Editing Boarding (gameplay mechanic)

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{{Status|Gameplay}}
{{Disambig header|the gameplay mechanic|the naval tactic|Boarding}}
{{Disambig header|the gameplay mechanic|the naval tactic|naval boarding}}
[[File:20679287-Full2.jpg|thumb|right|300px|An example of boarding with two Spartans]]
[[File:H3 Sandtrap Hijack.jpg|thumb|300px|An example of boarding with two [[Spartans]]]]
{{Quote|That [[Halo 2 E3 Demo|first time]] [[John-117|he]] jumps on, the crowd just, you know, goes into this really loud cheering.|[[Zach Russel]]}}
{{Quote|That [[Halo 2 E3 Demo|first time]] [[John-117|he]] jumps on, the crowd just, you know, goes into this really loud cheering.|[[Zach Russel]]}}
'''Boarding''' is a gameplay technique first featured in ''[[Halo 2]]'' as a unique and interesting method of neutralizing an enemy vehicle by forcing the pilot to exit the vehicle and taking it over. It has become a staple gameplay feature in the ''Halo'' franchise, appearing in every subsequent game.
'''Boarding''' is a gameplay technique first featured in ''[[Halo 2]]'' as a unique and interesting method of neutralizing an enemy vehicle by forcing the pilot to exit the vehicle and taking it over. It has become a staple gameplay feature in the ''Halo'' franchise, appearing in every subsequent game.
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==Boarding certain vehicles==
==Boarding certain vehicles==
===Ghost/Banshee/Brute Chopper/Hornet/Falcon===
===Ghost/Banshee/Brute Chopper/Hornet/Falcon===
[[File:H2 Concept Brute kick.jpg|thumb|300px|Concept art of [[John-117]] boarding a Ghost for ''[[Halo 2]]''.]]
[[File:1209038524 Brute kick.jpg|thumb|right|300px|Concept art of [[John-117]] boarding a Ghost for ''[[Halo 2]]''.]]
Boarding is most often done on [[Type-26 Ground Support Aircraft|Banshees]], [[Type-32 Rapid Assault Vehicle|Ghosts]], [[Barukaza Workshop Chopper|Brute Choppers]], [[AV-14 Hornet|Hornets]], and [[Falcon]]s. The act begins with an animation in which the attacker jumps on top of the victim's vehicle and forces the victim out. The attacker then enters the vehicle and takes control over it. Ghosts and Choppers are the easiest to board because they only have forward-firing guns, leaving them vulnerable from all other directions.
Boarding is most often done on [[Type-26 Ground Support Aircraft|Banshees]], [[Type-32 Rapid Assault Vehicle|Ghosts]], [[Type-25 Rapid Assault Vehicle|Brute Choppers]], [[AV-14 Hornet|Hornets]], and [[Falcon|Falcons]]. The act begins with an animation in which the attacker jumps on top of the victim's vehicle and forces the victim out. The attacker then enters the vehicle and takes control over it. Ghosts and Choppers are the easiest to board because they only have forward firing guns, leaving them vulnerable from all other directions.
 
For Ghosts, player have two methods boarding the enemy vehicles. One is from the front which has a high risk of being splattered while one is from the back. For boarding from the front, it is impossible to kill the driver since the player will just simply kicks the driver away by making sliding kick without giving the driver too much damage and takes over it while boarding from the back will instantly kill the driver if the player chooses to melee it and takes over the vehicle.


===Warthog/Spectre/Prowler/Revenant===
===Warthog/Spectre/Prowler/Revenant===
Boarding a [[M12 Force Application Vehicle|Warthog]], [[Wuzum-pattern Spectre|Spectre]], [[Qavardu Workshop Prowler|Prowler]], or {{Pattern|Rizvum|Revenant}} is different in that an attacker will still eject their victim, but without taking their seat. This can be dangerous as the player that was boarded can start shooting the attacker while the attacker is still returning to a first-person view.
Boarding a [[M12 Force Application Vehicle|Warthog]], [[Type-46 Infantry Support Vehicle|Spectre]], [[Type-52 Infantry Support Vehicle|Prowler]], or [[Type-48 Light Assault Gun Carriage|Revenant]] is different in that an attacker will still eject their victim, but without taking his or her seat. This can be dangerous as the player that was boarded can start shooting the attacker while the attacker is still returning to first-person view.


