Editing Cancelled Halo project (2011)

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===Environment===
===Environment===
The environment itself consisted of a large underground presumably-[[Forerunner]] structure rising out of the ground in a manner not-dissimilar to the [[Portal at Voi|Ark portal]] concepts developed for ''[[Halo: Combat Evolved|Halo: Combat Evolved]]'' and visualised in ''[[Halo 3]]'', or the Ark structure itself intended for the [[Earth Ark]] level [[Cut Halo 2 levels|cut from]] ''[[Halo 2]]''. The terrain was done via simple geometry displacement, and featured a gas giant in the sky background.{{Ref/Site|URL=https://www.facebook.com/scrawnypaws/photos/pb.100034819855961.-2207520000../1495440994097367/?type=3|Site=Facebook|Page=Art of Sasha Beliaev|Quote=A little matte for the same trailer...(full CG, terrain is displaced geo). RIP my friend.)|D=05|M=06|Y=2022}} A large wide-shot of the structure was present at around four seconds into the trailer (seen at the top of this article){{Ref/Reuse|AS4s}}, described by Beliaev as a "death ray generator" and intended to explode in a "most spectacular fashion". Further concept paintovers of the structure date one frame as taking place at frame 642{{Ref/Note|Assuming the trailer was rendered at 24fps, this would place the frame at around 18 seconds into the trailer.}} and depicting a first-person view of the player holding an MA37 assault rifle, with another paintover showcasing an aerial view from the frigate and the death ray exploding. The death ray's appearance and function are notably similar to the idea of the Forerunner [[particle cannon]]s featured in ''[[Halo 4]]''.
The environment itself consisted of a large underground presumably-[[Forerunner]] structure rising out of the ground in a manner not-dissimilar to the [[Portal at Voi|Ark portal]] concepts developed for ''Halo'' [[Halo: Combat Evolved|Combat Evolved]] and visualised in ''[[Halo 3]]'', or the Ark structure itself intended for the [[Earth Ark]] level [[Cut Halo 2 levels|cut from]] ''[[Halo 2]]''. The terrain was done via simple geometry displacement, and featured a gas giant in the sky background.{{Ref/Site|URL=https://www.facebook.com/scrawnypaws/photos/pb.100034819855961.-2207520000../1495440994097367/?type=3|Site=Facebook|Page=Art of Sasha Beliaev|Quote=A little matte for the same trailer...(full CG, terrain is displaced geo). RIP my friend.)|D=05|M=06|Y=2022}} A large wide-shot of the structure was present at around four seconds into the trailer (seen at the top of this article){{Ref/Reuse|AS4s}}, described by Beliaev as a "death ray generator" and intended to explode in a "most spectacular fashion". Further concept paintovers of the structure date one frame as taking place at frame 642{{Ref/Note|Assuming the trailer was rendered at 24fps, this would place the frame at around 18 seconds into the trailer.}} and depicting a first-person view of the player holding an MA37 assault rifle, with another paintover showcasing an aerial view from the frigate and the death ray exploding. The death ray's appearance and function are notably similar to the idea of the Forerunner [[particle cannon]]s featured in ''[[Halo 4]]''.
<gallery>
<gallery>
File:CancelledHalo_FirstPerson.jpg|Concept paintover for frame 642, showcasing an MA37 assault rifle.{{Ref/Reuse|Artstation}}
File:CancelledHalo_FirstPerson.jpg|Concept paintover for frame 642, showcasing an MA37 assault rifle.{{Ref/Reuse|Artstation}}

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