Editing Burial Mounds
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{{ | {{Era|RW}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|name=Burial Mounds | |name=Burial Mounds | ||
|image=[[File: | |image=[[File:H2_BurialMounds.jpg|260px]] | ||
|game=''[[Halo 2]]'' | |game=''[[Halo 2]]'' | ||
|devname=<code>burial_mounds</code> | |devname=<code>burial_mounds</code> | ||
|location=[[Basis]] | |location=[[Basis]] | ||
|terrain=Desert | |terrain=Desert | ||
|symmetry= | |symmetry= | ||
|playernumber=4-16 | |playernumber=4-16 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
*[[ | *[[Capture the Flag|CTF]] | ||
*[[Assault | *[[Assault]] | ||
|pagegamelabel=H2 | |pagegamelabel=H2 | ||
}} | }} | ||
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==Universe and lore== | ==Universe and lore== | ||
During the [[Battle of Installation 04]], [[Installation 04|Alpha Halo]] was destroyed by [[John-117]].{{Ref/Level|HCE|The Maw}} Following the ring's destruction, wreckage of the [[Forerunner]] installation would rain down on the moon of Basis. Chunks, varying in size from gigantic landscapes to small scraps of metal, of the installation are raining down on the surface of the moon Basis. Two huge chunks of twisted metal dominate the horizon already, and flaming fragments enter the atmosphere frequently. | During the [[Battle of Installation 04]], [[Installation 04|Alpha Halo]] was destroyed by [[John-117]].{{Ref/Level|HCE|[[The Maw]]}} Following the ring's destruction, wreckage of the [[Forerunner]] installation would rain down on the moon of Basis. Chunks, varying in size from gigantic landscapes to small scraps of metal, of the installation are raining down on the surface of the moon Basis. Two huge chunks of twisted metal dominate the horizon already, and flaming fragments enter the atmosphere frequently. | ||
==Overview== | ==Overview== | ||
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The gully runs along a side of the map, with the offensive base at one end. Many boulders lie inside, making for many hiding/cover areas. A bridge spans the gully in the middle, and a [[M41 SPNKR|rocket launcher]] has a default spawn on top of the bridge. Towards the back of the gully near the base, chunks of the Halo form a shadowed area where a [[Type-50 particle beam rifle|beam rifle]] can be found. A [[M12 Warthog|Warthog]] spawns near the base. | The gully runs along a side of the map, with the offensive base at one end. Many boulders lie inside, making for many hiding/cover areas. A bridge spans the gully in the middle, and a [[M41 SPNKR|rocket launcher]] has a default spawn on top of the bridge. Towards the back of the gully near the base, chunks of the Halo form a shadowed area where a [[Type-50 particle beam rifle|beam rifle]] can be found. A [[M12 Warthog|Warthog]] spawns near the base. | ||
<gallery> | <gallery> | ||
File:H2_BurialMounds_Gully.jpg|thumb|The gully on Burial Mounds. | File:H2_BurialMounds_Gully.jpg|thumb|right|The gully on Burial Mounds. | ||
</gallery> | </gallery> | ||
====The Ribs==== | ====The Ribs==== | ||
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====The Defensive Base==== | ====The Defensive Base==== | ||
This base has three walls and a bridge to the front of the map. There are two windows; one large window opens to the center, and the higher window overlooks the Gully. It has two [[M247 | This base has three walls and a bridge to the front of the map. There are two windows; one large window opens to the center, and the higher window overlooks the Gully. It has two [[M247 machine gun|Gun Turret]] placements on each window. A [[sniper rifle]] is at the back of the bridge. | ||
<gallery> | <gallery> | ||
File:H2_BurialMounds BlueBaseView.jpg|The defending base. | File:H2_BurialMounds BlueBaseView.jpg|The defending base. | ||
</gallery> | </gallery> | ||
==Production notes== | ==Production notes== | ||
[[File:H2 BurialMounds Perspective Concept.jpg|thumb|200px|Concept art of the map featuring [[Mongoose|ATV]]s.]] | [[File:H2 BurialMounds Perspective Concept.jpg|thumb|right|200px|Concept art of the map featuring [[Mongoose|ATV]]s.]] | ||
