Editing Bulldog

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[[Covenant]]:
[[Covenant]]:
*[[Energy Sword]]
*[[Energy Sword]]
*[[Gravity hammer (fiction)|gravity hammer]]
*[[Gravity Hammer]]
*[[Mauler]]
*[[Mauler]]
[[Forerunner]]:
[[Forerunner]]:
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==Universe and lore==
==Universe and lore==
{{Main|CQS48 Bulldog}}
{{Main|CQS48 Bulldog}}
Manufactured by [[Misriah Armory]] at their [[Eos Chasma]] facility, the [[CQS48 Bulldog]] is a pump-action shotgun in service with the [[United Nations Space Command]] armed forces. Unlike the more common [[M45 shotgun|M45]] and [[M90 shotgun|M90]] shotgun lines, it fires 12-gauge shells from a detachable rotary magazine that can hold up to 7 total shells, allowing for faster reloading at the cost of smaller calibre ammunition. The weapon usually features a gunmetal grey finish, with bright orange accents and lettering.{{Ref/Game|Id=HICQS48|HI|[[weapon]]: CQS48 Bulldog}}
Manufactured by [[Misriah Armory]] at their [[Eos Chasma]] facility, the [[CQS48 Bulldog]] is a pump-action shotgun in service with the [[UNSC Armed Forces]]. Unlike the more common [[M45 shotgun|M45]] and [[M90 shotgun|M90]] shotgun lines, it fires 12-gauge shells from a detachable rotary magazine that can hold up to 7 total shells, allowing for faster reloading at the cost of smaller calibre ammunition. The weapon usually features a gunmetal grey finish, with bright orange accents and lettering.{{Ref/Game|Id=HICQS48|HI|[[weapon]]: CQS48 Bulldog}}
 
The CQS48 Bulldog entered production at some point before [[2559]]. By December 2559, the weapon was in service with UNSC forces aboard the {{UNSCShip|Infinity}}, and saw action at the [[Battle for Zeta Halo]] as well as ensuing conflicts at [[Installation 07|the ring]] in [[2560|the ensuing year]].{{Ref/Game|HI|[[campaign]]}}
 
<gallery widths="210px">
<gallery widths="210px">
File:HINF CQS48 Bulldog Render.png|link=CQS48 Bulldog|'''[[CQS48 Bulldog]]'''<br/>{{Small|''[[Halo Infinite]]''}}
File:HINF CQS48 Bulldog Render.png|link=CQS48 Bulldog|'''[[CQS48 Bulldog]]'''<br/>{{Small|''[[Halo Infinite]]''}}
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Of these, the most similar is the [[Shotgun]], a similar human weapon first introduced in ''[[Halo: Combat Evolved]]'', and featured in most games since. As with the Bulldog, it is a pump-action, close-range weapon which fires a number of projectiles in a spread, which deal significant damage. Originally, the Shotgun had 12 shells per magazine, nearly double that of the Bulldog, but from ''[[Halo 3]]'' onwards this was halved, to 6; one less than the Bulldog. The Shotgun was generally more powerful than the Bulldog, able to kill enemy players in [[multiplayer]] with just one shot. However, to compensate, it also had an even slower rate of fire.
Of these, the most similar is the [[Shotgun]], a similar human weapon first introduced in ''[[Halo: Combat Evolved]]'', and featured in most games since. As with the Bulldog, it is a pump-action, close-range weapon which fires a number of projectiles in a spread, which deal significant damage. Originally, the Shotgun had 12 shells per magazine, nearly double that of the Bulldog, but from ''[[Halo 3]]'' onwards this was halved, to 6; one less than the Bulldog. The Shotgun was generally more powerful than the Bulldog, able to kill enemy players in [[multiplayer]] with just one shot. However, to compensate, it also had an even slower rate of fire.


On the [[Covenant]] side, a number of weapons beg comparison with the Bulldog. First are the [[Energy Sword]] and [[Gravity hammer (fiction)|gravity hammer]], which are [[melee weapon]]s comparable to the Bulldog due to also being only effective in close ranges. Beyond these, however, there is also the [[Mauler]] featured in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. The Mauler is a relatively slow-firing handheld shotgun. Like the Bulldog, it is only effective in close range, and requires two shots to kill an enemy Spartan in multiplayer. It was most effective when paired with a melee; the initial shot would lower the enemy's shields, then the melee could finish them off. However, it could also be [[Dual wielding|dual-wielded]], unlike the Bulldog.
On the [[Covenant]] side, a number of weapons beg comparison with the Bulldog. First are the [[Energy Sword]] and [[Gravity Hammer]], which are [[melee weapon]]s comparable to the Bulldog due to also being only effective in close ranges. Beyond these, however, there is also the [[Mauler]] featured in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. The Mauler is a relatively slow-firing handheld shotgun. Like the Bulldog, it is only effective in close range, and requires two shots to kill an enemy Spartan in multiplayer. It was most effective when paired with a melee; the initial shot would lower the enemy's shields, then the melee could finish them off. However, it could also be [[Dual wielding|dual-wielded]], unlike the Bulldog.


