was lifted when [[John-117|117]] million daily and weekly challenges were finished. This was being recorded on the Bungie.net homepage.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=29582 '''Bungie.net''': ''New Ranks & Armor Now Available'']</ref>


==Custom Challenges==
==Custom Challenges==
A new feature, '''Custom Challenges''', was added through Halo Waypoint as of November 2011. Users could make a challenge and invite friends to complete it as well as themselves. They could only be created in the official Halo Waypoint webpage, or through the Waypoint mobile app, but current invitations and challenges could be viewed in Halo Waypoint for Xbox 360.<ref>[http://halo.xbox.com/blogs/Headlines/post/2011/12/22/The-Halo-Bulletin-122111-.aspx '''Halo Waypoint''': ''The Halo Bulletin 12.21.11'']</ref> In June 2014, 343 Industries announced that Custom Challenges would be discontinued by September, 2014.<ref>[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-7-2-14 '''Halo Waypoint''': ''The Halo Bulletin 7.2.14'']</ref>


Custom Challenges had the following elements:
A new feature, '''Custom Challenges''', was added through Halo Waypoint as of November 2011. Users can make a challenge and invite friends to complete it as well as themselves. They can only be created in the official Halo Waypoint webpage, or through the Waypoint mobile app, but current invitations and challenges can be viewed in Halo Waypoint for Xbox 360.<ref>[http://halo.xbox.com/blogs/Headlines/post/2011/12/22/The-Halo-Bulletin-122111-.aspx '''Halo Waypoint''': ''The Halo Bulletin 12.21.11'']</ref> In June 2014, 343 Industries announced that Custom Challenges would be discontinued by September, 2014.<ref>[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-7-2-14 '''Halo Waypoint''': ''The Halo Bulletin 7.2.14'']</ref>
 
Custom Challenges have the following elements:


*Name
*Name
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*Invite up to 7 friends
*Invite up to 7 friends


Up to five challenges could be created at the same time, until either the time ended or the player succeeded in completing it, and "turned in" the challenge, freeing one slot for creation of a different challenge; however, credits would only be awarded once the time ran out. Once a challenge was made with a specific goal, such as headshots, that goal could not be set for any other challenges of the same type until the challenge ended, in one way or another.  
Up to five challenges may be created at the same time, until either the time ends or if the player succeeds in completing it, and "turns in" the challenge, freeing one slot for creation of a different challenge, however, credits will only be awarded once the time runs out. Once a challenge is made with a specific goal, such as headshots, that goal cannot be set for any other challenges of the same type until the challenge ends, in one way or another.  
If the player that created a challenge wanted to cancel it, there was an option of forfeiting the challenge, which would't award any credits.
If the player that created a challenge wants to cancel it, there is an option of forfeiting the challenge, which won't give any credits.
The number of credits earned for completing each challenge depended on its goal, type and time. Multiplayer matchmaking challenges seemed to award the highest amount of credits, particularly headshot and wins challenges.
The number of credits earned for completing each challenge depends on its goal, type and time, multiplayer matchmaking challenges seem to award the highest amount of credits, more specifically, headshots and wins challenges.
For example, 300 kills in 60 hours would give 6389 Cr, 300 headshots in 60 hours would give 12282 Cr, and 75 wins in 48 hours would give 15825 Cr.
For example, 300 kills in 60 hours will give 6389 Cr, 300 headshots in 60 hours will give 12282 Cr, and 75 wins in 48 hours will give 15825 Cr.


==Past Challenges==
==Past Challenges==
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==Strategies for common Challenges==
==Strategies for common Challenges==
''Note:'' All Campaign challenges, unless otherwise labeled, had to be done on [[Normal]] difficulty or harder.
''Note:'' All Campaign challenges, unless otherwise labeled, must be done on [[Normal]] difficulty or harder.


