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{{ | {{Era|RW}} | ||
{{Multiplayer | {{Multiplayer Map Infobox | ||
|name=Burial Mounds | |name=Burial Mounds | ||
|image=[[File: | |image=[[File:H2_BurialMounds.jpg|260px]] | ||
|game=''[[Halo 2]]'' | |game=''[[Halo 2]]'' | ||
|location=[[Basis]] | |location=[[Basis]] | ||
|terrain=Desert | |terrain=Desert | ||
|symmetry= | |symmetry= | ||
|playernumber=4-16 | |playernumber=4-16 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
*[[ | *[[Capture the Flag|CTF]] | ||
*[[Assault | *[[Assault]] | ||
}} | }} | ||
{{Article quote|This makeshift [[Sesa 'Refumee's heretic faction|Heretic]] camp on Basis is littered with wreckage from the destruction of [[Installation 04]].}} | {{Article quote|This makeshift [[Sesa 'Refumee's heretic faction|Heretic]] camp on Basis is littered with wreckage from the destruction of [[Installation 04]].}} | ||
'''Burial Mounds''' is a ''[[Halo 2]]'' [[Multiplayer]] map established on [[Basis]]. After the destruction of [[Installation 04]], Sesa 'Refumee's heretic faction used it as a base. | '''Burial Mounds''' is a ''[[Halo 2]]'' [[Multiplayer]] map established on [[Basis]]. After the destruction of [[Installation 04]], Sesa 'Refumee's heretic faction used it as a base. | ||
== | ==Layout== | ||
During the [[Battle of Installation 04]], [[Installation 04|Alpha Halo]] was destroyed by [[John-117]]. | During the [[Battle of Installation 04]], [[Installation 04|Alpha Halo]] was destroyed by [[John-117]]. Following the ring's destruction, wreckage of the [[Forerunner]] installation would rain down on the moon of Basis. Chunks, varying in size from gigantic landscapes to small scraps of metal, of the installation are raining down on the surface of the moon Basis. Two huge chunks of twisted metal dominate the horizon already, and flaming fragments enter the atmosphere frequently. The map is ideal for 4v4 and the most popular gametype is Team Snipers, though the map is also ideal for [[Capture the Flag|One Flag]] and [[Assault]]. | ||
== | ===The Gully=== | ||
The map | [[File:H2_BurialMounds_Gully.jpg|thumb|right|The gully on Burial Mounds.]] | ||
=== | |||
The gully runs along a side of the map with the offensive base at one end. Many boulders lie inside making for many hiding/cover areas. A bridge spans the gully in the middle and a [[M41 SPNKR|rocket launcher]] has a default spawn on top of the bridge. Towards the back of the gully near the base, chunks of the Halo form a shadowed area where a [[Type-50 particle beam rifle|beam rifle]] can be found. A [[M12 Warthog|Warthog]] spawns near the base. | |||
File: | |||
===The Ribs=== | |||
=== | [[File:H2_BurialMounds BlueBaseView.jpg|thumb|right|The defending base.]] | ||
Metal walls form over this area to what would look like a rib section of the map. It provides good cover from the turrets of the defensive base. | |||
===The Cave=== | |||
This cave along the back of the map has two entrances on the back wall. An [[Type-1 Energy Sword|Energy Sword]] can be found in the middle of the cave. The cave provides a good hideout from the other players, and also serves as a camping spot. | |||
===The Center=== | |||
The center of this map is mostly bare, except for a pillar of burning metal. A [[Type-32 Ghost]] is usually found at the base of this pillar. | |||
===The Defensive Base=== | |||
This base has three walls and a bridge to the front of the map. There are two windows; one large window opens to the center, and the higher window overlooks the Gully. It has two [[M247 machine gun|Gun Turret]] placements on each window. A [[SRS99C-S2 AM sniper rifle|sniper rifle]] is at the back of the bridge. | |||
==Tactics== | |||
*The tunnel near the bridge (over the gully) is useful as a sniper cover spot. Since it also spawns the rocket launcher, it's a good place to camp with a sniper/BR and rocket launcher, so that you can destroy any threatening vehicles and take out the enemy from a distance. In sniper exclusive games, however, this strategy fails. | *The tunnel near the bridge (over the gully) is useful as a sniper cover spot. Since it also spawns the rocket launcher, it's a good place to camp with a sniper/BR and rocket launcher, so that you can destroy any threatening vehicles and take out the enemy from a distance. In sniper exclusive games, however, this strategy fails. | ||
*The ribs are tremendously popular in sniper games- avoid them (or not, depending on your skill level) as often as possible. It's usually better to keep distance. | *The ribs are tremendously popular in sniper games- avoid them (or not, depending on your skill level) as often as possible. It's usually better to keep distance. | ||
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*The dark area near the ribs is a good sniper cover, as it's often ignored because of its lighting. | *The dark area near the ribs is a good sniper cover, as it's often ignored because of its lighting. | ||
*Burial Mounds is a large map. However, there is plenty of cover in the generators, rocks near the ribs, the rocks near the gully, the gully itself, and the back path near the defensive base. Use this variety of cover to be unpredictable. If you're predictable, you will usually be killed. | *Burial Mounds is a large map. However, there is plenty of cover in the generators, rocks near the ribs, the rocks near the gully, the gully itself, and the back path near the defensive base. Use this variety of cover to be unpredictable. If you're predictable, you will usually be killed. | ||
==== | == Trivia == | ||
===Production notes=== | |||
*Originally Burial Mounds was to be the setting of the campaign level [[The Arbiter]], however this idea was later discarded for the final version set on the Forerunner [[Threshold gas mine|gas mine]] above [[Threshold]]. | |||
