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{{ | {{Era|RW}} | ||
[[File:CTF Icon.svg|thumb|The Capture the Flag icon.]] | [[File:CTF Icon.svg|thumb|right|The Capture the Flag icon.]] | ||
'''Capture the Flag''' ('''CTF''') is a [[multiplayer]] gametype where teams compete to capture a [[flag]] from an enemy base and return it to their own. Many variants of this game-type exist, with the most common variation being the number of teams and flags. More variants can be created by altering individual settings. | '''Capture the Flag''' ('''CTF''') is a [[multiplayer]] gametype where teams compete to capture a [[flag]] from an enemy base and return it to their own. Many variants of this game-type exist, with the most common variation being the number of teams and flags. More variants can be created by altering individual settings. Capture the flag has appeared in every ''Halo'' multiplayer game. | ||
==Overview== | ==Overview== | ||
[[File:H3 Capture the Flag blue kill.jpg|thumb|200px|A blue team player protecting the flag.]] | [[File:H3 Capture the Flag blue kill.jpg|thumb|right|200px|A blue team player protecting the flag.]] | ||
In Capture the Flag, teams compete to capture and return the opposing team's flag to their own base. | In Capture the Flag, teams compete to capture and return the opposing team's flag to their own base. | ||
===Flag offense and defense=== | ===Flag offense and defense=== | ||
Flags are located at their spawn points, usually held in the teams' respective bases. Players need to defend their flags from the enemy team while trying to take the enemy's flag from their base. While carrying a flag, a player (becoming the "flag carrier") cannot fire their weapons, but they can melee using the flag. When a flag is dropped, either at the carrier's own volition or because they are killed, the flag enters a countdown. At the end of the countdown, the flag returns to the base, and the process could be accelerated by friendly players standing around it. The countdown can be reset by enemy players holding the flag again, even if briefly. Respawn timers are | Flags are located at their spawn points, usually held in the teams' respective bases. Players need to defend their flags from the enemy team while trying to take the enemy's flag from their base. While carrying a flag, a player (becoming the "flag carrier") cannot fire their weapons, but they can melee using the flag. When a flag is dropped, either at the carrier's own volition or because they are killed, the flag enters a countdown. At the end of the countdown, the flag returns to the base, and the process could be accelerated by friendly players standing around it. The countdown can be reset by enemy players holding the flag again, even if briefly. Respawn timers are typically longer in CTF than in [[Slayer]], giving more time for players in the offense to capture the flag. | ||
In games other than ''Halo: Combat Evolved'' and ''[[Halo Infinite]]'', the flag melee can kill a fully-shielded enemy player with one hit, though the setting can be tweaked in custom game settings. | In games other than ''Halo: Combat Evolved'' and ''[[Halo Infinite]]'', the flag melee can kill a fully-shielded enemy player with one hit, though the setting can be tweaked in custom game settings. | ||
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===Scoring=== | ===Scoring=== | ||
Upon returning the enemy team's flag to their own base (or the "flag return point"), a player scores a point for the team. The enemy team's flag automatically returns to the enemy base and can be taken again. In certain variants of CTF, players cannot score if their own flag has been removed | Upon returning the enemy team's flag to their own base (or the "flag return point"), a player scores a point for the team. The enemy team's flag automatically returns to the enemy base, and can be taken again. In certain variants of CTF, players cannot score if their own flag has been removed its spawn point. | ||
