Editing Cairo Station/Walkthrough

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{{Status|Gameplay}}
{{Walkthrough Infobox
{{Title|Cairo Station Walkthrough}}
|era=[[Halo 2]]
{{Walkthrough infobox
||era=[[Halo 2]]
|prev=[[The Armory]]
|prev=[[The Armory]]
|next=[[Outskirts/Walkthrough|Outskirts]]
|next=[[Outskirts/Walkthrough|Outskirts]]
|name=[[Cairo Station]]
|name=[[Cairo Station (level)|Cairo Station]]
|image=[[File:Cairo Station Official.png|300px]]
|image=[[File:Cairo Station Official.png|300px]]
|player=[[John-117]]
|player=[[John-117]]
|objective=Repel [[Covenant]] boarders and find the Covenant [[antimatter charge]]
|objective=Repel [[Covenant]] boarders and find the Covenant [[antimatter charge]]
|location=''[[Cairo Station (station)|Cairo Station]]''
|location=''[[Cairo Station]]''
|starting weapons=[[BR55 battle rifle]]
|starting weapons=[[BR55 battle rifle]]
<br>[[M6C magnum]]
<br>[[M6C magnum]]
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<br>[[Yanme'e]]
<br>[[Yanme'e]]
|skulls=
|skulls=
|pagegamelabel=H2
}}
}}


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*[[BR55 Battle Rifle|Battle Rifle]]  
*[[BR55 Battle Rifle|Battle Rifle]]  
*[[M7/Caseless Submachine Gun|SMG]]  
*[[M7/Caseless Submachine Gun|SMG]]  
*[[M90 Shotgun|Shotgun]]  
*[[M90 Close Assault Weapon System#M90 Mk II|Shotgun]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*{{Pattern|Okarda'phaa|plasma rifle}}
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-1 Energy Weapon/Sword|Energy Sword]]  
*[[Type-1 Energy Weapon/Sword|Energy Sword]]  
*[[Anskum-pattern plasma grenade|Plasma Grenade]]  
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]  
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M247 General Purpose Machine Gun|Machine Gun Turret]]
*[[M247 General Purpose Machine Gun|Machine Gun Turret]]
*[[Type-52 Directed Energy Support Weapon#Halo 2|Plasma Cannon]]
*[[Type-52 Directed Energy Support Weapon#Halo 2|Plasma Cannon]]
*[[Halo 2 skulls#Thunderstorm|Thunderstorm Skull]] (Legendary Only)  
*[[Halo 2 Skulls#Thunderstorm|Thunderstorm Skull]] (Legendary Only)  
==Vehicles ==
==Vehicles ==
*[[GA-TL1 Longsword|Longsword]] (cutscene only)
*[[GA-TL1 Longsword|Longsword]] (cutscene only)
*[[Type-31 Seraph|Seraph]] (cutscene only)
*[[Type-31 Exoatmospheric Multi-role Fighter|Seraph]] (cutscene only)
*{{R'sisho-pattern Tick|Covenant Boarding Craft]] (non-drivable)
*[[Covenant boarding craft|Covenant Boarding Craft]] (non-drivable)
*Covenant [[Covenant assault carrier|Assault Carrier]] (non-drivable)
*Covenant [[Covenant assault carrier|Assault Carrier]] (non-drivable)
*[[Marathon-class cruiser|Marathon-class Cruiser]] (non-drivable)
*[[Marathon-class cruiser|Marathon-class Cruiser]] (non-drivable)
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Presently, a door will blow, and a Lance will storm through.
Presently, a door will blow, and a Lance will storm through.
Take out the Elites first if you can with a rain of 9.5mm. When that wave of boarders is dead, storm through the door, and past a failed blockade. There is a lot of ammo here, so remember that.
Take out the Elites first if you can with a rain of 9.5 mm. When that wave of boarders is dead, storm through the door, and past a failed blockade. There is a lot of ammo here, so remember that.
Pull out your Battle Rifle before you get the Checkpoint, and turn into the next Hangar.
Pull out your Battle Rifle before you get the Checkpoint, and turn into the next Hangar.
There are a pair of Grunts bombarding several Marines with Plasma Cannons. Headshot the aliens over the top of their weapon. Crouch and move from cover to cover, killing off the boarders. Watch out for Plasma Grenades and melee attacks.
There are a pair of Grunts bombarding several Marines with Plasma Cannons. Headshot the aliens over the top of their weapon. Crouch and move from cover to cover, killing off the boarders. Watch out for Plasma Grenades and melee attacks.
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Take out the rest of the Drones with Battle Rifle bursts, then jump down the lift railing onto the huge elevator. Press the button to make it descend, and use grenades to take out the Covenant on the platform below you.<br />
Take out the rest of the Drones with Battle Rifle bursts, then jump down the lift railing onto the huge elevator. Press the button to make it descend, and use grenades to take out the Covenant on the platform below you.<br />
Grab some ammo, plus the grenades from the ODST body on the top floor.<br />
Grab some ammo, plus the grenades from the ODST body on the top floor.<br />
Then go through the airlock, and back outside. A pair of ODSTs have fallen here, apparently from a Grunt that dual-wielded Plasma Pistols and had a heap of Plasma Grenades.
Then go through the airlock, and back outside. A pair of ODST's have fallen here, apparently from a Grunt that dual-wielded Plasma Pistols and had a heap of Plasma Grenades.


