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{{Status|Gameplay}}
{{Title|Blue Team/Walkthrough}}
{{Title|Blue Team/Walkthrough}}
{{Walkthrough infobox
{{Walkthrough Infobox
||era = [[File:H5G-KeyArt-Vertical.jpg|40px|link=Halo 5: Guardians]]
|era = [[File:H5G-KeyArt-Vertical.jpg|40px|link=Halo 5: Guardians]]
|prev = [[Osiris (level)/Walkthrough|Osiris]]
|prev = [[Osiris (level)/Walkthrough|Osiris]]
|next = [[Glassed/Walkthrough|Glassed]]
|next = [[Glassed (level)/Walkthrough|Glassed]]
|name = Blue Team
|name = Blue Team
|image = [[File:H5G-BlueTeam GI 2.jpg|300px]]
|image = [[File:H5G-BlueTeam GI 2.jpg|300px]]
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* 1st player: [[John-117]]
* 1st player: [[John-117]]
* 2nd player: [[Kelly-087]]
* 2nd player: [[Kelly-087]]
* 3rd player: [[Frederic-104]]
* 3rd player: [[Fred-104]]
* 4th player: [[Linda-058]]
* 4th player: [[Linda-058]]
|objective = Secure ''Argent Moon'' from Covenant pirates.
|objective = Secure ''Argent Moon'' from Covenant pirates.
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*** [[Sangheili Storm]]
*** [[Sangheili Storm]]
*** [[Sangheili Ranger]]
*** [[Sangheili Ranger]]
*** [[Commander (Covenant)|Commander]]
*** [[Sangheili Commander]]
*** [[Sangheili Warrior]]
*** [[Sangheili Warrior]]
*** [[Sangheili Zealot]]
*** [[Sangheili Zealot]]
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*** [[Unggoy Imperial]]
*** [[Unggoy Imperial]]
|skulls = Black Eye
|skulls = Black Eye
|pagegamelabel=H5G
}}
}}
This is a walkthrough for the second level of ''[[Halo 5: Guardians]]'', [[Blue Team (level)|Blue Team]]. It is written for play at [[Legendary]] and [[Heroic]] difficulty, although it also contains notes for lower difficulties and [[cooperative play]].
This is a walkthrough for the second level of ''[[Halo 5: Guardians]]'', [[Blue Team (level)|Blue Team]]. It is written for play at [[Legendary]] and [[Heroic]] difficulty, although it also contains notes for lower difficulties and [[cooperative play]].
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* On Heroic, the DMR takes five shots to kill an Elite Storm in 1.4 seconds, while the Battle Rifle takes 4 shots in 1.3 seconds. However, the Battle Rifle has 12 shots per magazine while the DMR has 15, and has 48 shots total while the DMR has 60. As for the Carbine, it takes six shots to kill in 1.3 seconds, but has 20 rounds per magazine and can carry 100 shots total. Ammo for the battle rifle is plentiful, DMR ammo is slightly rarer, and carbines are only available in two rooms.
* On Heroic, the DMR takes five shots to kill an Elite Storm in 1.4 seconds, while the Battle Rifle takes 4 shots in 1.3 seconds. However, the Battle Rifle has 12 shots per magazine while the DMR has 15, and has 48 shots total while the DMR has 60. As for the Carbine, it takes six shots to kill in 1.3 seconds, but has 20 rounds per magazine and can carry 100 shots total. Ammo for the battle rifle is plentiful, DMR ammo is slightly rarer, and carbines are only available in two rooms.
* Blue Team is best used to finish off weakened opponents or to lure out strong ones. If one targets an Elite upon dropping its shield, they're usually capable of finishing it off. However, don't leave a single enemy targeting for too long or they might suicidally charge it. If you suspect a strong enemy like a Zealot is still in the room, send your Spartans ahead to see if it goes for them.
* Blue Team is best used to finish off weakened opponents or to lure out strong ones. If one targets an Elite upon dropping its shield, they're usually capable of finishing it off. However, don't leave a single enemy targeting for too long or they might suicidally charge it. If you suspect a strong enemy like a Zealot is still in the room, send your Spartans ahead to see if it goes for them.