===Victory condition=== | ===Victory condition=== | ||
By default, the team that first reaches the score limit (3 points by default) wins the game. If neither has reach the score limit at the end of the time limit, the team with the most points at the end wins. If there is a tie, the game may enter overtime, and the team that first scores the next point wins the game. Alternatively, if a team is holding the enemy team's flag at the end, the game may enter sudden death. During sudden death, the flag must be taken to its return point or its spawn point, the result of which decides the victor of the match. | |||
==Tips== | ==Tips== | ||
[[File:Flag_kill.jpg|thumb|200px|The flag-wielder can choose to [[melee]] the opposition with the flag.]] | [[File:Flag_kill.jpg|thumb|right|200px|The flag-wielder can choose to [[melee]] the opposition with the flag.]] | ||
*Designate one player as be the flag carrier. This is the player who will capture the flag and return it to your team's base, and another would be the color guard (the person who guards the flag). | |||
*Have every other teammate except for a few people defending your flag provide cover fire for the Flag Carrier. One person should (if it is available) grab a [[Sniper rifle]] and provide cover from a distance. Everyone else should have decent medium-range weapons, such as the [[battle rifle]] or [[Type-25 plasma rifle|plasma rifle]]. | |||
* | *Use vehicles like the Warthog, so that the flag carrier can make a speedy getaway. Deny the enemy team from pursuing in their own vehicles and destroy all of their vehicles. | ||
*In Multi-Flag CTF, the strategy is a little different. Designate one defender in the base with the shotgun or a rocket launcher. The sniper should play from either backfield or midfield, and should have a defensive focus most of the time. A good team will be sufficiently defended using the single inside defender and the covering sniper. Remember respawning teammates can at times remain on defense to support. As long as every enemy on the board is accounted for and the inside defender is aware of enemies entering the base, any standard attack will be easily defeated. Any attacking players that enter the base should be easily killed by the shotgun/rocket defender. This defender must always crouch so as to avoid detection. Cover the entrances, not the flag. Other players must also listen to warnings from the sniper or defender, stating that they may soon be overwhelmed by the enemy attackers. | |||
* | [[File:H3 Capture the flag mongoose.jpg|thumb|right|Cooperation between players is the key for winning.]] | ||
[[File:H3 Capture the flag mongoose.jpg|thumb|Cooperation between players is the key for winning.]] | *Offense will require careful coordination to succeed in higher levels of gameplay. Assuming that a good enemy will kill on average 50% of your attackers, you will need to strike with enough manpower to fight a battle inside the enemy base with half of your team. One strong way to sneak attack your opponents is to skirmish attack your enemy base knowing you will lose the fight. Keep one or two of your teammates inside the enemy base hiding and waiting to attack in unison with the next wave of attack. The enemy will underestimate your attack strength. You should use the hiding players to attack the defense seconds before your teammates arrive in the second wave. This will allow them to enter the enemy base more easily. Without more than half of the team on offense, it is unlikely that you will ever score against a strong enemy. Offensive players must also be able to survive the trip downfield to the enemy base. To do this try to (I) sneak, (II) fight (III) speed your way past the enemy. Sneaking is straight forward; travel undetected. Fighting will require strong coordination of firepower. Battle rifles are great for offensive walks downfield. Make sure that each teammate shoots together at the same enemy, killing him before moving on to the next. Think about it: three shooting enemies half dead are more dangerous than two shooting enemies and one dead enemy. The idea is to minimize the firepower your enemy is using, if you all shoot at one enemy and kill them right away, you will eliminate 1/3 of their firepower (1 out of 3 battle rifles). Speeding will require the [[M12 Force Application Vehicle|Warthog]] or [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]], and will require you to be prepared to fight an enemy that knows you are coming. | ||
