Editing Cairo Station/Walkthrough

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{{Status|Gameplay}}
{{Walkthrough Infobox
{{Title|Cairo Station Walkthrough}}
|era=[[Halo 2]]
{{Walkthrough infobox
||era=[[Halo 2]]
|prev=[[The Armory]]
|prev=[[The Armory]]
|next=[[Outskirts/Walkthrough|Outskirts]]
|next=[[Outskirts/Walkthrough|Outskirts]]
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<br>[[Yanme'e]]
<br>[[Yanme'e]]
|skulls=
|skulls=
|pagegamelabel=H2
}}
}}


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*[[M90 Shotgun|Shotgun]]  
*[[M90 Shotgun|Shotgun]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*{{Pattern|Okarda'phaa|plasma rifle}}
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-1 Energy Weapon/Sword|Energy Sword]]  
*[[Type-1 Energy Weapon/Sword|Energy Sword]]  
*[[Anskum-pattern plasma grenade|Plasma Grenade]]  
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]  
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M247 General Purpose Machine Gun|Machine Gun Turret]]
*[[M247 General Purpose Machine Gun|Machine Gun Turret]]
*[[Type-52 Directed Energy Support Weapon#Halo 2|Plasma Cannon]]
*[[Type-52 Directed Energy Support Weapon#Halo 2|Plasma Cannon]]
*[[Halo 2 skulls#Thunderstorm|Thunderstorm Skull]] (Legendary Only)  
*[[Halo 2 Skulls#Thunderstorm|Thunderstorm Skull]] (Legendary Only)  
==Vehicles ==
==Vehicles ==
*[[GA-TL1 Longsword|Longsword]] (cutscene only)
*[[GA-TL1 Longsword|Longsword]] (cutscene only)
*[[Type-31 Seraph|Seraph]] (cutscene only)
*[[Type-31 Seraph|Seraph]] (cutscene only)
*{{R'sisho-pattern Tick|Covenant Boarding Craft]] (non-drivable)
*[[Covenant boarding craft|Covenant Boarding Craft]] (non-drivable)
*Covenant [[Covenant assault carrier|Assault Carrier]] (non-drivable)
*Covenant [[Covenant assault carrier|Assault Carrier]] (non-drivable)
*[[Marathon-class cruiser|Marathon-class Cruiser]] (non-drivable)
*[[Marathon-class cruiser|Marathon-class Cruiser]] (non-drivable)
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===Part 05: Return to Sender===
===Part 05: Return to Sender===
This will take down your shields immediately, possibly even killing you. If it does, be wary, as next time, you'll know how to take cover. Shotgun the Elites first, but leave the Ultra Elite. Use your trusty Energy Sword to destroy the Ultra Elite. It may take 2-3 lunges. Take care of the rest of the Grunts with your Shotgun. If it runs out of ammo, swap for the Plasma Rifle and, proceed on killing them. Congratulations, you have beaten the first playable level of [[Halo 2]] on Heroic! Alternatively, you can spam grenades to decimate the group, and then use the Sword to decimate the survivors.
This will take down your shields immediately, possibly even killing you. If it does, be wary, as next time, you'll know how to take cover. Shotgun the Elites first, but leave the Ultra Elite. Use your trusty Energy Sword to destroy the Ultra Elite. It may take 2-3 lunges. Take care of the rest of the Grunts with your Shotgun. If it runs out of ammo, swap for the Plasma Rifle and, proceed on killing them. Congratulations, you have beaten the first playable level of [[Halo 2]] on Heroic! Alternatively, you can spam grenades to decimate the group, and then use the Sword to decimate the survivors.


== Speed Run Walkthrough ==
== Speed Run Walkthrough ==
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Jump down to the [[Sangheili|Elite]] in the lower area and fire the overcharged PP at him as you fall, following up with a few Magnum shots for the kill. Deal with the next Elite the same way, then head to the room in the rightmost corner, overcharging between areas. Release the PP shot on the Elite there and kill him with the Magnum, then switch to the BR and kill the [[Unggoy|Grunts]]. Use the scope to snipe out the Grunts in the room across, then charge up and release a PP shot on the Elite there. Let him have the Battle Rifle rounds and swap a near-dead PP for a fresh one on the floor. Head up the stairway while reloading the BR. A checkpoint will occur on the stairs.
Jump down to the [[Sangheili|Elite]] in the lower area and fire the overcharged PP at him as you fall, following up with a few Magnum shots for the kill. Deal with the next Elite the same way, then head to the room in the rightmost corner, overcharging between areas. Release the PP shot on the Elite there and kill him with the Magnum, then switch to the BR and kill the [[Unggoy|Grunts]]. Use the scope to snipe out the Grunts in the room across, then charge up and release a PP shot on the Elite there. Let him have the Battle Rifle rounds and swap a near-dead PP for a fresh one on the floor. Head up the stairway while reloading the BR. A checkpoint will occur on the stairs.