*'''There Are Many Like...''' - Kill (number) enemies with precision weapons in the Campaign today.
*'''There Are Many Like...''' - Kill (number) enemies with precision weapons in the Campaign today.
**Start [[The Package]] at Rally Point Bravo. You can kill the [[Unggoy|Grunts]] dropped by the first wave of [[Kez'katu-pattern Phantom|Phantoms]] with your [[M392 Designated Marksman Rifle|DMR]] and then optionally revert to the last checkpoint and kill the same enemies again.
**Start [[The Package (level)|The Package]] at Rally Point Bravo. You can kill the [[Unggoy|Grunts]] dropped by the first wave of [[Type-52 Troop Carrier|Phantoms]] with your [[M392 Designated Marksman Rifle|DMR]] and then optionally revert to the last checkpoint and kill the same enemies again.
*'''Return of the Mack''' - Kill (number) Elites in Campaign today on Normal or harder.
*'''Return of the Mack''' - Kill (number) Elites in Campaign today on Normal or harder.
**[[Nightfall]] from mission start and [[Long Night of Solace (level)|Long Night of Solace]] from rally point bravo (or waiting for a  LONG time at Mission Start) both have many [[Sangheili|Elites]]. In the case of Nightfall, if you manage to get a checkpoint just before the first Elite you can snipe or assassinate him, reload the checkpoint, and repeat until the challenge is complete.
**[[Nightfall]] from mission start and [[Long Night of Solace (level)|Long Night of Solace]] from rally point bravo (or waiting for a  LONG time at Mission Start) both have many [[Sangheili|Elites]]. In the case of Nightfall, if you manage to get a checkpoint just before the first Elite you can snipe or assassinate him, reload the checkpoint, and repeat until the challenge is complete.
**Also in [[Nightfall]], when you pass the Active Camouflage and get to the small cliff to the first large group of enemies, if you have it on Heroic there will tend to be four Ranger Elites on the first building on the right. Snipe them as they are usually a one shot with the sniper. When you kill the last one quickly go back to last checkpoint before the next checkpoint appears.
**Also in [[Nightfall]], when you pass the Active Camouflage and get to the small cliff to the first large group of enemies, if you have it on Heroic there will tend to be four Ranger Elites on the first building on the right. Snipe them as they are usually a one shot with the sniper. When you kill the last one quickly go back to last checkpoint before the next checkpoint appears.
*'''Leadership Element''' - Kill (number) enemy leaders in the Campaign today.  
*'''Leadership Element''' - Kill (number) enemy leaders in the Campaign today.  
**The [[Halo 2 skulls#Thunderstorm|Thunderstorm]] skull will promote all enemies making many of them leader class. Alternately, repeatedly killing the first Elite on Nightfall, as mentioned under Return of the Mack above, can be effective due to that Elite counting toward the challenge whether he is a leader rank or not.
**The [[Halo 2 Skulls#Thunderstorm|Thunderstorm]] skull will promote all enemies making many of them leader class. Alternately, repeatedly killing the first Elite on Nightfall, as mentioned under Return of the Mack above, can be effective due to that Elite counting toward the challenge whether he is a leader rank or not.
*'''Close Talking''' - Earn (number) kills with close quarters combat in multiplayer Matchmaking.
*'''Close Talking''' - Earn (number) kills with close quarters combat in multiplayer Matchmaking.
**Close quarters combat kills include kills by [[melee]], [[M45 Tactical Shotgun|shotgun]], [[Gravity hammer (fiction)|gravity hammer]], and [[Type-1 Energy Weapon/Sword|energy sword]]. Playing [[Infection]] may help as all players spawn with either a shotgun or a sword.  However, since Grifball is now available full-time on the Community playlist, that gametype is suggested since it is faster-paced and is more fair to each side (there are no guns in Grifball, only hammers and swords, and it is impossible to camp).
**Close quarters combat kills include kills by [[melee]], [[M45 Tactical Shotgun|shotgun]], [[Type-2 Energy Weapon/Hammer|gravity hammer]], and [[Type-1 Energy Weapon/Sword|energy sword]]. Playing [[Infection]] may help as all players spawn with either a shotgun or a sword.  However, since Grifball is now available full-time on the Community playlist, that gametype is suggested since it is faster-paced and is more fair to each side (there are no guns in Grifball, only hammers and swords, and it is impossible to camp).
*'''(Heroic) Killagruntjaro!''' - Earn (number) multikills in a Firefight Matchmaking game (on Heroic or harder).
*'''(Heroic) Killagruntjaro!''' - Earn (number) multikills in a Firefight Matchmaking game (on Heroic or harder).
**Go to [[Score Attack (playlist)|Score Attack]] Matchmaking. Vote "'None of the Above'" until you see [[Gruntpocalypse]] on [[Holdout]]. Go on top of the building on the western edge.  It offers a great vantage point and allows for many spawn kills. The [[Unggoy|Grunts]] will often wait at their spawn point, allowing for many multikills with a [[M392 Designated Marksman Rifle|DMR]]. There is also a ammo crate in the bottom floor below. [[Corvette]] is also a good map to make progress on this challenge in.
**Go to [[Score Attack (playlist)|Score Attack]] Matchmaking. Vote "'None of the Above'" until you see [[Gruntpocalypse]] on [[Holdout]]. Go on top of the building on the western edge.  It offers a great vantage point and allows for many spawn kills. The [[Unggoy|Grunts]] will often wait at their spawn point, allowing for many multikills with a [[M392 Designated Marksman Rifle|DMR]]. There is also a ammo crate in the bottom floor below. [[Corvette]] is also a good map to make progress on this challenge in.
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*'''Demon''' is a reference to [[John-117]], who was called a "Demon" by the Covenant.
*'''Demon''' is a reference to [[John-117]], who was called a "Demon" by the Covenant.
*'''Hyper Lethal Vector''' is a reference to [[SPARTAN-B312|Noble Six]], who was described as "...more of a hyper lethal vector than a soldier." It is also a reference to the "status" of he and John-117.
*'''Hyper Lethal Vector''' is a reference to [[SPARTAN-B312|Noble Six]], who was described as "...more of a hyper lethal vector than a soldier." It is also a reference to the "status" of he and John-117.
*'''Tough Luck... On''' is a reference to [[the announcer]], who says this when a round of Firefight is started with the [[Halo 3 skulls#Tough Luck|Tough Luck]] skull on.
*'''Tough Luck... On''' is a reference to [[The Announcer]], who says this when a round of Firefight is started with the [[Halo 3 Skulls#Tough Luck|Tough Luck]] skull on.
*'''Katanarama''' is a reference to the [[Katana]], an [[type-1 Energy Weapon/Sword|ornamental sword]], in ''[[Halo 3]]'', available as an [[Armor customization (Halo 3)|armor permutation]].
*'''Katanarama''' is a reference to the [[Katana]], an [[type-1 Energy Weapon/Sword|ornamental sword]], in ''[[Halo 3]]'', available as an [[armor permutations (Halo 3)|armor permutation]].
*'''...Is a Virtue''' is a reference to the common phrase, "Patience is a virtue."
*'''...Is a Virtue''' is a reference to the common phrase, "Patience is a virtue."
*'''No "I" in Team''' is a reference to the phrase, "There is no 'I' in team," which promotes [[Assist Medal|teamwork]]
*'''No "I" in Team''' is a reference to the phrase, "There is no 'I' in team," which promotes [[Assist Medal|teamwork]]
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==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
[[Category:Challenges]]
[[Category:Challenges]]
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</noinclude>

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