*In 1-Flag CTF, the attack forces are going to rush in full force to take the flag, you have to grab the best weapons you can manage and cover the entrances. It might be wise to have some units avoid the main fray and sneak around the enemy base to ambush them. | |||
*It is advised not to attempt [[Flag dropping|flag running]] (dropping the flag while jumping) as it gives away your position for a barely noticeable speed boost. | |||
*If you decide to leave one player behind to guard the flag, find out if there is any available vehicles and park them over the flag. Using this strategy, you can blow away anyone attempting to grab the flag, because they will try to grab it and instead hop into a vehicle. | |||
* | |||
*If | |||
== Built-in variants == | |||
===''Halo: Combat Evolved''=== | |||
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;" | {| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;" | ||
! style="width:20%;" |Title | ! style="width:20%;" |Title | ||
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|3 flag captures wins the game, but your flag must be at home to score. Start with [[M9 High-Explosive Dual-Purpose grenade|Grenades]], [[M6D|Pistol]], and [[MA5B Assault Rifle|AR]]. | |3 flag captures wins the game, but your flag must be at home to score. Start with [[M9 High-Explosive Dual-Purpose grenade|Grenades]], [[M6D|Pistol]], and [[MA5B Assault Rifle|AR]]. | ||
|} | |} | ||
===''Halo 2''=== | |||
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;" | {| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;" | ||
! style="width:20%;" |Title | ! style="width:20%;" |Title | ||
! style="width:80%;" |Description | ! style="width:80%;" |Description | ||
|- | |- | ||
!Multi Flag CTF | ![[Multi Flag CTF]] | ||
|Defend your flag while launching a coordinated attack on your enemy's flag. 3 captures to win. | |Defend your flag while launching a coordinated attack on your enemy's flag. 3 captures to win. | ||
|- | |- | ||
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|Defend your flag while capturing the enemy's. 3 points wins, flag must be home to score, flag may be returned. | |Defend your flag while capturing the enemy's. 3 points wins, flag must be home to score, flag may be returned. | ||
|- | |- | ||
!1 Flag CTF | ![[1 Flag CTF]] | ||
|Take turns on offense/defense. A capture wins a round. Flag may not be returned. Rounds last 3 minutes. First to 3 wins. | |Take turns on offense/defense. A capture wins a round. Flag may not be returned. Rounds last 3 minutes. First to 3 wins. | ||
|- | |- | ||
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|Intense 2 minute rounds of alternating offense/defense. A capture wins a round. Flag may not be returned. First to 3 wins. | |Intense 2 minute rounds of alternating offense/defense. A capture wins a round. Flag may not be returned. First to 3 wins. | ||
|} | |} | ||
===''Halo 3''=== | |||
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;" | {| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;" | ||
! style="width:20%;" |Title | ! style="width:20%;" |Title | ||
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|Highly tactical CTF. Very long respawns, but teams respawn on captures. | |Highly tactical CTF. Very long respawns, but teams respawn on captures. | ||
|} | |} | ||
===''Halo: Reach''=== | |||
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;" | {| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;" | ||