Overcharge the PP and enter the next room. Contribute the charged shot to the already besieged Elite to take him down, then bring out the BR to take care of the stragglers. Snipe out the Grunts as they leave the boarding craft and use overcharged PP shots to bring down the Elites. After two more waves, drop to the lower level and grab a fresh PP. Kill the Grunts in the fourth and last wave, then approach the Elite. Wait for him to take out his [[Type-1 Energy Weapon/Sword|Energy Sword]], then kill him and take the Sword in place of a PP. Collect any available [[Anskum-pattern plasma grenade|Plasma Grenades]] (PGs), return to the upper floor, and get to the platform with the turrets, collecting more PGs on the way. Then drop down on the right side of the room. The game waits for the [[Malta Station]] animation. Without a check point, the door opposite the window will blow. Feed the Covenant a PG, then hide behind the crate. Go around the crate and kill the Minor and Major Elite with Sword Lunges, then head into the room they came in from. A checkpoint is given while passing through the doorway.
Overcharge the PP and enter the next room. Contribute the charged shot to the already besieged Elite to take him down, then bring out the BR to take care of the stragglers. Snipe out the Grunts as they leave the boarding craft and use overcharged PP shots to bring down the Elites. After two more waves, drop to the lower level and grab a fresh PP. Kill the Grunts in the fourth and last wave, then approach the Elite. Wait for him to take out his [[Type-1 Energy Weapon/Sword|Energy Sword]], then kill him and take the Sword in place of a PP. Collect any available [[Type-1 Antipersonnel Grenade|Plasma Grenades]] (PGs), return to the upper floor, and get to the platform with the turrets, collecting more PGs on the way. Then drop down on the right side of the room. The game waits for the [[Malta Station]] animation. Without a check point, the door opposite the window will blow. Feed the Covenant a PG, then hide behind the crate. Go around the crate and kill the Minor and Major Elite with Sword Lunges, then head into the room they came in from. A checkpoint is given while passing through the doorway.


Snipe out the Grunts on the catwalk, then feed the Covenant at the other end of the room two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]]. Take the path to the right to sneak up on a Major Elite and stab him, then swing around and past the crates to kill another Major. Go back to where the first Major was and go to the right of the crate. Stick the Major there with a PG, then go back behind the crate and to the left to wipe out another. Go behind and to the right and stick the next Major that drops in, then hide again and pop out to the left to finish a Minor. Drop the Energy Sword, which is now most likely low on charge, for a PP. Kill a few remnant Grunts, then treat the Elite coming out to an overcharged PP. Hide, then use overcharge shots combined with BR bursts to neutralize the two Sword-wielding SpecOps Elites. Grab any available grenades, then once again swap out the PP for a Sword. Watch the [[Athens Station]] animation, then head down the stairs. As the door opens, stick the waiting Major, then retreat and snipe out the Grunts. Throw another PG at the next Major that appears, then Sword Lunge him to death. Deal with the final Grunt. Checkpoint!
Snipe out the Grunts on the catwalk, then feed the Covenant at the other end of the room two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]]. Take the path to the right to sneak up on a Major Elite and stab him, then swing around and past the crates to kill another Major. Go back to where the first Major was and go to the right of the crate. Stick the Major there with a PG, then go back behind the crate and to the left to wipe out another. Go behind and to the right and stick the next Major that drops in, then hide again and pop out to the left to finish a Minor. Drop the Energy Sword, which is now most likely low on charge, for a PP. Kill a few remnant Grunts, then treat the Elite coming out to an overcharged PP. Hide, then use overcharge shots combined with BR bursts to neutralize the two Sword-wielding SpecOps Elites. Grab any available grenades, then once again swap out the PP for a Sword. Watch the [[Athens Station]] animation, then head down the stairs. As the door opens, stick the waiting Major, then retreat and snipe out the Grunts. Throw another PG at the next Major that appears, then Sword Lunge him to death. Deal with the final Grunt. Checkpoint!
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Immediately head to the left side of the room. Stick the first Major you see. Rub out the life of the Minor that tries rather unsuccessfully to backstab you with an overcharge and a BR burst. Stick the two Majors waiting on the other side of the crate with PGs. Let them blow, then use an overcharged PP shot and sniped bursts from the BR to kill the Needler-wielding Major at the other end of the room. Get out from behind your crate and go to the left of the one in front, using your overcharged PP and BR bursts to kill the last Major.
Immediately head to the left side of the room. Stick the first Major you see. Rub out the life of the Minor that tries rather unsuccessfully to backstab you with an overcharge and a BR burst. Stick the two Majors waiting on the other side of the crate with PGs. Let them blow, then use an overcharged PP shot and sniped bursts from the BR to kill the Needler-wielding Major at the other end of the room. Get out from behind your crate and go to the left of the one in front, using your overcharged PP and BR bursts to kill the last Major.


{{succession box | before = ''none'' <br />| title = Halo 2 Campaign Walkthroughs | years = '''''Cairo Station''''' |after = ''[[Outskirts/Walkthrough|Outskirts]]''}}
{{succession box | before = ''none'' <br />| title = Halo 2 Campaign Walkthroughs | years = '''''Cairo Station''''' |after = ''[[Outskirts/Walkthrough|Outskirts]]''}}
[[Category:Halo 2 walkthroughs]]
[[Category:Walkthrough]]


==Video Walkthrough==
==Video Walkthrough==
<div class="floatleft">{{#widget:YouTube|id=C41MTenDa84|width=300|height=200}}</div>
<div class="floatleft">{{#widget:YouTube|id=C41MTenDa84|width=300|height=200}}</div>

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