Editing Bouncing items glitch

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{{Status|Gameplay}}
== How to do it ==
The '''bouncing items glitch''' is a ''[[Halo 2]]'' [[glitches|glitch]] that causes some items, especially [[Anskum-pattern plasma grenade|Plasma Grenades]], to bounce when dropped on a moving elevator. This glitch can be seen in the [[Campaign]] level, [[The Arbiter]]. This also happens on the ''[[Halo: Combat Evolved]]'' levels [[Assault on the Control Room]], [[343 Guilty Spark]] and [[Two Betrayals]].
Go onto the campaign level "The Arbiter" on any difficulty. When you get to the elevator that goes down toward the room where you get more [[Elites and [[Grunts]], throw a grenade upwards. When it hits the floor of the moving elevator it should bounce up and down and not explode. (It WILL explode when the elevator stops). You can do this with as many plasma grenades as you want.


==Walkthrough==
== Effect ==
As the [[elevator]] in The Arbiter goes down toward the room where you battle more [[Sangheili|Elites]] and [[Unggoy|Grunts]], throw a Plasma Grenade upward. When it hits the floor of the moving elevator, it should bounce up and down without exploding. It will explode when the elevator stops.
The plasma grenades should bounce up and down without exploding untill the elevator stops moving, when it does the plasmas will explode.


You can do this with as many Plasma Grenades as you want. This also works with [[weapons]], if you [[dual wielding|dual wield]] and then drop one.
== Sources ==
 
The Arbiter (Halo 2 campaign)
==Explanation==
Plasma Grenades do not explode until they "stick" to a valid target, such as a character or vehicle. They bounce off of all other surfaces. Throwing the Plasma Grenade upward in a descending elevator causes it to bounce almost infinitely, as the peak height of its bounces relative to the elevator's floor will never decrease until the elevator stops moving.
 
{{Glitches}}
[[Category:Glitches]]
[[Category:Halo: Combat Evolved glitches]]
[[Category:Halo 2 glitches]]

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