! style="width:20%;" |Title | ! style="width:20%;" |Title | ||
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|Invade your opponent's stronghold, seize the enemy flag, and then return it to your base to score. | |Invade your opponent's stronghold, seize the enemy flag, and then return it to your base to score. | ||
|- | |- | ||
!Neutral Flag CTF | ![[Neutral Flag|Neutral Flag CTF]] | ||
|Invade your opponent's stronghold, seize the enemy flag, and then return it to your base to score. | |Invade your opponent's stronghold, seize the enemy flag, and then return it to your base to score. | ||
|- | |- | ||
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|Invade your opponent's stronghold, seize the enemy flag, and then return it to your base to score. | |Invade your opponent's stronghold, seize the enemy flag, and then return it to your base to score. | ||
|} | |} | ||
===''Halo 4''=== | |||
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;" | {| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;" | ||
! style="width:20%;" |Title | ! style="width:20%;" |Title | ||
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|Steal the Enemy Flag, Score Points! | |Steal the Enemy Flag, Score Points! | ||
|} | |} | ||
===''Halo 2: Anniversary''=== | |||
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;" | {| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;" | ||
! style="width:20%;" |Title | ! style="width:20%;" |Title | ||
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|Use a vehicle to steal the enemy flag and score points! | |Use a vehicle to steal the enemy flag and score points! | ||
|} | |} | ||
===''Halo 5: Guardians''=== | |||
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;" | {| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;" | ||
! style="width:20%;" |Title | ! style="width:20%;" |Title | ||
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|Capture the enemy Flag while defending your own. | |Capture the enemy Flag while defending your own. | ||
|- | |- | ||
! | !Capture the Flag HCS | ||
|Capture the enemy Flag while defending your own. | |Capture the enemy Flag while defending your own. | ||
|- | |- | ||
!Neutral Flag | !Neutral Flag | ||
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|Capture the Flag with [[fiesta|random weapons]]. This is madness! | |Capture the Flag with [[fiesta|random weapons]]. This is madness! | ||
|} | |} | ||
===''Halo Infinite''=== | |||
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;" | {| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;" | ||
! style="width:20%;" |Title | ! style="width:20%;" |Title | ||
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|Capture the enemy flag. | |Capture the enemy flag. | ||
|- | |- | ||
!Ranked:CTF | |||
|BR loadouts, Friendly-Fire enabled, Motion Tracker disabled. Capture the enemy flag while defending your own. | |||
!Ranked:CTF | |||
| | |||
|- | |- | ||
!Arena:One Flag CTF | !Arena:One Flag CTF | ||
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!Arena:Neutral Flag CTF | !Arena:Neutral Flag CTF | ||
|Steal and capture the forsaken flag. | |Steal and capture the forsaken flag. | ||
|} | |} | ||
==Achievements== | |||
The following [[achievement]]s can be unlocked in Capture the Flag gametypes. | |||
The following achievement can be unlocked in | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! scope="col" style="text-align:center;" | ''''' | ! scope="col" style="width:135px;text-align:center;" |''''Icon'''' | ||
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title''' | ! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title''' | ||
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement''' | ! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement''' | ||
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|- | |- | ||
|[[File:H2V Achievement Rainman.png|center|65px]] | |[[File:H2V Achievement Rainman.png|center|65px]] | ||
|<center>[[Rainman]]</center> | |<center>'''[[Rainman]]'''</center> | ||
