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{{ | {{Era|RW}} | ||
{{Wikipedia|Camping (video gaming)}} | {{Wikipedia|Camping (video gaming)}} | ||
[[File:SwordBaseCampers.jpg|thumb|300px|Players in a popular camping spot in a game of [[Infection]].]] | [[File:SwordBaseCampers.jpg|thumb|right|300px|Players in a popular camping spot in a game of [[Infection]].]] | ||
{{Quote|no=two|q1=You fuckin' camping bitch!|q2=It's a legitimate strategy!|1=Red zealot|2=Blue zealot|3=From [[Red vs. Blue]]'s ''The Best Laid Plans''<ref name="legit">[https://www.youtube.com/watch?v=rFwad7UE5JY&t=6m59s '''Youtube''': ''Red vs. Blue: "The Best Laid Plans"'']</ref>}} | {{Quote|no=two|q1=You fuckin' camping bitch!|q2=It's a legitimate strategy!|1=Red zealot|2=Blue zealot|3=From [[Red vs. Blue]]'s ''The Best Laid Plans''<ref name="legit">[https://www.youtube.com/watch?v=rFwad7UE5JY&t=6m59s '''Youtube''': ''Red vs. Blue: "The Best Laid Plans"'']</ref>}} | ||
'''Camping''' is the act of voluntarily keeping out of firefights by staying in one place. The act of camping is generally frowned upon in the gaming community and often considered a [[newbie|newb]] tactic. Players who employ this voluntary act would be referred simply as "campers". | '''Camping''' is the act of voluntarily keeping out of firefights by staying in one place. The act of camping is generally frowned upon in the gaming community and often considered a [[newbie|newb]] tactic. Players who employ this voluntary act would be referred simply as "campers". | ||
== Overview == | == Overview == | ||
Campers typically hide in areas that are easily defended or where they are unlikely to be noticed, while shooting from a distance or sneaking out from behind a corner to wreak havoc on an unsuspecting player passing by. They typically lie in wait with powerful weapons; depending on their strategy, they may use ranged weapons like the [[Sniper rifle|Sniper Rifle]], [[Rocket Launcher]] or [[Battle Rifle]]; or close-quarters weapons, like the [[Type-52 Pistol|Mauler]], [[ | Campers typically hide in areas that are easily defended or where they are unlikely to be noticed, while shooting from a distance or sneaking out from behind a corner to wreak havoc on an unsuspecting player passing by. They typically lie in wait with powerful weapons; depending on their strategy, they may use ranged weapons like the [[Sniper rifle|Sniper Rifle]], [[Rocket Launcher]] or [[Battle Rifle]]; or close-quarters weapons, like the [[Type-52 Pistol|Mauler]], [[Type-2 Energy Weapon/Hammer|Gravity Hammer]], [[Type-1 Energy Weapon/Sword|Energy Sword]], or [[Shotgun]]. | ||
Some campers hide where they would not be noticed, using their stealth to snipe unaware players without being detected or counter-attacked. Others use guerilla tactics, hiding around corners or on ledges, and waiting to ambush passing players. Still others will wait in a small, easily-defended area—often an area with a single entrance that acts as a choke point, allowing the camper to decimate any forces that try to retaliate. | Some campers hide where they would not be noticed, using their stealth to snipe unaware players without being detected or counter-attacked. Others use guerilla tactics, hiding around corners or on ledges, and waiting to ambush passing players. Still others will wait in a small, easily-defended area—often an area with a single entrance that acts as a choke point, allowing the camper to decimate any forces that try to retaliate. | ||
While some instances of camping are dependent on stealth, other campers—often those that camp in easily-defended areas—will happily announce their position with Spartan Laser blasts and by grenade spamming. Campers that depend on stealth will rarely camp with an objective, such as the [[Oddball]] or a flag, as said items are marked with [[waypoint]]s. | While some instances of camping are dependent on stealth, other campers—often those that camp in easily-defended areas—will happily announce their position with Spartan Laser blasts and by [[grenade Spamming|grenade spamming]]. Campers that depend on stealth will rarely camp with an objective, such as the [[Oddball]] or a flag, as said items are marked with [[waypoint]]s. | ||
Although camping is a legal and legitimate strategy, and may actually be encouraged by certain survival-oriented game types (such as variants of [[Infection]]), most players complain that it takes away from the inherent fun of the game. It is often stated that it is a "noob" strategy, as it allegedly takes little "skill" and is a cowardly way to play. Though this is not always necessarily true, most players frown upon this strategy. | Although camping is a legal and legitimate strategy, and may actually be encouraged by certain survival-oriented game types (such as variants of [[Infection]]), most players complain that it takes away from the inherent fun of the game. It is often stated that it is a "noob" strategy, as it allegedly takes little "skill" and is a cowardly way to play. Though this is not always necessarily true, most players frown upon this strategy. | ||
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== Strategy and counter-strategy == | == Strategy and counter-strategy == | ||
=== Corner camping === | === Corner camping === | ||
[[File:Red Spartan Corner Camping Halo Reach.jpg|thumb|300px|A Spartan corner camping on the map [[ | [[File:Red Spartan Corner Camping Halo Reach.jpg|thumb|right|300px|A Spartan corner camping on the map [[Swordbase]].]] | ||
