Editing Blue Team (level)
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'''{''Cutscene''}''' | '''{''Cutscene''}''' | ||
''Fade in on an enormous human starship, the {{UNSCShip|Infinity}}. A [[ | ''Fade in on an enormous human starship, the {{UNSCShip|Infinity}}. A [[D79-TC Pelican|Pelican]] zooms past to dock inside the spacecraft.'' | ||
* '''[[Roland]] (COM)''': "[[Fireteam Osiris]], you are clear to land in docking bay 11." | * '''[[Roland]] (COM)''': "[[Fireteam Osiris]], you are clear to land in docking bay 11." | ||
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* Eight pieces of [[Mission Intel]] can be found on the level. | * Eight pieces of [[Mission Intel]] can be found on the level. | ||
* The Black Eye [[skull]] is hidden in the reactor room, inside a secret room reached by climbing pipes and breaking a shed roof. | * The Black Eye [[skull]] is hidden in the reactor room, inside a secret room reached by climbing pipes and breaking a shed roof. | ||
* The ''[[Blaze of Glory]]'' [[ | * The ''[[Blaze of Glory]]'' [[M45 shotgun|Shotgun]] can be found in the level, on a ledge by a Mission Intel pad, just before the catwalk to Central Control when leaving the assembly bay. | ||
* Activating a hidden alien figurine and then a hidden switch over the vessel Blue Team observes will cause eight Banshees to fly out of it, which will still be there after passing through the data center. The hidden switch is marked by a glowing red light. | * Activating a hidden alien figurine and then a hidden switch over the vessel Blue Team observes will cause eight Banshees to fly out of it, which will still be there after passing through the data center. The hidden switch is marked by a glowing red light. | ||
* A [[:File:H5G - Super secret ONI stuff.png|poster]] stating "AUTHORIZED [sic] FOR USE SO LONG AS IT'S SUPER SECRET [[Office of Naval Intelligence|ONI]] STUFF" can be found at various, hard to access emplacements in the level. | * A [[:File:H5G - Super secret ONI stuff.png|poster]] stating "AUTHORIZED [sic] FOR USE SO LONG AS IT'S SUPER SECRET [[Office of Naval Intelligence|ONI]] STUFF" can be found at various, hard to access emplacements in the level. | ||
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* Though there is no explanation in the level for what caused ''Argent Moon'' to end up in that condition or the experiments being conducted there, ''[[Halo: Retribution]]'' reveals that it was a [[bioweapon]] program set up by [[Intrepid Eye]] in [[2553]]. Blue Team and [[Veta Lopis]]' [[Ferret]]s thought they had foiled it during [[Operation: RETRIBUTION]] but Intrepid Eye was able to avoid discovery and continue [[Project SLEEPING STAR]] on ''Argent Moon'' undetected. The escape of the [[asteroidea merozoite]] bioweapon caused ''Argent Moon''{{'}}s state during the game. The [[Mission Intel]] reveals some of the history during the bioweapon incident on ''Argent Moon'' while ''Halo: Retribution'' reveals the backstory to the incident. | * Though there is no explanation in the level for what caused ''Argent Moon'' to end up in that condition or the experiments being conducted there, ''[[Halo: Retribution]]'' reveals that it was a [[bioweapon]] program set up by [[Intrepid Eye]] in [[2553]]. Blue Team and [[Veta Lopis]]' [[Ferret]]s thought they had foiled it during [[Operation: RETRIBUTION]] but Intrepid Eye was able to avoid discovery and continue [[Project SLEEPING STAR]] on ''Argent Moon'' undetected. The escape of the [[asteroidea merozoite]] bioweapon caused ''Argent Moon''{{'}}s state during the game. The [[Mission Intel]] reveals some of the history during the bioweapon incident on ''Argent Moon'' while ''Halo: Retribution'' reveals the backstory to the incident. | ||
*This is the first of two levels in ''Halo 5: Guardians'' that feature neither the Prometheans nor their weapons. | *This is the first of two levels in ''Halo 5: Guardians'' that feature neither the Prometheans nor their weapons. | ||
== Gallery == | == Gallery == |