Have your Battle Rifle ready, and when the door opens, scope in on the Ranger on the Plasma Cannon. Concentrate your fire on the Elite, and take him out with long-range headshots, then take cover and reload. Kill the other Rangers in this area, then grab some ammo and continue, over the MAC gun's magazine loader. If you are doing [[Heroic]] or [[Legendary]], be careful of the Ranger Elite who will fly from over the rooftops.<br />
Have your Battle Rifle ready, and when the door opens, scope in on the Ranger on the Plasma Cannon. Concentrate your fire on the Elite, and take him out with long-range headshots, then take cover and reload. Kill the other Rangers in this area, then grab some ammo and continue, over the MAC gun's magazine loader. If you are doing [[Heroic]] or [[Legendary]], be careful of the Ranger Elite who will fly from over the rooftops.<br />
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===Part 05: Return to Sender===
===Part 05: Return to Sender===
This will take down your shields immediately, possibly even killing you. If it does, be wary, as next time, you'll know how to take cover. Shotgun the Elites first, but leave the Ultra Elite. Use your trusty Energy Sword to destroy the Ultra Elite. It may take 2-3 lunges. Take care of the rest of the Grunts with your Shotgun. If it runs out of ammo, swap for the Plasma Rifle and, proceed on killing them. Congratulations, you have beaten the first playable level of [[Halo 2]] on Heroic! Alternatively, you can spam grenades to decimate the group, and then use the Sword to decimate the survivors.
This will take down your shields immediately, possibly even killing you. If it does, be wary, as next time, you'll know how to take cover. Shotgun the Elites first, but leave the Ultra Elite. Use your trusty Energy Sword to destroy the Ultra Elite. It may take 2-3 lunges. Take care of the rest of the Grunts with your Shotgun. If it runs out of ammo, swap for the Plasma Rifle and, proceed on killing them. Congratulations, you have beaten the first playable level of [[Halo 2]] on Heroic! Alternatively, you can spam grenades to decimate the group, and then use the Sword to decimate the survivors.


== Speed Run Walkthrough ==
== Speed Run Walkthrough ==
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Jump down to the [[Sangheili|Elite]] in the lower area and fire the overcharged PP at him as you fall, following up with a few Magnum shots for the kill. Deal with the next Elite the same way, then head to the room in the rightmost corner, overcharging between areas. Release the PP shot on the Elite there and kill him with the Magnum, then switch to the BR and kill the [[Unggoy|Grunts]]. Use the scope to snipe out the Grunts in the room across, then charge up and release a PP shot on the Elite there. Let him have the Battle Rifle rounds and swap a near-dead PP for a fresh one on the floor. Head up the stairway while reloading the BR. A checkpoint will occur on the stairs.
Jump down to the [[Sangheili|Elite]] in the lower area and fire the overcharged PP at him as you fall, following up with a few Magnum shots for the kill. Deal with the next Elite the same way, then head to the room in the rightmost corner, overcharging between areas. Release the PP shot on the Elite there and kill him with the Magnum, then switch to the BR and kill the [[Unggoy|Grunts]]. Use the scope to snipe out the Grunts in the room across, then charge up and release a PP shot on the Elite there. Let him have the Battle Rifle rounds and swap a near-dead PP for a fresh one on the floor. Head up the stairway while reloading the BR. A checkpoint will occur on the stairs.