Many campers rely largely on close-quarters ambushes, or "corner rushing", to take down their enemies. Popular places to corner-camp are sharp, blind corners, where a camper may hide with a powerful short-range weapon (such as the Gravity Hammer, Energy Sword, or Shotgun) and cut down anybody who turns the corner. Once a corner-camper's location has been determined, however, it is generally quite easy to take him out. The usual strategy for these situations is to throw a grenade into his hiding spot to kill him or at least flush him out. With the advent of ''[[Halo 3]]''<nowiki/>'s Mauler, which spawned rapidly and commonly on numerous multiplayer maps, corner-camping became a severe balance issue, so much so that [[Bungie]] drastically decreased the number of Maulers in multiplayer. | Many campers rely largely on close-quarters ambushes, or "corner rushing", to take down their enemies. Popular places to corner-camp are sharp, blind corners, where a camper may hide with a powerful short-range weapon (such as the Gravity Hammer, Energy Sword, or Shotgun) and cut down anybody who turns the corner. Once a corner-camper's location has been determined, however, it is generally quite easy to take him out. The usual strategy for these situations is to throw a grenade into his hiding spot to kill him or at least flush him out. With the advent of ''[[Halo 3]]''<nowiki/>'s Mauler, which spawned rapidly and commonly on numerous multiplayer maps, corner-camping became a severe balance issue, so much so that [[Bungie]] drastically decreased the number of Maulers in multiplayer. | ||
=== Room camping === | === Room camping === | ||
In certain game modes, such as [[Infection]], players often camp together in a close room with only one point of entrance. In Infection games, this makes it difficult for Zombies to get to the humans, as they are usually shot at by multiple players at once. Such spots include the lift zone in [[Sword Base]]. A counter-strategy for Zombies is to rush in a large group. The Zombies in the front will usually die, but if the Zombies behind are fast enough, they can kill some of the humans while they are pumping their shotguns or reloading from the last kill. Although the Zombie hoard will usually die, this will thin out the humans in a camping spot, so repeating this will eventually drive out or infect all the humans. | In certain game modes, such as [[Infection]], players often camp together in a close room with only one point of entrance. In Infection games, this makes it difficult for Zombies to get to the humans, as they are usually shot at by multiple players at once. Such spots include the lift zone in [[Sword Base (level)|Sword Base]]. A counter-strategy for Zombies is to rush in a large group. The Zombies in the front will usually die, but if the Zombies behind are fast enough, they can kill some of the humans while they are pumping their shotguns or reloading from the last kill. Although the Zombie hoard will usually die, this will thin out the humans in a camping spot, so repeating this will eventually drive out or infect all the humans. | ||
=== Target camping === | === Target camping === | ||
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=== Lift camping === | === Lift camping === | ||
[[File:Halo Reach Lift Camping Reflection.jpg|thumb|300px|A red elite lift-camping on the Halo: Reach map Reflection in a multiplayer match.]] | [[File:Halo Reach Lift Camping Reflection.jpg|thumb|right|300px|A red elite lift-camping on the Halo: Reach map Reflection in a multiplayer match.]] | ||
Lift camping is the practice of ambushing and killing players who are in uncontrollable motion. It takes its name from the [[Gravity lift]] and other similar lifts that often adorn levels. | Lift camping is the practice of ambushing and killing players who are in uncontrollable motion. It takes its name from the [[Gravity lift]] and other similar lifts that often adorn levels. | ||
Players in a Gravity Lift are unable to control their movement in any way, making them easy targets for campers. On the ''Halo 2'' map [[Lockout]], for example, the Gravity Lift launched players clearly into the open with a loud, recognizable noise in full view of the Sniper Rifle spawn, turning them into easy prey. | Players in a Gravity Lift are unable to control their movement in any way, making them easy targets for campers. On the ''Halo 2'' map [[Lockout]], for example, the Gravity Lift launched players clearly into the open with a loud, recognizable noise in full view of the Sniper Rifle spawn, turning them into easy prey. | ||
This has also become a commonplace tactic in the ''Halo 3'' map [[Construct]], where players will camp at the top of the lifts with the Energy Sword or [[M7057/Defoliant Projector|Flamethrower]] and lay waste to those ascending through the lift. A well-timed [[ | This has also become a commonplace tactic in the ''Halo 3'' map [[Construct]], where players will camp at the top of the lifts with the Energy Sword or [[M7057/Defoliant Projector|Flamethrower]] and lay waste to those ascending through the lift. A well-timed [[Type-1 Antipersonnel Grenade|Plasma Grenade]] can also kill ascending players. | ||