Burial Mounds is based on the [[Cut Halo 2 levels|now-cut]] campaign level referred to in development as "[[alphamoon]]". In early drafts of ''[[Halo 2]]''{{'}}s story, alphamoon would have taken place of what would later be revised into [[The Arbiter]]/[[The Oracle]] - featuring [[Thel 'Vadam]]ee being deployed onto the surface of Basis to assault the Heretic camp on the moon, with the [[Sesa 'Refumee|Heretic leader]] being holed up in the wreckage of Installation 04's [[Control Room (Installation 04)|control room]]. This level was ultimately scrapped, but the basis for the mission would be picked up by ''Halo 2'' multiplayer lead [[Max Hoberman]]. | Burial Mounds is based on the [[Cut Halo 2 levels|now-cut]] campaign level referred to in development as "[[alphamoon]]". In early drafts of ''[[Halo 2]]''{{'}}s story, alphamoon would have taken place of what would later be revised into [[The Arbiter]]/[[The Oracle]] - featuring [[Thel 'Vadam]]ee being deployed onto the surface of Basis to assault the Heretic camp on the moon, with the [[Sesa 'Refumee|Heretic leader]] being holed up in the wreckage of Installation 04's [[Control Room (Installation 04)|control room]]. This level was ultimately scrapped, but the basis for the mission would be picked up by ''Halo 2'' multiplayer lead [[Max Hoberman]]. | ||
The first layout for Burial Mounds (see below) predates [[Zanzibar]], [[Standoff]] and [[Timberland]]. The map design was ultimately scrapped due to its size, as [[Max Hoberman]] and [[Chris Carney]] were the only developers available to work on it, and the layout was redesigned.{{Ref/Twitter|MaxHoberman|1073617496228409344|Max Hoberman|Quote=Alright, one more original Halo 2 multiplayer map design to cap the week, then something else. You'll never, ever guess which map this was my original paper design for. Sorry it's so crap quality, still trying to find the original file.|D=15|M=11|Y=2021}}{{Ref/Twitter|MaxHoberman|1073641053570383874|Max Hoberman|Quote=Yes! This was the original idea for Burial Mounds that I put together. It was clearly out of scope - we were a two man team - so Carney scrapped it and started over.|D=15|M=11|Y=2021}}{{Ref/Twitter|MaxHoberman|1073619878223978497|Max Hoberman|Quote=It predated them [Zanzibar, Standoff and Timberland] all.|D=15|M=11|Y=2021}} This early revision features several elements intended for the alphamoon mission such as Installation 04's control room. | The first layout for Burial Mounds (see below) predates [[Zanzibar]], [[Standoff]] and [[Timberland]]. The map design was ultimately scrapped due to its size, as [[Max Hoberman]] and [[Chris Carney]] were the only developers available to work on it, and the layout was redesigned.{{Ref/Twitter|MaxHoberman|1073617496228409344|Max Hoberman|Quote=Alright, one more original Halo 2 multiplayer map design to cap the week, then something else. You'll never, ever guess which map this was my original paper design for. Sorry it's so crap quality, still trying to find the original file.|D=15|M=11|Y=2021}}{{Ref/Twitter|MaxHoberman|1073641053570383874|Max Hoberman|Quote=Yes! This was the original idea for Burial Mounds that I put together. It was clearly out of scope - we were a two man team - so Carney scrapped it and started over.|D=15|M=11|Y=2021}}{{Ref/Twitter|MaxHoberman|1073619878223978497|Max Hoberman|Quote=It predated them [Zanzibar, Standoff and Timberland] all.|D=15|M=11|Y=2021}} This early revision features several elements intended for the alphamoon mission such as Installation 04's control room. | ||
After the Halo 2 media blackout that occurred in 2003, Burial Mounds was the first Multiplayer level to be shown in the form of a screenshot on Bungie.net on January 30, 2004. | After the Halo 2 media blackout that occurred in 2003, Burial Mounds was the first Multiplayer level to be shown in the form of a screenshot on Bungie.net on January 30, 2004.<ref>[http://halo.bungie.net/News/content.aspx?type=news&cid=600 '''Bungie.net''': ''In Reach of Fall'']</ref> | ||
==Trivia== | ==Trivia== |