Editing Breakout
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{{ | {{Era|RW}} | ||
{{New | {{New Content}} | ||
{{Multiplayer | {{Multiplayer Gamemode Infobox | ||
|name=Breakout | |name=Breakout | ||
|image=[[File:H5-Crossfire-Beta-2.jpg|300px]] | |image=[[File:H5-Crossfire-Beta-2.jpg|300px]] | ||
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==Overview== | ==Overview== | ||
A Breakout match begins with players getting a "running start"<ref name="update">[https://www.halowaypoint.com/en-us/community/blog-posts/community-update-off-to-a-running-start '''Halo Waypoint''': ''Community Update - Off to a Running Start'']</ref> by being propelled into the arena by [[man cannon]]s. With only a single life, the objective is to eliminate the opposing team or | A Breakout match begins with players getting a "running start"<ref name="update">[https://www.halowaypoint.com/en-us/community/blog-posts/community-update-off-to-a-running-start '''Halo Waypoint''': ''Community Update - Off to a Running Start'']</ref> by being propelled into the arena by [[man cannon]]s. With only a single life, the objective is to eliminate the opposing team or push the neutral flag into the opposing team's base. Each two minute round ends when one team completes the objective, with five rounds needed to win the game. Players begin with reduced shields and are equipped with [[M20 SMG]]s and [[M6H magnum|M6H2 magnum]]s, with multiple weapons being scattered around the map. | ||
==Maps== | ==Maps== | ||
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==Trivia== | ==Trivia== | ||
*At San Diego Comic-Con 2015 ''Halo'' fans were able to play in an actual Breakout arena with nerf guns. [[Frank O'Connor]] reprised his role as [[Beamish]] to clean up between matches.<ref>[https://www.youtube.com/watch?v=dy5eCyHuMsA '''San Diego Comic-Con 2015''']</ref> | *At San Diego Comic-Con 2015 ''Halo'' fans were able to play in an actual Breakout arena with nerf guns. [[Frank O'Connor]] reprised his role as [[Beamish]] to clean up between matches.<ref>[https://www.youtube.com/watch?v=dy5eCyHuMsA '''San Diego Comic-Con 2015''']</ref> | ||
*Breakout was heavily inspired by "Speedball": competitive paintball with inflatable bunkers that was played by ''Halo'''s multiplayer design director, Kevin Franklin. "Speedball" was also the development name for the prototype Breakout map, [[Crossfire]]. | *Breakout was heavily inspired by "Speedball": competitive paintball with inflatable bunkers that was played by ''Halo'''s multiplayer design director, Kevin Franklin. "Speedball" was also the development name for the prototype Breakout map, [[Crossfire]].<ref name="update"/> | ||
*The first development and design of the mode started in [[2010]], during the development of ''[[Halo 4]]''. | *The first development and design of the mode started in [[2010]], during the development of ''[[Halo 4]]''.<ref name="update"/> | ||
==Gallery== | ==Gallery== | ||
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==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Halo 5: Guardians]] | |||
[[Category: | [[Category:Multiplayer Gametypes]] | ||
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