The lift camping strategy can largely be undermined by throwing a grenade or [[Power drain|Power Drain]] into a lift before you enter it, although this is admittedly not always practical. The best counter is often to take a different route up and flank the camper, as they are often unprepared for attacks from the side or back. Such campers often utilize close-range weapons, an effective strategy in Lockout. | The lift camping strategy can largely be undermined by throwing a grenade or [[Power drain|Power Drain]] into a lift before you enter it, although this is admittedly not always practical. The best counter is often to take a different route up and flank the camper, as they are often unprepared for attacks from the side or back. Such campers often utilize close-range weapons, an effective strategy in Lockout. | ||
On the ''Halo: Reach'' map [[Reflection]], the lift in the area ''Elevator Shaft'' is also susceptible to lift camping. The player has to walk towards the platform and often has to wait for the next ride up. In this time an enemy player can sneak up behind them from a corridor and kill the player, given that the player was not paying attention to his back. Also, at the top of the elevator, there is a small platform to the immediate left on which a player can camp and melee a passenger in the back. Given that most players are looking forward when arriving at the top, the camper is often not seen. To secure the area, before taking the lift, throw a [[ | On the ''Halo: Reach'' map [[Reflection]], the lift in the area ''Elevator Shaft'' is also susceptible to lift camping. The player has to walk towards the platform and often has to wait for the next ride up. In this time an enemy player can sneak up behind them from a corridor and kill the player, given that the player was not paying attention to his back. Also, at the top of the elevator, there is a small platform to the immediate left on which a player can camp and melee a passenger in the back. Given that most players are looking forward when arriving at the top, the camper is often not seen. To secure the area, before taking the lift, throw a [[Type-1 Antipersonnel Grenade|Plasma Grenade]] from the bottom to the small platform. Luckily, death by camper can be avoided if the player is actively surveying their environment. | ||
=== Tele-camping === | === Tele-camping === | ||
Named for its use of [[teleporter]]s, tele-camping is usually—but not always—performed in an open map that is big enough for a vehicle. The basic strategy is to get a turret (such as the ones found on [[M12 Force Application Vehicle|Warthogs]]) into a position where it has a view of the end of a teleporter. Ideally, the turret would also be protected from any open fields of fire, such as classic sniping spots and bases. A variant of this method involves waiting behind the turret, so the vehicle does not show up on the [[motion tracker]] as an enemy. | Named for its use of [[teleporter]]s, tele-camping is usually—but not always—performed in an open map that is big enough for a vehicle. The basic strategy is to get a turret (such as the ones found on [[M12 Force Application Vehicle|Warthogs]]) into a position where it has a view of the end of a teleporter. Ideally, the turret would also be protected from any open fields of fire, such as classic sniping spots and bases. A variant of this method involves waiting behind the turret, so the vehicle does not show up on the [[motion tracker]] as an enemy. | ||
The camper then gets in the turret and waits for an enemy to go through the teleporter. As soon as the enemy arrives, the gunner tears the foot soldier to shreds. Another strategy, which is good if there are snipers about, is to drive a vehicle, such as a [[Warthog]] or | The camper then gets in the turret and waits for an enemy to go through the teleporter. As soon as the enemy arrives, the gunner tears the foot soldier to shreds. Another strategy, which is good if there are snipers about, is to drive a vehicle, such as a [[Warthog]] or [[Type-32 Ghost]], to the teleporter, and stay in the driver seat. Such a setup would allow a camper to splatter anyone who uses the teleporter. | ||
The latter method of tele-camping is very popular in ''[[Halo | The latter method of tele-camping is very popular in ''[[Halo PC]]'''s map [[Blood Gulch]], as the level is wide open, but the teleporters are fairly concealed. The method does not work in newer games, however, as the vehicle would block the teleporter, preventing its usage. | ||
== Etymology == | == Etymology == | ||
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==Trivia== | ==Trivia== | ||
*A player is likely to resort to camping if they have the [[Type-1 | *A player is likely to resort to camping if they have the [[Type-1 Energy Weapon/Sword|Energy Sword]] or shotgun due to the weapons' fairly short range. | ||
*A player is also likely to resort to camping if they have any [[Sniper rifle | *A player is also likely to resort to camping if they have any [[Sniper rifle|sniper weapon]] and a strategic position on a large map. | ||
*A ''Halo 3'' Slayer variant titled "Duel" has the description ''"No camping! Free for all but the leader cannot hide."'' The game has a waypoint enabled to show the leading player in kills, rendering camping to be a much less effective strategy. | *A ''Halo 3'' Slayer variant titled "Duel" has the description ''"No camping! Free for all but the leader cannot hide."'' The game has a waypoint enabled to show the leading player in kills, rendering camping to be a much less effective strategy. | ||
==Related links== | |||
*[[Super Turtle]] | |||
== Sources == | == Sources == | ||
<references/> | |||
[[Category:Multiplayer | [[Category:Multiplayer Lexicon]] |