*After the Halo 2 media blackout that occurred in 2003, Burial Mounds was the first Multiplayer level to be shown in the form of a screenshot on Bungie.net on January 30, 2004.<ref>[http://halo.bungie.net/News/content.aspx?type=news&cid=600 '''Bungie.net''': ''In Reach of Fall'']</ref> | |||
*The first layout for Burial Mounds (see below) predates [[Zanzibar]], [[Standoff]] and [[Timberland]].<ref>[https://twitter.com/MaxHoberman/status/1073619878223978497 Max Hoberman's response on Twitter]</ref> The map design was ultimately scrapped due to its size,<ref>[https://twitter.com/MaxHoberman/status/1073640794450477062 Max Hoberman's response on Twitter]</ref> as [[Max Hoberman]] and [[Chris Carney]] were the only developers available to work on it, and the layout was redesigned.<ref>[https://twitter.com/MaxHoberman/status/1073641053570383874 Max Hoberman's Response on Twitter]</ref> | |||
Burial Mounds | |||
The first layout for Burial Mounds (see below) predates [[Zanzibar]], [[Standoff]] and [[Timberland]]. The map design was ultimately scrapped due to its size, as [[Max Hoberman]] and [[Chris Carney]] were the only developers available to work on it, and the layout was redesigned. | |||
===Glitches=== | ===Glitches=== | ||
*There is a way to get out of Burial Mounds. You need two players. One needs to be wielding a weapon without a scope, the other needs to be driving a Warthog. Position the first player near the beam rifle spawn, where there is a small corner. Make the Warthog barrel towards the first player while he is walking backwards. This should send him flying up onto a platform. Jump on the rocks at the edge to get to the Largest rock. Out near the corner, there should be a point. Zoom in on an unscoped weapon and start to walk towards it. When you hear your feet stop, walk to the right to be out of the map. | *There is a way to get out of Burial Mounds. You need two players. One needs to be wielding a weapon without a scope, the other needs to be driving a Warthog. Position the first player near the beam rifle spawn, where there is a small corner. Make the Warthog barrel towards the first player while he is walking backwards. This should send him flying up onto a platform. Jump on the rocks at the edge to get to the Largest rock. Out near the corner, there should be a point. Zoom in on an unscoped weapon and start to walk towards it. When you hear your feet stop, walk to the right to be out of the map. | ||
*This glitch is also known as the Hologram Glitch. To find this glitch in Burial Mounds, you must be equipped with a rocket launcher as the primary weapon, or it can be found on the bridge over the gully in the middle of the map. Wraiths must also be on the map, it also requires two players. One of the players must stand on the front side of the rock column by the ghost respawn point where the rock slants inward. There should also be a plasma pistol near the base move a little to the right and turn around | *This glitch is also known as the Hologram Glitch. To find this glitch in Burial Mounds, you must be equipped with a rocket launcher as the primary weapon, or it can be found on the bridge over the gully in the middle of the map. Wraiths must also be on the map, it also requires two players. One of the players must stand on the front side of the rock column by the ghost respawn point where the rock slants inward. There should also be a plasma pistol near the base move a little to the right and turn around so you are not facing the rock. The second player should get in a Wraith and drive towards the first player standing by the rock column. Right before you ram the first player boost using L with the wraith and you should push the first player through the rock and out of the map. While falling down the player should hit a beige sphere, this beige sphere is known as a [[wikipedia:Skybox (video games)|skybox]]. Have the second player in the Wraith look up and the dead giant figure of the Master Chief should be lying on top of the map with his weapons. | ||
* | ===Miscellaneous=== | ||
*A different approach is taken on its appearance in the ''[[Red vs Blue]]'' series where, on the director's commentary, they call Burial Mounds a "melted version of [[Sidewinder]]." The general horseshoe shape of Sidewinder can be discerned in Burial Mounds. | |||
*In the background scenery, players can observe the debris from the ruined [[Installation 04]] falling to the ground. | |||
*One piece of debris in the map resembles the central structure in the level the Silent Cartographer in ''Halo: Combat Evolved'' where Master Chief encounters the first Hunter pair. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HMCC H2 Burial Mounds Map.png|Burial Mounds Map. | |||
File:H2 BurialMounds EarlyDesign.jpg|One of the first layouts of Burial Mounds, predating many other ''Halo'' maps. | File:H2 BurialMounds EarlyDesign.jpg|One of the first layouts of Burial Mounds, predating many other ''Halo'' maps. | ||
File:H2 BurialMounds Blueprint Concept.jpg|Layout concept art of Burial Mounds. | File:H2 BurialMounds Blueprint Concept.jpg|Layout concept art of Burial Mounds. | ||
File:H2 BurialMounds Perspective Concept.jpg|Concept art of the map featuring [[M274 Mongoose]]s. | |||
File:H2_BurialMounds_Warthog_Battle.jpg|The first Multiplayer image of ''Halo 2'', in its alpha state. | File:H2_BurialMounds_Warthog_Battle.jpg|The first Multiplayer image of ''Halo 2'', in its alpha state. | ||
File:H2_BurialMounds_RedTeam.jpg|The third multiplayer image of ''Halo 2'', in its beta state. | File:H2_BurialMounds_RedTeam.jpg|The third multiplayer image of ''Halo 2'', in its beta state. | ||
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==Sources== | ==Sources== | ||
<references/> | |||
{{Levels|H2|mode=yes}} | {{Levels|H2|mode=yes}} |