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{{ | {{Era|RW}} | ||
{{Multiplayer | {{Ratings}} | ||
{{Multiplayer Map Infobox | |||
|name=Boneyard | |name=Boneyard | ||
|image=[[File:HaloReach - Boneyard.jpg|300px]] | |image=[[File:HaloReach - Boneyard.jpg|300px]] | ||
|game=''[[Halo: Reach]]'' | |game=''[[Halo: Reach]]'' | ||
|location=[[Aszod]] [[Aszod ship breaking yards|ship breaking yards]], planet [[Reach]] | |||
|location=[[ | |||
|terrain=Human structures, disassembled starship, debris | |terrain=Human structures, disassembled starship, debris | ||
|weapons= | |weapons= | ||
Line 14: | Line 13: | ||
|playernumber=12-16 | |playernumber=12-16 | ||
}} | }} | ||
{{Article | {{Article Quote|The once formidable Commonwealth awaits its final destination at one of the UNSC's ship breaking facilities.<ref name="bnet">[http://www.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28531 '''Bungie.net''': ''Boneyard Preview'']</ref>}} | ||
'''Boneyard''' is a multiplayer map in ''[[Halo: Reach]]'' and was featured in the [[Halo: Reach Multiplayer Beta]]. It is a vehicular-based map and is one of the largest maps in any ''Halo'' game.<ref name="GT">[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0 '''Gametrailers''': ''Gametrailers TV with Geoff Keighley'', 06:39]</ref> | |||
==Overview== | |||
This map is wenormous. With two major outdoor areas separated by a decommissioned [[UNSC]] [[Frigate]] running down the middle of the map and a refinery at one end, you will need to make use of vehicles supplied here. The terrain outdoor is rugged desert littered with cranes and multiple small support buildings-some of which can be accessed by players. The ship features several half levels which can be useful for cover, and the refinery has thress levels plus roof access. | |||
While outside, be aware of the many sightlines the enemy may be able to spot you from. Look high, low and far away. Snipers can prove deadly here if they are fast and accurate at distance. Try to make good use of the cranes, bridges and buildings to move from one area to the next. Change up your approach elevation moving from high to medium to low ground and rotate. | |||
Try to use any available vehicles to get where you need to go in a hurry and do your best to load up vehicles with other players as well to increase your numbers at your final destination. Some vehicles can be used not just for transportation but for offense and defense as well. Even if your opponents happen to have aquired a heavy weapon, the [[Wraith]] or [[Scorpion]] can obliterate pedestrian foes quickly and easily. | |||
The refinery offers a couple of mounted machine guns that players can access via building roofs. You can dismount these weapons and carry them with you. Bear in mind that you will move slowly while wielding these guns, so choose to use them wisely. | |||
If you can manage to get uo in one of the cranes or other high points on the map and remain undetected, you can call out enemy locations to your team. Sometimes being a team player doesn't mean you have to shoot everything that moves. Try using [[Active Camo]] ability here to further minimize your visibility from enemies. | |||
There are no underground areas here to sneak through and while much of the fighting takes place at long distance, the [[frigate]] and the refinery will provide the close quarters combat. The [[Jet Pack]] can work wonders here and allow players to access small alcoves and roosts to either snipe from or get the drop on enemy players. | |||
The sheer size of this map means that vehicles will play a large part here. Don't fear respawning way back in your main base since this is where most of the vehicles will appear. Many players will become impatient and continue to spawn in and around where the fighting is taking place. You do not have to succumb to this theory. Spawn back at your base and grab a [[Scorpion]] or [[Wraith]] and lay waste to the impatient. | |||
Be careful entering the ship and refinery. These structures have limited chokepoints and they are not very wide open. The splash damage from grenades or heavy waepons can be increased dus to the tight layout of building interiors. Toss a couple of grenades inside before entering to clear the way. Alternatively, you can make great use of the [[Hologram]] to breach through chokepoints. Just send one through and follow it in. | |||
When moving your team throughout this map, try to split up initially and regroup later to become a more opposing force. Starting off going in as a group can be determental to your numbers. Try using a vehicle convoy to infiltrate more safely. If you can be patient enough to get all of your teammates into several vehicles at once and follow each other to your destination, you can seriously put the enemy on their heels. | |||
