Editing Boneyard

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|image=[[File:HaloReach - Boneyard.jpg|300px]]
|image=[[File:HaloReach - Boneyard.jpg|300px]]
|game=''[[Halo: Reach]]''
|game=''[[Halo: Reach]]''
|devname=<code>70_boneyard</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\multi\70_boneyard\70_boneyard.scenario}}
|devname=<code>70_boneyard</code>
|location=[[Asźod ship breaking yards]], [[Asźod]], [[Ung]], [[Reach]]
|location=[[Asźod ship breaking yards]], [[Asźod]], [[Ung]], [[Reach]]
|terrain=Human structures, disassembled starship, debris
|terrain=Human structures, disassembled starship, debris
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|playernumber=12-16
|playernumber=12-16
}}
}}
{{Article quote|The once formidable Commonwealth awaits its final destination at one of the UNSC's ship breaking facilities.}}
{{Article Quote|The once formidable Commonwealth awaits its final destination at one of the UNSC's ship breaking facilities.<ref name="bnet">[http://halo.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28531 '''Bungie.net''': ''Boneyard Preview'']</ref>}}


'''Boneyard''' is a [[multiplayer]] map in ''[[Halo: Reach]]''. It is a vehicle-based map and is one of the largest maps in any ''Halo'' game.<ref name="GT">[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0 '''Gametrailers''': ''Gametrailers TV with Geoff Keighley'', 06:39]</ref>
'''Boneyard''' is a [[multiplayer]] map in ''[[Halo: Reach]]''. It is a vehicular-based map and is one of the largest maps in any ''Halo'' game.<ref name="GT">[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0 '''Gametrailers''': ''Gametrailers TV with Geoff Keighley'', 06:39]</ref>


==Universe and lore==
==Universe and lore==
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==Overview==
==Overview==
===Layout===
===Layout===
Boneyard is a canyon bisected by the wreckage of a frigate.{{Expand-section}}
<gallery>
<gallery>
File:HMCC_HR_Boneyard_Map.png|Boneyard Map.
File:HMCC_HR_Boneyard_Map.png|Boneyard Map.
File:Boneyard Overview.png|An overhead view of Boneyard.
</gallery>
</gallery>
====Callouts====
====Callouts====
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*With so many open areas, nooks and crannies, keep your head on a swivel and the advantage is to your side. Use your vehicles, use stealth and use speed to achieve victory in any game mode on this map.
*With so many open areas, nooks and crannies, keep your head on a swivel and the advantage is to your side. Use your vehicles, use stealth and use speed to achieve victory in any game mode on this map.
==Forge==
===Weapons===
*[[Needle Rifle]]
*[[Plasma Pistol]]
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenade]]
*[[DMR]]
*{{Pattern|Kopasa'mada|plasma launcher}}
*[[Concussion Rifle]]
*[[Grenade launcher]]
*[[Type-51 Directed Energy Rifle/Improved|Plasma Repeater]]
*[[Rocket Launcher]]
*[[Focus Rifle]]
*[[Fuel Rod Gun]]
*[[Needler]]
*[[Machine Gun Turret]]
*[[Pek-pattern plasma cannon|Plasma Cannon]]
*[[Sniper rifle]]
*[[Shotgun]]
*[[Spartan Laser]]
===Vehicles===
*[[Mongoose]]
*[[M12 Force Application Vehicle|Warthog]]
*[[Banshee]]
*[[Wraith]]
*[[Ghost]]
*[[Scorpion]]


==Production notes==
==Production notes==
Boneyard is said to be inspired by current-day ship graveyards in [[Wikipedia:Bangladesh|Bangladesh]] where old seagoing vessels such as oil tankers are disposed of.{{Ref/Site|URL=http://www.ign.com/articles/2010/04/08/halo-reach-the-beta-maps|Site=IGN|Page=Halo: Reach -- The Beta Maps|D=30|M=10|Y=2010}}
[[File:Reach mpbeta boneyard 001.jpg|thumb|right|250px|A view of the general area of the map in the Beta.]]
 
Boneyard is said to be inspired by current-day ship graveyards in [[Wikipedia:Bangladesh|Bangladesh]] where old seagoing vessels such as oil tankers are disposed of.<ref>[http://xbox360.ign.com/articles/108/1082381p1.html '''IGN''': ''Halo: Reach -- The Beta Maps'']</ref>
Boneyard was featured in [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Beta]]. There it was possible to jump off of the cliff onto the neighboring mountains and survive. This is not possible in the final game. In the beta, The Banshee was able to fly over the death barrier around the frigate, or fly through the opening on top of the frigate; the former is no longer possible in the final game due to an invisible barrier.