|Play every available game variant, with at least 3 other players, to the end of each game. | |Play every available game variant, with at least 3 other players, to the end of each game. | ||
|<center>[[Halo 2 (Windows Vista) | |<center>''[[Halo 2 (Windows Vista)]]''</center> | ||
|- | |- | ||
|[[File:H3 Achievement Flag Dropped.png|center|65px]] | |[[File:H3 Achievement Flag Dropped.png|center|65px]] | ||
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|On a [[Legendary Map Pack|Legendary map]], get a [[Flag]] [[Melee]] kill during any ranked or social match. | |On a [[Legendary Map Pack|Legendary map]], get a [[Flag]] [[Melee]] kill during any ranked or social match. | ||
|<center>''Halo 3'' {{C|Legendary Map Pack}}</center> | |<center>''Halo 3'' {{C|Legendary Map Pack}}</center> | ||
|- | |- | ||
|[[File:HR Achievement Return to Sender.png|center|65px]] | |[[File:HR Achievement Return to Sender.png|center|65px]] | ||
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|Stick and kill the flag carrier with a plasma grenade in a matchmade game. | |Stick and kill the flag carrier with a plasma grenade in a matchmade game. | ||
|<center>''Halo: Reach'' {{C|[[Anniversary Map Pack]]}}</center> | |<center>''Halo: Reach'' {{C|[[Anniversary Map Pack]]}}</center> | ||
|- | |||
|[[File:HINF Achievement Multiplayer Steam.jpg|center|65px]] | |||
|<center>'''[[Running Laps]]'''</center> | |||
|Capture the flag twice in a matchmade Capture the Flag game. | |||
|<center>''[[Halo Infinite]]''</center> | |||
|} | |||
==Medals== | |||
The following [[medal]]s can be unlocked in Capture the Flag gametypes. | |||
{| class="wikitable" | |||
|- | |||
! scope="col" style="width:135px;text-align:center;" |''''Icon'''' | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title''' | |||
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement''' | |||
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games''' | |||
|- | |||
|[[File:Flag Taken Medal.gif|center|65px]] | |||
|<center>'''[[Flag Taken]]'''</center> | |||
|Taken the opponent's flag. | |||
|<center>''[[Halo 2]]''</center> | |||
|- | |||
|[[File:Flag Returned Medal.svg|center|65px]] | |||
|<center>'''[[Flag Returned]]'''</center> | |||
|Return your flag to your base. | |||
|<center>''Halo 2''</center> | |||
|- | |||
|[[File:Flag Kill.gif|center|65px]] | |||
|<center>'''[[Flag Kill]]'''</center> | |||
|Get a melee kill with the flag. | |||
|<center>''[[Halo 3]]''</center> | |||
|- | |||
|[[File:Flag Score.gif|center|65px]] | |||
|<center>'''[[Flag Score]]'''</center> | |||
|Capture the opposing team's flag. | |||
|<center>''Halo 3''</center> | |||
|- | |||
|[[File:Flagcarrierkill Medal.png|center|65px]] | |||
|<center>'''[[Flag Carrier Kill|Killed Flag Carrier]]'''</center> | |||
|Kill the opposing flag carrier. | |||
|<center>''Halo 3''</center> | |||
|- | |||
|[[File:Flag Kill!.png|center|65px]] | |||
|<center>'''[[Flag Kill]]'''</center> | |||
|Kill an opponent with a melee attack using a flag. | |||
|<center>''[[Halo: Reach]]''</center> | |||
|- | |||
|[[File:Flag Score!.png|center|65px]] | |||
|<center>'''[[Flag Score]]'''</center> | |||
|Complete a scoring flag capture in a Capture the Flag game. | |||
|<center>''Halo: Reach''</center> | |||
|- | |||
|[[File:Killed Flag Carrier!.png|center|65px]] | |||
|<center>'''[[Flag Carrier Kill|Killed Flag Carrier]]'''</center> | |||
|Killed the opponent flag carrier in a Capture the Flag game. | |||
|<center>''Halo: Reach''</center> | |||
|- | |||
|[[File:H4 - Flag Capture.png|center|65px]] | |||
|<center>'''[[Flag Score|Flag Capture]]'''</center> | |||
|Deliver the opponent's flag to your base. | |||
|<center>''[[Halo 4]]''</center> | |||
|- | |||
|[[File:H4 - Flag Runner.png|center|65px]] | |||
|<center>'''[[Flag Runner]]'''</center> | |||
|Capture 2 flags in one game. | |||
|<center>''Halo 4''</center> | |||
|- | |||
|[[File:H4 - Flag Champion.png|center|65px]] | |||
|<center>'''[[Flag Champion]]'''</center> | |||
