Editing Brutes (music)

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{{Title|Brutes}}
{{Title|Brutes}}
{{Status|RealWorld}}
{{Era|RW}}
{{disambig header|the soundtrack|the species|Jiralhanae}}
{{disambig header|the soundtrack|the species|Jiralhanae}}
{{Music infobox
{{Music infobox
  | name      = Brutes
  | name      = Brutes
  | yt     = rVzkd6B7LCA
  | video     = {{#widget:YouTube|id=nRK6HxIgKLA|width=300}}
  | album      = ''[[Halo 3: Original Soundtrack]]''
  | album      = ''[[Halo 3: Original Soundtrack]]''
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
Line 11: Line 11:
  | next      = [[Out of Shadow]]
  | next      = [[Out of Shadow]]
  }}
  }}
'''Brutes''' is the sixth track (Disc 1 Track 6) in ''[[Halo 3: Original Soundtrack]]'', and plays during the ''[[Halo 3]]'' [[campaign]] level ''[[Crow's Nest (level)|Crow's Nest]]''. It is composed of ''Brutes'' (0:00-0:35), ''Lost'' (0:35-2:29), ''Dream Again'' (2:29-3:59), and ''We're Done Here'' (3:59-5:07).
'''Brutes''' is the sixth track in ''[[Halo 3: Original Soundtrack]]'', and plays during the ''[[Halo 3]]'' [[campaign]] level ''[[Crow's Nest (level)|Crow's Nest]]''. It is composed of ''Brutes'' (0:00-0:35), ''Lost'' (0:35-2:29), ''Dream Again'' (2:29-3:59), and ''We're Done Here'' (3:59-5:07).


==Overview==
''Brutes'' (0:35) is a reorchestration of the climatic second section of ''[[Enough Dead Heroes]]'' (from ''[[Halo: Original Soundtrack]]''. The piece plays during the battle with the [[Jiralhanae]] in the [[Crow's Nest]] barracks.
===Brutes===
''Brutes'' (0:35) is a rearrangement of the climatic second section of ''[[Enough Dead Heroes]]'' (from ''[[Halo: Original Soundtrack]]''. The piece plays during the battle with the [[Jiralhanae]] in the [[Crow's Nest]] barracks.


===Lost===
''Lost'' (1:54) begins with quiet ambiance, when a new melody is introduced by a high synth/wind note, with percussion joining in. This melody is gradually replaced by dissonant string notes and choral voices, similar to (but slower than) the ''Veins of Stone'' from ''[[Sacred Icon Suite]]'' (in ''[[Halo 2: Original Soundtrack]]''). The piece plays when [[John-117]] takes the elevator outside the barracks, and during the ensuing fight against [[Jiralhanae Jumper]]s. ''Lost'' was reprised in ''Overcome'' (from the track ''[[Behold a Pale Horse]]'').
''Lost'' (1:54) begins with quiet ambiance, when a new melody is introduced by a high synth/wind note, with percussion joining in. This melody is gradually replaced by dissonant string notes and choral voices, similar to ''Veins of Stone'' (from ''[[Sacred Icon Suite]]'' in ''[[Halo 2: Original Soundtrack]]''), albeit slower. The piece plays when [[John-117]] takes the elevator outside the barracks, and during the ensuing fight against [[Jiralhanae Jumper]]s. ''Lost'' was reprised in ''Overcome'' (from the later track ''[[Behold a Pale Horse]]'').


===Dream Again===
''Dream Again'' (1:30) is a reorchestration of ''[[Perchance to Dream]]'' (alluded in the name of the piece) from ''Halo Original Soundtrack'', with louder synth notes and the addition of vocals. This gradually fades out. The piece plays in the service tunnel leading to the motor pool, where the John-117 encounters [[Unggoy]] on [[Type-52 plasma cannon]]s.
''Dream Again'' (1:30) is a rearrangement of its namesake, ''[[Perchance to Dream]]'' (from ''Halo Original Soundtrack''), with louder synth notes and the addition of vocals. This gradually fades out. The piece plays in the service tunnel leading to the motor pool, where the John-117 encounters [[Unggoy]] on {{Pattern|Pek|plasma cannon}}s.


===We’re Done Here===
''We're Done Here'' (1:08) features electronic sounds and muted percussion at a faster tempo. The electronic sounds plays a melody which has incorporated the [[Delta Halo Suite|"''Halo 2'' monk theme" from ''Delta Halo Suite'']]. High strings return and the piece ends. The piece plays while John-117 flees from Crow's Nest after arming the bomb, and is alluded by the name of the piece.
''We're Done Here'' (1:08) features electronic sounds and muted percussion at a faster tempo. The electronic sounds plays a melody which has incorporated the [[Delta Halo Suite|"''Halo 2'' monk theme" from ''Delta Halo Suite'']]. High strings return and the piece ends. The piece plays while John-117 flees from Crow's Nest after arming the bomb, and is alluded by the name of the piece.


{{Soundtrack|H3}}
{{Soundtrack|H3}}

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