Boneyard was featured in [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Beta]]. There it was possible to jump off of the cliff onto the neighboring mountains and survive. This is not possible in the final game. As well in the Beta, the ''Commonwealth'' had it's name painted on its hull. In the final game, the name is absent.
{{Clear}}
==Trivia==
==Trivia==
*In the beta, The Banshee was able to fly over the death barrier around the frigate, or fly through the opening on top of the frigate. This was useful when surprising a Spartan camping at the core's evac point. The former is not possible in the final game due to an invisible barrier.
*It is possible to position yourself on top of the ship using a Jetpack. This is useful for sniping or scouting the opposing team.
*It is possible to position yourself on top of the ship using a Jetpack. This is useful for sniping or scouting the opposing team.
*It is possible to melee the "wings" off of a Ghost and drive it into the core room.
*It is possible to melee the "wings" off of a Ghost and drive it into the core room.
*In invasion, firing a rocket launcher at the Phantoms could make them drop a usable plasma cannon. Up to two plasma cannons can be obtained this way.  
*In invasion, firing a rocket launcher at the Phantoms could make them drop a usable plasma cannon. Up to two plasma cannons can be obtained this way.  
*The layout of ''Boneyard'' vaguely resembles [[Sidewinder]] and [[Avalanche]]'s setup, all of them being very large and U- shaped.
*The position of the ''Halcyon''-class cruisers in the distance strikingly resembles the position the ''[[UNSC Pillar of Autumn|Autumn]]'' was during [[The Maw]].
*The position of the ''Halcyon''-class cruisers in the distance strikingly resembles the position the ''[[UNSC Pillar of Autumn|Autumn]]'' was during [[The Maw]].


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
===Concept art===
===Development images===
<gallery>
<gallery>
File:HR_Boneyard_Exterior_Concept.jpg|Exterior concept art of the map.
File:HR_Boneyard_Exterior_Concept.jpg|Exterior concept art of the map.
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File:HR BoneyardConstructionConcept.jpg|Concept art of the outside environment.
File:HR BoneyardConstructionConcept.jpg|Concept art of the outside environment.
File:HR BoneyardConcept.jpg|Concept art of the dismantled UNSC ''Commonwealth''.
File:HR BoneyardConcept.jpg|Concept art of the dismantled UNSC ''Commonwealth''.
File:HR_Boneyard_Early.jpg|Boneyard early in the development.
</gallery>
</gallery>
===Development images===
===Screenshots===
<gallery>
<gallery>
File:HR_Boneyard_Early.jpg|Boneyard early in its development.
File:Reach mpbeta boneyard 001.jpg|Two Phantoms holding their position near the frigate.
File:Reach mpbeta boneyard_02.jpg|The dismantled UNSC ''Commonwealth''.
File:Reach mpbeta boneyard_02.jpg|The dismantled UNSC ''Commonwealth''.
File:Boneyard Overview.png|An overhead view of Boneyard.
File: Boneyard Panorama.jpg|Panorama of Boneyard.
File:HR Beta Boneyard Assassination.jpg|A Spartan assassinates a Sangheili while defending the core.
File:HR Beta Boneyard Battle.jpg|A Spartan breaks a Sangheili's energy shields.
File:Halo- Reach Multiplayer Invasion.jpg|A battle at one of the generators in Hold.
File:HR Beta Boneyard Wraith.jpg|A Wraith fires its mortar.
File:HR Beta Boneyard Warthog.jpg|A Warthog in Junkyard.
File:HR Beta Boneyard Battle 2.jpg|Two Spartans defending one of the generators in Hold.
</gallery>
 
===Screenshots===
<gallery>
File:HR Boneyard Approach.png|Cliff Approach.
File:HR Boneyard Junkyard.png|Junk Yard.
File:HR Boneyard Refinery.png|Refinery.
File:HR Boneyard ConveyorBelt.png|Conveyor Belt.
File:HR Boneyard RefineryInterior.png|Refinery interior.
File: Boneyard Panorama.jpg|Panorama of wreckages in the distance.
</gallery>
</gallery>


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