You may find yourself getting pinned down from you start point from time to time. If this happens, think again about using [[Active Camo]], but also the [[Sprint]] [[loadout]]. Being able to sprint in short bursts from cover to cover can get you out of enemy sight forcing them to focus in on another. The [[Armor Lock]] can also provide some protection here on your way to engagement areas such as the [[frigate]]. If you see an enemy vehicle coming at you, don't move, just go into [[Armor Lock]]. | |||
While inside any structures, try to use the [[Drop Shield]] in locations that need to be defended. This can help keep your team healthy and waste enemy ammunition. The [[Drop Shield]] can be passed throuh but not shot through so be wary of enemy melee attacks when utilizing this ability. The [[Drop Shield]] is also vulnerable to plasma and [[EMP]] attacks, so don't trust it completely. | |||
With so many open areas, nooks and crannies, keep your head on a swivel and the advantage is to your side. Use your vehicles, use stealth and use speed to achieve victory in any game mode on this map. | |||
* | ==Weapons== | ||
*[[Needle Rifle]] | |||
*[[Plasma Pistol]] | |||
*[[Frag Grenade]] | |||
*[[DMR]] | |||
*[[Plasma Launcher]] | |||
*[[Concussion Rifle]] | |||
*[[Grenade Launcher]] | |||
*[[Plasma Repeater]] | |||
*[[Rocket Launcher]] | |||
*[[Focus Rifle]] | |||
*[[Fuel Rod Gun]] | |||
*[[Needler]] | |||
*[[Machine Gun Turret]] | |||
*[[Plasma Cannon]] | |||
*[[Sniper Rifle]] | |||
*[[Shotgun]] | |||
*[[Spartan Laser]] | |||
== | ==Vehicles== | ||
*[[Mongoose]] | |||
*[[Warthog]] | |||
*[[Banshee]] | |||
*[[Wraith]] | |||
*[[Ghost]] | |||
*[[Scorpion]] | |||
==Locations== | |||
The following are locations on the map that are so named on the player's [[Heads Up Display|HUD]] during gameplay: | |||
*Bow | |||
*Hold | |||
*The Ship | |||
*Stern Scaffold | |||
*Port Scaffold | |||
*Cliff Scaffold | |||
*Loading Bay | |||
*Junk Yard | |||
*Shop | |||
*Refinery (1st, 2nd and 3rd floor) | |||
*Conveyor Belt | |||
*Abyss | |||
*Cliff Approach | |||
*Middle Approach | |||
*Bridge Approach | |||
*Bulkheads | |||
*Low Road | |||
==Trivia== | ==Trivia== | ||
*Boneyard is said to be inspired by current-day ship graveyards in [[Wikipedia:Bangladesh|Bangladesh]] where old seagoing vessels such as oil tankers are disposed of.<ref>[http://xbox360.ign.com/articles/108/1082381p1.html '''IGN''': ''Halo: Reach -- The Beta Maps'']</ref> | |||
*The Banshee can fly over the death barrier around the frigate or fly through the opening on top of the frigate. This can be handy when surprising a Spartan camping at the core's evac point. The former is not possible in the final game due to an invisible barrier. | |||
*It is possible to position yourself on top of the ship using a Jetpack. This is useful for sniping or scouting the opposing team. | *It is possible to position yourself on top of the ship using a Jetpack. This is useful for sniping or scouting the opposing team. | ||
*It is possible to melee the "wings" off of a Ghost and drive it into the core room. | *It is possible to melee the "wings" off of a Ghost and drive it into the core room. | ||
*In invasion, firing a rocket launcher at the Phantoms could make them drop a usable plasma cannon. Up to two plasma cannons can be obtained this way. | *In invasion, firing a rocket launcher at the Phantoms could make them drop a usable plasma cannon. Up to two plasma cannons can be obtained this way. | ||
*The position of the ''Halcyon''-class cruisers in the distance strikingly resembles the position the ''[[UNSC Pillar of Autumn|Autumn]]'' was during [[The Maw]]. | *The layout of ''Boneyard'' vaguely resembles [[Sidewinder]] and [[Avalanche]]'s setup, all of them being very large and U- shaped. | ||
*In the [[Halo: Reach Beta]] it was possible to jump off of the cliff onto the neighboring mountains and survive. This is not possible in the final game. | |||
*In the Halo: Reach Beta, the ''[[UNSC Commonwealth|Commonwealth]]'' had it's name painted on its hull. In the final game, the name is absent. | |||
*The position of the ''Halcyon''-class cruisers in the distance strikingly resembles the position the ''[[UNSC Pillar of Autumn|Autumn]]'' was in during [[The Maw]]. | |||
==Gallery== | ==Gallery== | ||
<gallery widths="150"> | |||
File:Reach mpbeta boneyard_02.jpg | |||
File:Boneyard.jpg|Concept art of Boneyard. | |||
File: | File:Reach mpbeta boneyard 001.jpg|A view of the general area of the map. | ||
File: | |||
File:Reach mpbeta boneyard 001.jpg| | |||
File:Boneyard Overview.png|An overhead view of Boneyard. | File:Boneyard Overview.png|An overhead view of Boneyard. | ||
File: | File: Boneyard Panorama.jpg|Panorama of Boneyard. | ||
File:Artwork Ossuaire (1).jpg|Concept art of Boneyard. | |||
File: | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Levels | {{Levels}} | ||
[[Category:Multiplayer Levels]] |