Editing Body separation glitch
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{{ | {{era|H2|H3|}} | ||
The ''' | {{ratings}} | ||
The '''Body Separation Glitch''' is a model and animation error present in ''[[Halo 2]]''. The [[glitch]] allows players to separate a playable character's upper and lower body. It may be performed when playing as either the [[Thel 'Vadam|Arbiter]] or the [[Master Chief]]. | |||
== | ==Explanations== | ||
===Look Sensitivity Method=== | === Look Sensitivity Method === | ||
The most basic way to perform this glitch is to simply look down at your character's feet, and spin around. If the Look Sensitivity setting has been set high enough, the character's torso will spin faster than their lower body, effectively allowing the character's body to twist in unnatural ways. | The most basic way to perform this glitch is to simply look down at your character's feet, and spin around. If the Look Sensitivity setting has been set high enough, the character's torso will spin faster than their lower body, effectively allowing the character's body to twist in unnatural ways. | ||
===Object Bump Method=== | === Object Bump Method === | ||
On the level [[Gravemind ( | On the level [[Gravemind (Level)|Gravemind]], when you are in the [[Mausoleum of the Arbiter]], walk up to the [[Arbiter (Rank)|Arbiter]]'s armor sarcophagus, and try to walk inside through the front, where Thel 'Vadamee got his armor out from in the [[The Arbiter (level)|Arbiter]] [[cutscene]]. Look down while you are doing this, and the Chief's legs will be completely separated from his torso. This method can also be used as the Arbiter in the level [[Uprising]]. Before encountering the final pack of brutes guarding the first entrance into the Forerunner hallways, the player may notice a ledge in a slightly out of the way location. Jumping onto this ledge, putting the Arbiter's back to it, and looking down allows the player to see the Arbiter's first person legs model effectively 'pinched' at the waist. | ||
=== Scarab Method === | |||
The glitch can be performed on [[Metropolis (Level)|Metropolis]] using a different method; the method also works on the Scarab seen in [[The Great Journey (Level)|The Great Journey]]. When you encounter the Scarab, jump onto it, and then wait until it stops moving. After the Scarab stops, go onto one of its rear legs. Walk into the body of the Scarab and move back a little. Look down to see your legs moving without you. | |||
=== | === Scorpion Method === | ||
Find a [[Scorpion]], and drive it onto a sharp incline, such as the rails opposite the bases in [[Waterworks]], or between an edge and the ground. You must tilt the tank so that its cannon is facing upward. Then, jump onto the body of the Scorpion. Walk under the cannon, crouching, until you can [[Wikipedia:Hidden surface determination#Backface culling|see a cross-section of the cannon]]. If done right, your legs will walk out from under you and keep moving so as to walk forward, but they will be stopped by the joint between the body and the cannon of the Scorpion. | |||
=== | === ''Halo 3'' Cold Storage Method === | ||
On the ''[[Halo 3]]'' [[multiplayer]] map [[Cold Storage (Level)|Cold Storage]], find the yellow tube with the [[Flood]] [[Tank Form]] inside of it. Use the [[Forge Turret Glitch]] to enter the tube. Look down; sometimes you will be able to see the bottom half of yourself.{{fact}} <!-- you sure this ain't the bottom half of the Tank Form or somethin'? A screenshot would be nice. DavidJCobb 08/09/2009 --> | |||
== Explanation == | |||
==Explanation== | |||
When [[Bungie]] modeled the characters in the game, they modeled and animated the upper and lower halves of each character separately, to make it easier to animate a character turning without moving their legs -- that is, to allow a player to turn their character's head without the character having to reorient their legs. The upper and lower halves of the bodies are synchronized such that if a character turns enough, their legs will reorient (as they would for a person in real life). The glitch, then, is the desynchronization of each half of a playable character's body. | When [[Bungie]] modeled the characters in the game, they modeled and animated the upper and lower halves of each character separately, to make it easier to animate a character turning without moving their legs -- that is, to allow a player to turn their character's head without the character having to reorient their legs. The upper and lower halves of the bodies are synchronized such that if a character turns enough, their legs will reorient (as they would for a person in real life). The glitch, then, is the desynchronization of each half of a playable character's body. | ||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Halo 2 Glitches]] | |||
[[Category:Halo 2 |