These vehicles, within the exception of the Revenant also have turrets, making it difficult to get close enough to board them, and leaving an attacker vulnerable to fire from the turrets while boarding. These vehicles can still be neutralized by boarding them, however; ejecting the driver leaves the gunner a sitting duck, and ejecting the gunner makes the vehicle less dangerous.
These vehicles, within the exception of the Revenant also have turrets, making it difficult to get close enough to board them, and leaving an attacker vulnerable to fire from the turrets while boarding. These vehicles can still be neutralized by boarding them, however; ejecting the driver leaves the gunner a sitting duck, and ejecting the gunner makes the vehicle less dangerous.
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===Scorpion/Wraith===
===Scorpion/Wraith===
Boarding works quite differently on [[M808 Main Battle Tank|Scorpions]] and [[Zurdo-pattern Wraith|Wraiths]]. The attacker does not eject the victim or take their seat. Instead, the boarder jumps onto the target vehicle. From that position, they may melee the vehicle—exposing and eventually killing the driver—or they may plant a grenade, killing all occupants, destroying the vehicle, and endangering themselves.
Boarding works quite differently on [[M808 Main Battle Tank|Scorpions]] and [[Type-26 Assault Gun Carriage|Wraiths]]. The attacker does not eject the victim or take their seat. Instead, the boarder jumps onto the target vehicle. From that position, they may melee the vehicle—exposing and eventually killing the driver—or they may plant a grenade, killing all occupants, destroying the vehicle, and endangering themselves.


A Scorpion or Wraith's gunner can fire upon any players that attempt to board the vehicle; for this reason, attackers should make sure to kill the gunner before boarding the tank.
A Scorpion or Wraith's gunner can fire upon any players that attempt to board the vehicle; for this reason, attackers should make sure to kill the gunner before boarding the tank.
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====Wraith boarding in ''Halo 3: ODST''====
====Wraith boarding in ''Halo 3: ODST''====
In ''Halo 3: ODST'', Wraiths can be boarded like in ''Halo 3'' and the player can still melee or use grenades against the driver. However, the Wraith is rigged to explode when the driver dies or exits the vehicle. There is a [[Drive an AA Wraith|method]] to overcome this and capture a wraith, however.
In ''Halo 3: ODST'', Wraiths can be boarded like in ''Halo 3'' and the player can still melee or use grenades against the drive. However, the Wraith is rigged to explode when the driver dies or exits the vehicle. There is a [[Drive an AA Wraith|method]] to overcome this and capture a wraith, however.


===Mongoose===
===Mongoose===
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===Mantis===
===Mantis===
The [[HRUNTING/YGGDRASIL Mark IX Armor Defense System|Mantis]] is one of the more difficult vehicles to board, due to its sheer offensive capabilities, height, and shielding. There is no game prompt for boarding if a Spartan simply stands at ground level with the Mantis. The boarder must jump or be suspended in air in order to reach the cockpit. Dropping down on the Mantis from an elevated height or being level with the cockpit also works and is preferably safer. However, due to its size it is also prone and vulnerable to EMP shots from Plasma Pistols. This brings it to a crouched deactivated state and thus makes boarding much easier.
The [[HRUNTING/YGGDRASIL Mark IX Armor Defense System|Mantis]] is one of the more difficult vehicles to board, due to its sheer offensive capabilities, height, and shielding. There is no game prompt for boarding if a Spartan simply stands at ground level with the Mantis. The boarder must jump or be suspended in air in order to reach the cockpit. Dropping down on the Mantis from an elevated height or being level with the cockpit also works and is preferably safer. However, due to its size it is also prone and vulnerable to EMP shots from Plasma Pistols. This brings it to a crouched deactivated state and thus makes boarding much easier.
===Hunter===
During the development of ''Halo: Reach'', Bungie expanded the boarding mechanic by attaching it to character models, such as [[Mgalekgolo|Hunters]] and [[Gúta]]; players could either plant a grenade into the back of the creature or melee it to death. This mechanic was eventually cut before release. However, the similar [[assassination]] mechanic, which targets smaller opponents, did make it into the game.<ref name="pax2010">[https://www.youtube.com/watch?v=pZs8ryXP4kE&t=7m0s '''Youtube''': ''PAX 2010: Bungie Halo: Reach Panel'']</ref> Master Chief pulls a similar stunt in ''[[Halo 4: Forward Unto Dawn]]'', where he leaps onto a Hunter and plants a grenade in it.
Hunter boarding was later re-introduced into was added to ''Halo: Reach'' and ''Halo 2''  in ''[[Halo: The Master Chief Collection]]'' in September 2022 and July 2023, respectively. The feature is activated via the [[Halo: The Master Chief Collection skulls|Bandanna skull]].
In ''Reach'', players must first knock the back armor off of the Hunter before they will be able to board it. Once they have boarded the Hunter the player is invincible and will not take any damage, even if shot, until they jump off the Hunter or the Hunter is killed.
In ''Halo 2'', Hunters do not have any back armor to remove, therefore players can board immediately. However, players are not invincible when they are on a Hunter's back, and can be damaged by enemy or friendly fire.