Finally, the [[Forerunner]]s have three counterparts: the [[Boltshot]], [[Scattershot]] and [[Heatwave]]. The [[Boltshot]] was a [[Promethean]] pistol with multiple firing modes. Of particular note is the ''[[Halo 4]]'' iteration, which featured a firing mode where the weapon would charge up and release a shotgun-like blast, highly effective in close ranges. This blast was powerful enough to instantly kill an enemy player in multiplayer, but cost half of the Boltshot's magazine. The [[Scattershot]] was a more traditional shotgun, featuring a 5-round magazine, with each shot being very powerful - enough to kill most enemies in a single hit. Its main distinguishing feature was the fact that its projectiles would ricochet off surfaces multiple times if they didn't impact an enemy. The [[Heatwave]], introduced in ''Halo Infinite'' as a successor to the Scattershot, was broadly similar, but featured an increased 8-round magazine, at the cost of being less powerful; like the Bulldog, it requires two shots to kill an enemy player in multiplayer. Like the Scattershot, the Heatwave's rounds ricochet off of surfaces they impact, but unlike the Scattershot, the player has the ability to decide the spread pattern the Heatwave's projectiles will fire in, toggling between either a vertical or horizontal configuration.
Finally, the [[Forerunner]]s have three counterparts: the [[Boltshot]], [[Scattershot]] and [[Heatwave]]. The [[Boltshot]] was a [[Promethean]] pistol with multiple firing modes. Of particular note is the ''[[Halo 4]]'' iteration, which featured a firing mode where the weapon would charge up and release a shotgun-like blast, highly effective in close ranges. This blast was powerful enough to instantly kill an enemy player in multiplayer, but cost half of the Boltshot's magazine. The [[Scattershot]] was a more traditional shotgun, featuring a 5-round magazine, with each shot being very powerful - enough to kill most enemies in a single hit. Its main distinguishing feature was the fact that its projectiles would ricochet off surfaces multiple times if they didn't impact an enemy. The [[Heatwave]], introduced in ''Halo Infinite'' as a successor to the Scattershot, was broadly similar, but featured an increased 8-round magazine, at the cost of being less powerful; like the Bulldog, it requires two shots to kill an enemy player in multiplayer. Like the Scattershot, the Heatwave's rounds ricochet off of surfaces they impact, but unlike the Scattershot, the player has the ability to decide the spread pattern the Heatwave's projectiles will fire in, toggling between either a vertical or horizontal configuration.
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File:H5G-Render-Shotgun.png|link=Shotgun|'''[[Shotgun]]'''<br/>{{Small|''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo: Spartan Assault]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo: Spartan Strike]]'', ''[[Halo 5: Guardians]]'', ''[[Halo Online]]'' and ''[[Halo: Fireteam Raven]]''}}
File:H5G-Render-Shotgun.png|link=Shotgun|'''[[Shotgun]]'''<br/>{{Small|''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo: Spartan Assault]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo: Spartan Strike]]'', ''[[Halo 5: Guardians]]'', ''[[Halo Online]]'' and ''[[Halo: Fireteam Raven]]''}}
File:H5G-EnergySword.png|link=Energy Sword|'''[[Energy Sword]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 5: Guardians]]'', ''[[Halo Online]]'' and ''[[Halo Infinite]]''}}
File:H5G-EnergySword.png|link=Energy Sword|'''[[Energy Sword]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 5: Guardians]]'', ''[[Halo Online]]'' and ''[[Halo Infinite]]''}}
File:H5 Gravity Hammer.png|link=Gravity Hammer|'''[[Gravity hammer (fiction)|gravity hammer]]'''<br/>{{Small|''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 5: Guardians]]'', ''[[Halo Online]]'' and ''[[Halo Infinite]]''}}
File:H5 Gravity Hammer.png|link=Gravity Hammer|'''[[Gravity Hammer]]'''<br/>{{Small|''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 5: Guardians]]'', ''[[Halo Online]]'' and ''[[Halo Infinite]]''}}
File:H3-BruteMauler.png|link=Mauler|'''[[Mauler]]'''<br/>{{Small|''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo Online]]''}}
File:H3-BruteMauler.png|link=Mauler|'''[[Mauler]]'''<br/>{{Small|''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo Online]]''}}
File:H5G-Z110.png|link=Boltshot|'''[[Boltshot]]'''<br/>{{Small|''[[Halo 4]]'' and ''[[Halo 5: Guardians]]''}}
File:H5G-Z110.png|link=Boltshot|'''[[Boltshot]]'''<br/>{{Small|''[[Halo 4]]'' and ''[[Halo 5: Guardians]]''}}

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