|Capture 3 flags in one game. | |||
|<center>''Halo 4''</center> | |||
|- | |||
|[[File:H4 - Flag Assist.png|center|65px]] | |||
|<center>'''[[Flag Assist]]'''</center> | |||
|Help a teammate capture a flag. | |||
|<center>''Halo 4''</center> | |||
|- | |||
|[[File:H4 - Flag Carrier Kill.png|center|65px]] | |||
|<center>'''[[Flag Carrier Kill]]'''</center> | |||
|Kill an opponent who is carrying a flag. | |||
|<center>''Halo 4''</center> | |||
|- | |||
|[[File:H4 - Flag Defense.png|center|65px]] | |||
|<center>'''[[Flag Defense]]'''</center> | |||
|Kill an opponent who is close to your flag. | |||
|<center>''Halo 4''</center> | |||
|- | |||
|[[File:H4 - Flag Kill.png|center|65px]] | |||
|<center>'''[[Flag Kill]]'''</center> | |||
|Kill an opponent while holding a flag. | |||
|<center>''Halo 4''</center> | |||
|- | |||
|[[File:H4 - Flagsassination.png|center|65px]] | |||
|<center>'''[[Flagsassination]]'''</center> | |||
|Perform an assassination while holding a flag. | |||
|<center>''Halo 4''</center> | |||
|- | |||
|[[File:H4 - Flag Joust.png|center|65px]] | |||
|<center>'''[[Flag Joust]]'''</center> | |||
|Kill a flag carrier while holding a flag. | |||
|<center>''Halo 4''</center> | |||
|- | |||
|[[File:H4 - Flag Driver.png|center|65px]] | |||
|<center>'''[[Flag Driver]]'''</center> | |||
|Drive a flag carrier close to your capture point. | |||
|<center>''Halo 4''</center> | |||
|- | |||
|[[File:HINF Medal FlagJoust.png|center|65px]] | |||
|<center>'''[[Flag Joust]]'''</center> | |||
|Kill an enemy flag carrier while holding a flag. | |||
|<center>''[[Halo Infinite]]''</center> | |||
|- | |||
|[[File:HINF Medal StoppedShort.png|center|65px]] | |||
|<center>'''[[Stopped Short]]'''</center> | |||
|Kill an enemy flag carrier who is about to score. | |||
|<center>''Halo Infinite''</center> | |||
|- | |||
|[[File:HINF Medal GoalLineStand.png|center|65px]] | |||
|<center>'''[[Goal Line Stand]]'''</center> | |||
|Return a flag near the enemy flag stand. | |||
|<center>''Halo Infinite''</center> | |||
|} | |} | ||
== | ==Commendations== | ||
=== | ===''Halo 4''=== | ||
{{Main|List of Halo 4 commendations}} | {{Main|List of Halo 4 commendations}} | ||
<div class="tabcontainer"> | <div class="tabcontainer"> | ||
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</div></div> | </div></div> | ||
=== | ===''Halo 5: Guardians''=== | ||
{{Main|List of Halo 5: Guardians commendations}} | {{Main|List of Halo 5: Guardians commendations}} | ||
<div class="tabcontainer"> | <div class="tabcontainer"> | ||
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</div> | </div> | ||
</div> | </div> | ||
==Trivia== | ==Trivia== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:H3 Zune AshWood MarketingConcept.jpg|Concept art for the game mode for ''Halo 3''. | |||
File:HTMCC HCE Sidewinder CTF.jpg|The Flag carrier on a Warthog while being pursued by Ghosts in ''[[Halo: Combat Evolved]]''. | File:HTMCC HCE Sidewinder CTF.jpg|The Flag carrier on a Warthog while being pursued by Ghosts in ''[[Halo: Combat Evolved]]''. | ||
File:Mongoose reach.jpg|A Spartan driving a flag carrier in ''[[Halo: Reach]]''. | File:Mongoose reach.jpg|A Spartan driving a flag carrier in ''[[Halo: Reach]]''. | ||
File:H4-ExileCTF.jpg|Three Spartans | File:H4-ExileCTF.jpg|Three Spartans on a Warthog in ''[[Halo 4]]''. | ||
File:H2A CTF.jpg|A Spartan defends a flag carrier in ''[[Halo 2: Anniversary]]''. | File:H2A CTF.jpg|A Spartan defends a flag carrier in ''[[Halo 2: Anniversary]]''. | ||
File:HINF_Multiplayer Reveal 2021-5.png| | File:HINF_Multiplayer Reveal 2021-5.png|A ''[[AVIATOR-class Mjolnir|Aviator]]''-clad Spartan carrying the Flag in ''Halo Infinite''. | ||
</gallery> | </gallery> | ||
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{{Ref/Sources}} | {{Ref/Sources}} | ||
{{ | {{Games}} | ||
[[Category:Multiplayer gametypes]] | [[Category:Multiplayer gametypes]] | ||
[[Category:Halo: Combat Evolved gametypes]] | [[Category:Halo: Combat Evolved gametypes]] |