Editing Breakout
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{{ | {{Era|RW}} | ||
{{New | {{New Content}} | ||
{{Multiplayer | {{Multiplayer Gamemode Infobox | ||
|name=Breakout | |name=Breakout | ||
|image=[[File:H5-Crossfire-Beta-2.jpg|300px]] | |image=[[File:H5-Crossfire-Beta-2.jpg|300px]] | ||
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==Overview== | ==Overview== | ||
A Breakout match begins with players getting a "running start"<ref name="update">[https://www.halowaypoint.com/en-us/community/blog-posts/community-update-off-to-a-running-start '''Halo Waypoint''': ''Community Update - Off to a Running Start'']</ref> by being propelled into the arena by [[man cannon]]s. With only a single life, the objective is to eliminate the opposing team or | A Breakout match begins with players getting a "running start"<ref name="update">[https://www.halowaypoint.com/en-us/community/blog-posts/community-update-off-to-a-running-start '''Halo Waypoint''': ''Community Update - Off to a Running Start'']</ref> by being propelled into the arena by [[man cannon]]s. With only a single life, the objective is to eliminate the opposing team or push the neutral flag into the opposing team's base (in contrast to the regular [[Capture the Flag]] mode where the flag is brought to the team base<ref name="sprint">'''[[The Sprint]]''', ''[[The Sprint: Mr. October|Mr. October]]''</ref>). Each two minute round ends when one team completes the objective, with five rounds needed to win the game. Players begin with reduced shields and are equipped with [[M20 SMG]]s and [[M6H magnum|M6H2 magnum]]s, with multiple weapons being scattered around the map. By September 30, 2016, the SMGs had been replaced by [[M45 shotgun]]s for matchmaking.<ref>[https://www.halowaypoint.com/en-us/news/mode-a-la-mode '''Halo Waypoint''': ''Community Update - Mode À La Mode'']</ref> | ||
==Variants== | ==Variants== | ||
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==Trivia== | ==Trivia== | ||
*In the [[Halo 5: Guardians Multiplayer Beta|''Halo 5: Guardians'' beta]], the object of the game mode was to simply eliminate the opposing team. However, this sometimes led to stagnant games due to the ease of [[camping]], so flag capture victory was added to the final version.<ref | *In the [[Halo 5: Guardians Multiplayer Beta|''Halo 5: Guardians'' beta]], the object of the game mode was to simply eliminate the opposing team. However, this sometimes led to stagnant games due to the ease of [[camping]], so flag capture victory was added to the final version.<ref name="sprint"/> | ||
*At San Diego Comic-Con 2015 ''Halo'' fans were able to play in an actual Breakout arena with nerf guns. [[Frank O'Connor]] reprised his role as [[Beamish]] to clean up between matches.<ref>[https://www.youtube.com/watch?v=dy5eCyHuMsA '''San Diego Comic-Con 2015''']</ref> | *At San Diego Comic-Con 2015 ''Halo'' fans were able to play in an actual Breakout arena with nerf guns. [[Frank O'Connor]] reprised his role as [[Beamish]] to clean up between matches.<ref>[https://www.youtube.com/watch?v=dy5eCyHuMsA '''San Diego Comic-Con 2015''']</ref> | ||
*Breakout was heavily inspired by "Speedball": competitive paintball with inflatable bunkers that was played by ''Halo'''s multiplayer design director, Kevin Franklin. "Speedball" was also the development name for the prototype Breakout map, [[Crossfire]]. | *Breakout was heavily inspired by "Speedball": competitive paintball with inflatable bunkers that was played by ''Halo'''s multiplayer design director, Kevin Franklin. "Speedball" was also the development name for the prototype Breakout map, [[Crossfire]].<ref name="update"/> | ||
*The first development and design of the mode started in [[2010]], during the development of ''[[Halo 4]]''. | *The first development and design of the mode started in [[2010]], during the development of ''[[Halo 4]]''.<ref name="update"/> | ||
==Gallery== | ==Gallery== | ||
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==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Halo 5: Guardians]] | |||
[[Category:Multiplayer | [[Category:Multiplayer Gametypes]] | ||
[[Category:Halo 5: Guardians | [[Category:Halo 5: Guardians playlists]] |