Editing Camping
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Players in a Gravity Lift are unable to control their movement in any way, making them easy targets for campers. On the ''Halo 2'' map [[Lockout]], for example, the Gravity Lift launched players clearly into the open with a loud, recognizable noise in full view of the Sniper Rifle spawn, turning them into easy prey. | Players in a Gravity Lift are unable to control their movement in any way, making them easy targets for campers. On the ''Halo 2'' map [[Lockout]], for example, the Gravity Lift launched players clearly into the open with a loud, recognizable noise in full view of the Sniper Rifle spawn, turning them into easy prey. | ||
This has also become a commonplace tactic in the ''Halo 3'' map [[Construct]], where players will camp at the top of the lifts with the Energy Sword or [[M7057/Defoliant Projector|Flamethrower]] and lay waste to those ascending through the lift. A well-timed [[ | This has also become a commonplace tactic in the ''Halo 3'' map [[Construct]], where players will camp at the top of the lifts with the Energy Sword or [[M7057/Defoliant Projector|Flamethrower]] and lay waste to those ascending through the lift. A well-timed [[Type-1 Antipersonnel Grenade|Plasma Grenade]] can also kill ascending players. | ||
The lift camping strategy can largely be undermined by throwing a grenade or [[Power drain|Power Drain]] into a lift before you enter it, although this is admittedly not always practical. The best counter is often to take a different route up and flank the camper, as they are often unprepared for attacks from the side or back. Such campers often utilize close-range weapons, an effective strategy in Lockout. | The lift camping strategy can largely be undermined by throwing a grenade or [[Power drain|Power Drain]] into a lift before you enter it, although this is admittedly not always practical. The best counter is often to take a different route up and flank the camper, as they are often unprepared for attacks from the side or back. Such campers often utilize close-range weapons, an effective strategy in Lockout. | ||
On the ''Halo: Reach'' map [[Reflection]], the lift in the area ''Elevator Shaft'' is also susceptible to lift camping. The player has to walk towards the platform and often has to wait for the next ride up. In this time an enemy player can sneak up behind them from a corridor and kill the player, given that the player was not paying attention to his back. Also, at the top of the elevator, there is a small platform to the immediate left on which a player can camp and melee a passenger in the back. Given that most players are looking forward when arriving at the top, the camper is often not seen. To secure the area, before taking the lift, throw a [[ | On the ''Halo: Reach'' map [[Reflection]], the lift in the area ''Elevator Shaft'' is also susceptible to lift camping. The player has to walk towards the platform and often has to wait for the next ride up. In this time an enemy player can sneak up behind them from a corridor and kill the player, given that the player was not paying attention to his back. Also, at the top of the elevator, there is a small platform to the immediate left on which a player can camp and melee a passenger in the back. Given that most players are looking forward when arriving at the top, the camper is often not seen. To secure the area, before taking the lift, throw a [[Type-1 Antipersonnel Grenade|Plasma Grenade]] from the bottom to the small platform. Luckily, death by camper can be avoided if the player is actively surveying their environment. | ||
=== Tele-camping === | === Tele-camping === |