Overcharge the PP and enter the next room. Contribute the charged shot to the already besieged Elite to take him down, then bring out the BR to take care of the stragglers. Snipe out the Grunts as they leave the boarding craft and use overcharged PP shots to bring down the Elites. After two more waves, drop to the lower level and grab a fresh PP. Kill the Grunts in the fourth and last wave, then approach the Elite. Wait for him to take out his [[Type-1 Energy Weapon/Sword|Energy Sword]], then kill him and take the Sword in place of a PP. Collect any available [[Anskum-pattern plasma grenade|Plasma Grenades]] (PGs), return to the upper floor, and get to the platform with the turrets, collecting more PGs on the way. Then drop down on the right side of the room. The game waits for the [[Malta Station]] animation. Without a check point, the door opposite the window will blow. Feed the Covenant a PG, then hide behind the crate. Go around the crate and kill the Minor and Major Elite with Sword Lunges, then head into the room they came in from. A checkpoint is given while passing through the doorway.
Overcharge the PP and enter the next room. Contribute the charged shot to the already besieged Elite to take him down, then bring out the BR to take care of the stragglers. Snipe out the Grunts as they leave the boarding craft and use overcharged PP shots to bring down the Elites. After two more waves, drop to the lower level and grab a fresh PP. Kill the Grunts in the fourth and last wave, then approach the Elite. Wait for him to take out his [[Type-1 Energy Weapon/Sword|Energy Sword]], then kill him and take the Sword in place of a PP. Collect any available [[Type-1 Antipersonnel Grenade|Plasma Grenades]] (PGs), return to the upper floor, and get to the platform with the turrets, collecting more PGs on the way. Then drop down on the right side of the room. The game waits for the [[Malta Station]] animation. Without a check point, the door opposite the window will blow. Feed the Covenant a PG, then hide behind the crate. Go around the crate and kill the Minor and Major Elite with Sword Lunges, then head into the room they came in from. A checkpoint is given while passing through the doorway.


Snipe out the Grunts on the catwalk, then feed the Covenant at the other end of the room two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]]. Take the path to the right to sneak up on a Major Elite and stab him, then swing around and past the crates to kill another Major. Go back to where the first Major was and go to the right of the crate. Stick the Major there with a PG, then go back behind the crate and to the left to wipe out another. Go behind and to the right and stick the next Major that drops in, then hide again and pop out to the left to finish a Minor. Drop the Energy Sword, which is now most likely low on charge, for a PP. Kill a few remnant Grunts, then treat the Elite coming out to an overcharged PP. Hide, then use overcharge shots combined with BR bursts to neutralize the two Sword-wielding SpecOps Elites. Grab any available grenades, then once again swap out the PP for a Sword. Watch the [[Athens Station]] animation, then head down the stairs. As the door opens, stick the waiting Major, then retreat and snipe out the Grunts. Throw another PG at the next Major that appears, then Sword Lunge him to death. Deal with the final Grunt. Checkpoint!
Snipe out the Grunts on the catwalk, then feed the Covenant at the other end of the room two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]]. Take the path to the right to sneak up on a Major Elite and stab him, then swing around and past the crates to kill another Major. Go back to where the first Major was and go to the right of the crate. Stick the Major there with a PG, then go back behind the crate and to the left to wipe out another. Go behind and to the right and stick the next Major that drops in, then hide again and pop out to the left to finish a Minor. Drop the Energy Sword, which is now most likely low on charge, for a PP. Kill a few remnant Grunts, then treat the Elite coming out to an overcharged PP. Hide, then use overcharge shots combined with BR bursts to neutralize the two Sword-wielding SpecOps Elites. Grab any available grenades, then once again swap out the PP for a Sword. Watch the [[Athens Station]] animation, then head down the stairs. As the door opens, stick the waiting Major, then retreat and snipe out the Grunts. Throw another PG at the next Major that appears, then Sword Lunge him to death. Deal with the final Grunt. Checkpoint!
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Help Miranda and Sarge with their little Covenant problem and head on into the next area. As "Authorized Personnel Only" starts, throw two PGs at the approaching Ranger Elites and finish off with shotgun blasts. Now drop down. Whirl around and jump on top of the red storage-thing. Get to the edge nearest to the place you came out of and throw a PG so that it stops bouncing at the edge of the storage-thing, using it to Grenade Jump onto the top of the indoor area. Shotgun the Ranger waiting there, then head to the end of the roof. Grenade Jump up to the higher area and follow the edge to the place above the door to the next area. Drop down, ignoring the Ranger if he's still there, and go in. Reload your BR over the dead Helljumper. You should get a checkpoint here.
Help Miranda and Sarge with their little Covenant problem and head on into the next area. As "Authorized Personnel Only" starts, throw two PGs at the approaching Ranger Elites and finish off with shotgun blasts. Now drop down. Whirl around and jump on top of the red storage-thing. Get to the edge nearest to the place you came out of and throw a PG so that it stops bouncing at the edge of the storage-thing, using it to Grenade Jump onto the top of the indoor area. Shotgun the Ranger waiting there, then head to the end of the roof. Grenade Jump up to the higher area and follow the edge to the place above the door to the next area. Drop down, ignoring the Ranger if he's still there, and go in. Reload your BR over the dead Helljumper. You should get a checkpoint here.