==Boarding tactics==
==Boarding tactics==
A simple tactic to boarding an enemy is to have it crash into an immovable object or a wall. The vehicle will then have limited movement, allowing it to be boarded. However, this is more difficult against a Ghost, a Spectre, or a Revenant since it can move in all directions.
A simple tactic to boarding an enemy is to have it crash into an immovable object or a wall. The vehicle will then have limited movement, allowing it to be boarded. However, this is more difficult against a Ghost, a Spectre, or a Revenant since it can move in all directions.


In ''Halo 3'' and newer ''Halo'' titles, boarding tactics have been made easier with the introduction of [[EMP]] effect on vehicles. An [[electromagnetic pulse]] created from a charged [[Plasma Pistol]] shot, round detonated manually from a [[M319 Individual Grenade Launcher|Grenade Launcher]], or a [[Power Drain]] will quickly disable the vehicle's engines, leaving it completely vulnerable to boarding.
In ''Halo 3'' and newer ''Halo'' titles, boarding tactics have been made easier with the introduction of [[EMP|EMP]] effect on vehicles. An [[electromagnetic pulse]] created from a charged [[Plasma Pistol]] shot, round detonated manually from a [[M319 Individual Grenade Launcher|Grenade Launcher]], or a [[Power Drain]] will quickly disable the vehicle's engines, leaving it completely vulnerable to boarding.


==Counter-boarding tactics==
==Counter-boarding tactics==
A player can indisputably avoid being boarded simply by constantly moving at full speed, sometimes even scoring some splatters along the way. However, if a player voluntarily exits the vehicle before they are ejected, they may be able to re-board the captured vehicle. Additionally, if the player is boarded while inside a Banshee, a maneuver called "[[The Great Banshee Switch]]" can be used to recover the vehicle.
A player can indisputably avoid being boarded simply by constantly moving at full speed, sometimes even scoring some splatters along the way. However, if a player voluntarily exits the vehicle before they are ejected, they may be able to re-board the captured vehicle. Additionally, if the player is boarded while inside a Banshee, a maneuver called "[[The Great Banshee Switch]]" can be used to recover the vehicle.


In some scenarios, the best method to deny the hijacker the opportunity to commandeer the vehicle. One method involves quickly throwing a {{Pattern|Anskum|plasma grenade}} or a [[spike grenade]] at the vehicle after the player is ejected from the vehicle, destroying the vehicle and killing both players. Alternatively, the player being boarded can drive off the multiplayer map (such as [[Standoff]] or [[Avalanche]]) before the hijacker ejects the player from the vehicle seat.
In some scenarios, the best method to deny the hijacker the opportunity to commandeer the vehicle. One method involves quickly throwing a [[plasma grenade]] or a [[spike grenade]] at the vehicle after the player is ejected from the vehicle, destroying the vehicle and killing both players. Alternatively, the player being boarded can drive off the multiplayer map (such as [[Standoff]] or [[Avalanche]]) before the hijacker ejects the player from the vehicle seat.


