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| {{Status|Gameplay}} | | {{era|H2}} |
| The '''body separation glitch''' is a model and animation error present in ''[[Halo 2]]'' and ''[[Halo 3]]''. The [[glitches|glitch]] allows players to separate a playable character's upper and lower body. It may be performed when playing as either the [[Thel 'Vadam|Arbiter]] or the [[John-117|Master Chief]].
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| ==Walkthrough==
| | In [[Halo 2]], there is a glitch that allows you to '''separate the character's upper and lower body''', and it is performable whenever desired. Basically, look down, at your feet, and spin around. If your look sensitivity is high enough, you will notice your torso spins faster than your lower body, and you can in fact turn your torso 360 degrees more than your legs. This will not affect your health or anything and can be done playing as either [[The Arbiter]] or [[John-117]]. |
| ===Look Sensitivity Method===
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| The most basic way to perform this glitch is to simply look down at your character's feet, and spin around. If the Look Sensitivity setting has been set high enough, the character's torso will spin faster than their lower body, effectively allowing the character's body to twist in unnatural ways.
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| ===Object Bump Method=== | | ==Methods== |
| On the level [[Gravemind (level)|Gravemind]], when you are in the [[Mausoleum of the Arbiter]], walk up to the [[Arbiter]]'s armor sarcophagus, and try to walk inside through the front, where Thel 'Vadamee got his armor out from in the [[The Arbiter|Arbiter]] [[cutscene]]. Look down while you are doing this, and the Chief's legs will be completely separated from his torso.
| | ===Object bump method=== |
| | Also, on the level [[Gravemind (Level)|Gravemind]], when you are in the [[Mausoleum of the Arbiter]], walk up to the [[Arbiter (Rank)|Arbiter]]'s armor sarcophagus, and try to walk inside through the front, where the Arbiter got his armor out from in the [[Sacred Icon (Level)|Sacred Icon]] cutscene. Look down while you are doing this, and [[Master Chief|John]]'s legs will be completely separated from his torso. |
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| This method can also be used as the Arbiter in [[Uprising]]. Before encountering the final pack of [[Jiralhanae|Brutes]] guarding the first entrance into the Forerunner hallways, the player may notice a ledge in a slightly out-of-the-way location. By jumping onto this ledge, facing away from it, and looking down, the player can see the Arbiter's complete legs model, which appears pinched at its top, where the Arbiter's waist would be.
| | ===Scarab Method=== |
| | On Metropolis, play until you reach the part where you jump onto the scarab from the bridge. Jump onto it and then wait until it stops. |
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| | After it stops, go onto the right or left back leg of the Scarab. Walk into the body of the Scarab and move back a little. |
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| | Look down to see your legs moving without you. |
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| ===Scarab Method===
| | This is basically the same with The Great Journey except you must fly onto the Scarab in a Banshee. Fly with the Banshee onto it. |
| The glitch can be performed on [[Metropolis]] using a different method; the method also works on the Scarab seen in [[The Great Journey]]. When you encounter the Scarab, jump onto it, and then wait until it stops moving. After the Scarab stops, go onto one of its rear legs. Walk into the body of the Scarab and move back a little. Look down to see your legs moving without you.
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| ===Scorpion Method=== | | ===Scorpion Method=== |
| Find a [[M808B Main Battle Tank|Scorpion]], and drive it onto a sharp incline, such as the rails opposite the bases in [[Waterworks]], or between an edge and the ground. You must tilt the tank so that its cannon is facing upward. Then, jump onto the body of the Scorpion. Walk under the cannon, crouching, until you can [[Wikipedia:Hidden surface determination#Backface culling|see a cross-section of the cannon]]. If done right, your legs will walk out from under you and keep moving to walk forward, but they will be stopped by the joint between the body and the cannon of the Scorpion. Another way to see this glitch on the Scorpion is to find one that is flat on the ground, and jump onto the cockpit. Look down and move so that you are looking through the cannon. Your legs should be sitting in front of you.
| | First, you must get the Scorpion onto a sharp incline, such as the rails opposite the bases in Waterworks, or between an edge and the ground. You must tilt it so that the cannon is facing upward. |
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| | Second, get onto the body of the Scorpion. Walk under the cannon, crouching, until you see a cross-section of the cannon. If done right, your legs will walk out from under you and keep moving so as to walk forward, but they are stopped by the joint between the body and the cannon of the Scorpion. |
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| | ===Halo 3 Cold Storage Method=== |
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| ===''Halo 3'' Cold Storage Method===
| | On the Halo 3 multiplayer map [[Cold Storage (Level)|Cold Storage]], find the yellow tube with the flood tank form inside of it. In forge mode, place a machine gun turret directly in front of the tube so the back of the turret is inside of the tube. Get onto the turret and look up. Then turn into the monitor. This should get you inside of the tube. Now turn back into a Spartan/Elite. Now look down and sometimes you will be able to see the bottom half of yourself. |
| On the ''[[Halo 3]]'' [[multiplayer]] map [[Cold Storage]], find the yellow tube with the [[The Flood|Flood]] [[Flood tank form|Tank Form]] inside it. Use the [[Forge turret glitch]] to enter the tube. Look down; sometimes you will be able to see the bottom half of yourself.{{citation needed}} <!-- you sure this ain't the bottom half of the Tank Form or somethin'? A screenshot would be nice. DavidJCobb 08/09/2009 --> | |
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| ==Explanation== | | == Why it happens == |
| When [[Bungie]] modeled the characters in the game, they modeled and animated the upper and lower halves of each character separately, to make it easier to animate a character turning without moving their legs -- that is, to allow a player to turn their character's head without the character having to reorient their legs. The upper and lower halves of the bodies are synchronized such that if a character turns enough, their legs will reorient (as they would for a person in real life). The glitch, then, is the desynchronization of each half of a playable character's body.
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| The bump glitches result from the fact that the player model's torso is hidden, but their legs are still visible. Were the torso still visible, the player would see it instead of just the character's waist.
| | When [[Bungie]] modeled the characters in the game, they modeled the two halves separately to make it easier to animate turning without moving your legs. This results in some unintentional separation because of the shape of some of the game's geometry. |
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| {{Glitches}}
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| [[Category:Glitches]] | | [[Category:Glitches]] |
| [[Category:Halo 3 glitches]]
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| [[Category:Halo 2 glitches]]
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