Head into the next area, and pick up spare Frag Grenades while you're at it. Throw two Frag Grenades at the approaching Drones and finish off any that survived the detonations, then go under the staircase to the right and drop down onto the elevator. You will get a checkpoint as the formerly-closed door opens to admit more Covenant.
Head into the next area and, and pick up spare Frag Grenades while you're at it. Throw two Frag Grenades at the approaching Drones and finish off any that survived the detonations, then go under the staircase to the right and drop down onto the elevator. You will get a checkpoint as the formerly-closed door opens to admit more Covenant.


Quickly throw your last Frag Grenade into the door as it opens, then switch to your shotgun. Turn around and kill any Drones that may have followed you down, then swap the shotgun for a PP and hide behind the crate.
Quickly throw your last Frag Grenade into the door as it opens, then switch to your shotgun. Turn around and kill any Drones that may have followed you down, then swap the shotgun for a PP and hide behind the crate.
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Immediately head to the left side of the room. Stick the first Major you see. Rub out the life of the Minor that tries rather unsuccessfully to backstab you with an overcharge and a BR burst. Stick the two Majors waiting on the other side of the crate with PGs. Let them blow, then use an overcharged PP shot and sniped bursts from the BR to kill the Needler-wielding Major at the other end of the room. Get out from behind your crate and go to the left of the one in front, using your overcharged PP and BR bursts to kill the last Major.
Immediately head to the left side of the room. Stick the first Major you see. Rub out the life of the Minor that tries rather unsuccessfully to backstab you with an overcharge and a BR burst. Stick the two Majors waiting on the other side of the crate with PGs. Let them blow, then use an overcharged PP shot and sniped bursts from the BR to kill the Needler-wielding Major at the other end of the room. Get out from behind your crate and go to the left of the one in front, using your overcharged PP and BR bursts to kill the last Major.


{{succession box | before = ''none'' <br />| title = Halo 2 Campaign Walkthroughs | years = '''''Cairo Station''''' |after = ''[[Outskirts/Walkthrough|Outskirts]]''}}
{{succession box | before = ''none'' <br />| title = Halo 2 Campaign Walkthroughs | years = '''''Cairo Station''''' |after = ''[[Outskirts/Walkthrough|Outskirts]]''}}
[[Category:Halo 2 walkthroughs]]
[[Category:Walkthrough]]


==Video Walkthrough==
==Video Walkthrough==
<div class="floatleft">{{#widget:YouTube|id=C41MTenDa84|width=300|height=200}}</div>
<div class="floatleft"><youtube width="300" height="200">C41MTenDa84</youtube></div>

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