Editing Breakpoint

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==Production notes==
==Production notes==
Breakpoint was designed by Noble Map Pack Design Lead [[Derek Carroll]], primarily for the Invasion gametype. It is the largest map on the Noble Map Pack; the map's large size and its vast viewpoints posed a challenge to balance memory and budget against the graphical fidelity.{{Ref/Reuse|QuickLook}}{{Ref/Site|Id=podcast|URL=http://downloads.bungie.net/podcasts/Bungie_Podcast_120210.mp3|Site=Bungie.net|Page=The Bungie Podcast - 12.02.10 - Noble Map Pack Edition|D=25|M=04|Y=2011}} One of the design goals was to leverage the map size to create space for vehicle combat. Environment artist Jason Sussman designed the human architecture on the map, while Ray Broscovak and Matt Bennier served as the finishing artists on the terrain and built structures, respectively.{{Ref/Reuse|QuickLook}}
Breakpoint was designed primarily for the Invasion gametype. It is the largest map on the Noble Map Pack; the map's large size and its vast viewpoints posed a challenge to balance memory and budget against the graphical fidelity.{{Ref/Reuse|QuickLook}}{{Ref/Site|Id=podcast|URL=http://downloads.bungie.net/podcasts/Bungie_Podcast_120210.mp3|Site=Bungie.net|Page=The Bungie Podcast - 12.02.10 - Noble Map Pack Edition|D=25|M=04|Y=2011}} One of the design goals was to leverage the map size to create space for vehicle combat. Environment artist Jason Sussman designed the human architecture on the map, while Ray Broscovak and Matt Bennier served as the finishing artists on the terrain and built structures, respectively.{{Ref/Reuse|QuickLook}}


==Trivia==
==Trivia==

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