Editing Butterflying

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{{Merge|Sword flying}}
{{Merge|Sword flying}}
{{Status|Gameplay}}
{{Era|RW}}
'''Butterflying''' is a set of techniques ''[[Halo 2]]'' and ''[[Halo 3]]'' that use repeated [[Melee Canceling|melee cancels]] to move up and down and enable access to areas and routes that would not otherwise normally be possible. Historically this has also been known as '''wall climbing''', as well as '''sword climbing''' for variants that use only the [[Type-1 energy sword|energy sword]]. Different variations can be performed in campaign and multiplayer.  
'''Butterflying''' is a set of techniques ''[[Halo 2]]'' and ''[[Halo 3]]'' that use repeated [[Melee Canceling|melee cancels]] to move up and down and enable access to areas and routes that would not otherwise normally be possible. Historically this has also been known as '''wall climbing''', as well as '''sword climbing''' for variants that use only the [[Type-1 energy sword|energy sword]]. Different variations can be performed in campaign and multiplayer.  


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The trick is notably faster on [[Halo 2 (Windows Vista)]] and [[Halo 2: Anniversary]] due to the doubled frame and tick rates.  
The trick is notably faster on [[Halo 2 (Windows Vista)]] and [[Halo 2: Anniversary]] due to the doubled frame and tick rates.  


In addition to exploration this method is used by speed runners on [[Uprising]] and [[High Charity (level)|High Charity]] to by pass the majority of the level and reach the end level trigger which exists from the start, as well as skipping the gondola rides on [[Delta Halo.]]
In addition to exploration this method is used by speed runners on [[Uprising]] and [[High Charity (level)|High Charity]] to by pass the majority of the level and reach the end level trigger which exists from the start, as well as skipping the gondala rides on [[Delta Halo.]]


==== Tips ====
==== Tips ====
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The default input for the person on melee cancelling is 'B RB'.
The default input for the person on melee cancelling is 'B RB'.
==== Campaign ====
==== Campaign ====
Butterflying is still possible in campaign; however its usefulness has been diminished overall. Players can no longer input jumps during melee lunges and as such cannot lift enemies on their own. If the enemy's AI is still active then the player is also beholden to where the AI moves; this is contrast to ''Halo 2'' where once the enemy is being moved in the air it will not do anything other than fire at the player if armed. Generally butterflying in campaign will allow players to "ride" the enemy character, particularly with those that can fly. For example speed runners butterfly on the back of [[Yanme'e|drone]] on the level [[Crow's Nest]] during it's scripted path as this is faster than simply walking. Likewise it is somewhat possible to ride a [[Aggressor Sentinel|sentinel]] around some of the pits on [[Halo (Halo 3 level)|Halo]].<ref>https://www.youtube.com/watch?v=gJ2totAdDoI</ref>
 
Butterflying is still possible in campaign; however it's usefulness has been diminished overall. Players can no longer input jumps during melee lunges and as such cannot lift enemies on their own. If the enemy's AI is still active then the player is also beholden to where the AI moves; this is contrast to ''Halo 2'' where once the enemy is being moved in the air it will not do anything other than fire at the player if armed. Generally butterflying in campaign will allow players to "ride" the enemy character, particularly with those that can fly. For example speed runners butterfly on the back of [[Yanme'e|drone]] on the level [[Crow's Nest]] during it's scripted path as this is faster than simply walking. Likewise it is somewhat possible to ride a [[Aggressor Sentinel|sentinel]] around some of the pits on [[Halo (Halo 3 level)|Halo]].<ref>https://www.youtube.com/watch?v=gJ2totAdDoI</ref>


==== Elevator glitch ====
==== Elevator glitch ====

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