==Trivia==
==Trivia==
*In the ''[[Halo 2]]'' campaign level ''[[Regret (Halo 2 level)|Regret]]'', players have to board the [[Prophet of Regret]]'s [[gravity throne]] and melee the Hierarch in order to eliminate him.
*In the ''[[Halo 2]]'' campaign level ''[[Regret (level)|Regret]]'', players have to board the [[Prophet of Regret]]'s [[gravity throne]] and melee the Hierarch in order to eliminate him.
*[[SPARTAN-II Program|SPARTAN-IIs]] can hijack vehicles in ''[[Halo Wars]]''. They can do this to an enemy vehicle to commandeer it, or make one of your own units more powerful.
*[[SPARTAN-II Program|SPARTAN-IIs]] can hijack vehicles in ''[[Halo Wars]]''. They can do this to an enemy vehicle to commandeer it, or make one of your own units more powerful. Strangely, if they hijack an enemy Warthog that has a passenger or turret, they will only hijack the driver yet the turret and passenger will also become theirs.
** Strangely, if they hijack an enemy Warthog that has a passenger or turret, they will only hijack the driver yet the turret and passenger will also become theirs.
*** This also applies in ''[[Halo Wars 2]]'', where a Spartan can hijack a [[Banished]] vehicle such as the [[Eklon'Dal Workshop Marauder]] and the [[Jiralhanae]] manning the turret will remain there despite being owned by a UNSC leader.
*In ''Halo 3'', if you are playing a FFA matchmaking playlist, and can re-board a vehicle you have been kicked out of within ten seconds, you will earn the "[[Maybe Next Time Buddy]]" [[achievement]].
*In ''Halo 3'', if you are playing a FFA matchmaking playlist, and can re-board a vehicle you have been kicked out of within ten seconds, you will earn the "[[Maybe Next Time Buddy]]" [[achievement]].
*In multiplayer, a successful boarding of a ground vehicle will award the player the [[Carjacking Medal]]. If the player boards an aircraft, the [[Skyjacker Medal]] is awarded instead.
*In multiplayer, a successful boarding of a ground vehicle will award the player the [[Carjacking Medal]]. If the player boards an aircraft, the [[Skyjacker Medal]] is awarded instead.
*Elites in ''Halo: Reach'' may board vehicles, including campaign essential ones such as the Falcon ridden in [[Tip of the Spear]]. However, they will be very bad at flying it, and the hijacking will result in the level being disrupted and the player unable to continue, at which point they must reset at a checkpoint.
*Elites in ''Halo: Reach'' may board vehicles, including campaign essential ones such as the Falcon ridden in [[Tip of the Spear]]. However, they will be very bad at flying it, and the hijacking will result in the level being disrupted and the player unable to continue, at which point they must reset at a checkpoint.
*During the development of ''Halo: Reach'', Bungie expanded the boarding mechanic by attaching it to character models, such as [[Mgalekgolo|Hunters]] and [[Gúta]]; players could either plant a grenade into the back of the creature or melee it to death. This mechanic was eventually cut before release. However, the similar [[assassination]] mechanic, which targets smaller opponents, did make it into the game.<ref name="pax2010">[https://www.youtube.com/watch?v=pZs8ryXP4kE&t=7m0s '''Youtube''': ''PAX 2010: Bungie Halo: Reach Panel'']</ref> Master Chief pulls a similar stunt in ''[[Halo 4: Forward Unto Dawn]]'', where he leaps onto a Hunter and plants a grenade in it.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:H2 OXM EliteBoarding1.jpg|An Elite boarding a Warthog in ''[[Halo 2]]'', seen from inside the Warthog.
File:H2 e304 eliteboarding.jpg| An Elite prepares to hijack a Spartan.
File:H2 OXM EliteBoarding2.jpg|An Elite boarding a Warthog in ''Halo 2'', seen from behind the Elite.
File:Ghost-1.jpg|A Spartan getting ready to eject a Ghost's pilot.
File:H2 e304 eliteboarding.jpg| An Elite prepares to hijack a Spartan in ''Halo 2''.
File:1207864840 Boarding Ghost.jpg|A Spartan hijacks another Spartan from a Ghost.
File:H3 Beta Boarding Ghost.jpg|A Spartan hijacks another Spartan from a Ghost in the [[Halo 3 Beta|''Halo 3'' Beta]].
File:Halo-3-20070701114901091.jpg|A Spartan ejects a rival Spartan in the ''Halo 3'' Beta.
File:Halo-3-20070701114901091.jpg|A Spartan ejects a rival Spartan in the ''Halo 3'' Beta.
File:Ghost-1.jpg|A Spartan getting ready to eject a Ghost's pilot in ''Halo 3''.
File:Hijacking Spartan.jpg|A [[SPARTAN-II Program|SPARTAN-II]] boarding a Wraith.
File:Hijacking Spartan.jpg|A [[SPARTAN-II Program|SPARTAN-II]] boarding a Wraith in ''[[Halo Wars]]''.
File:MongooseHijack.jpg|An Elite boards a Mongoose in ''Halo: Reach''.
File:MongooseHijack.jpg|An Elite boards a Mongoose in ''[[Halo: Reach]]''.
File:Mongoose hijack.gif|A Red Spartan Hijacking a blue on a mongoose.
File:Mongoose hijack.gif|A red Spartan hijacking a Blue on a Mongoose in ''Halo: Reach''.
HTMCC-H2A Arbiter Boarding.jpg|Arbiter Thel 'Vadamee boarding a Ghost in ''[[Halo 2: Anniversary]]''.
File:HINF ChiefHijacksGhost.png|John-117 boarding a Ghost in ''[[Halo Infinite]]''.
File:HINF BruteHijacksGhost.png|A [[Jiralhanae Warrior]] boarding a Ghost in ''Halo Infinite''.
File:HINF SkimmersHijackGhost.png|Three [[Gasgira|Skimmers]] boarding a Ghost in ''Halo Infinite''.
File:HINF Chief Hijacks Hyperius.png|John-117 boarding [[Hyperius]]' [[Catulus Chopper]] in ''Halo Infinite''..
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
[[Category:Real world terms and phrases]]
[[Category:Real-world terms and phrases]]

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