* The best weapon to arm Blue Team with is [[MLRS-1 Hydra|Hydra launchers]]. The NPC Spartans are capable of firing them rapidly from long-range without having to reload, they have lots of splash damage, and they're both strong enough to deal with high-ranked enemies while weak enough that Blue Team won't shy from using them on minor infantry. There are five Hydra Launchers total available in the level.
* The best weapon to arm Blue Team with is [[Hydra MLRS|Hydra launchers]]. The NPC Spartans are capable of firing them rapidly from long-range without having to reload, they have lots of splash damage, and they're both strong enough to deal with high-ranked enemies while weak enough that Blue Team won't shy from using them on minor infantry. There are five Hydra Launchers total available in the level.
* Fred is armed with a DMR, Kelly with her shotgun [[Oathsworn]], and Linda with her sniper rifle Nornfang. Their disposable secondaries are M6H pistols. Nornfang and Oathsworn both lack their built-in boosts and upgraded attributes from multiplayer, so assume their weapons are functionally normal.
* Fred is armed with a DMR, Kelly with her shotgun [[Oathsworn]], and Linda with her sniper rifle Nornfang. Their disposable secondaries are M6H pistols. Nornfang and Oathsworn both lack their built-in boosts and upgraded attributes from multiplayer, so assume their weapons are functionally normal.
* On Heroic, automatic weapons like the assault rifle, SMG, and storm rifle are viable. On Legendary, they're better ignored for the noob combo.
* On Heroic, automatic weapons like the assault rifle, SMG, and storm rifle are viable. On Legendary, they're better ignored for the noob combo.
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=== The Shipyard ===
=== The Shipyard ===
* '''John''': "[[MLRS-1 Hydra|Hydra launcher]]."
* '''John''': "[[Hydra MLRS|Hydra launcher]]."
or
or
* '''Fred''': "There's a Hydra here."
* '''Fred''': "There's a Hydra here."
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When the fight starts, one of the Hunters will emerge by the elevator while the other one will stay back for now. The first Hunter always turns its back for some reason at the start, so target it and try to stick its back with plasma grenades. When it turns, duck into the elevator. The elevator is the safest place in this room; despite the cracked glass, it actually can't break and they never enter inside it. Blue Team, at your targeting, should open fire on the Hunter with their two Hydra launchers. They've got enough explosive firepower to blow off the Hunter's backplate and keep him defensive, but it can still overwhelm them. So when his back is exposed, sneak up behind the Hunter, scope in the Blaze of Glory, and then shoot it in the back. Two meatshots should be enough to kill it. If it turns midshot, ''run'', because the Hunter dominates at close range. If you're using the energy sword, it could take faster, but you'll be even closer to the Hunter than with the shotgun. Using the SMG spray can also help distract it if it gets too aggressive toward a single teammate. Strike hard, but don't get impatient.
When the fight starts, one of the Hunters will emerge by the elevator while the other one will stay back for now. The first Hunter always turns its back for some reason at the start, so target it and try to stick its back with plasma grenades. When it turns, duck into the elevator. The elevator is the safest place in this room; despite the cracked glass, it actually can't break and they never enter inside it. Blue Team, at your targeting, should open fire on the Hunter with their two Hydra launchers. They've got enough explosive firepower to blow off the Hunter's backplate and keep him defensive, but it can still overwhelm them. So when his back is exposed, sneak up behind the Hunter, scope in the Blaze of Glory, and then shoot it in the back. Two meatshots should be enough to kill it. If it turns midshot, ''run'', because the Hunter dominates at close range. If you're using the energy sword, it could take faster, but you'll be even closer to the Hunter than with the shotgun. Using the SMG spray can also help distract it if it gets too aggressive toward a single teammate. Strike hard, but don't get impatient.


When the first Hunter dies, the second Hunter will go berserk. Its eyes will glow, green electricity will spark between its spines, and it will increase its rate of fire. The enraged Hunter can fire two fuel rods at a time, and will charge for you for longer. You need Blue Team to keep it on the defensive. When the first Hunter dies, target the second and fall behind cover. Blue Team's grenade barrage will force it to defend, letting you sneak around to blast it in the back again. You can skip the fight entirely by using the platforms to stay above the hunters, run to the vent and unlock it. Watch out for hunters as you do so. Jump down the vent. Blue team will follow you through. This unlocks the achievement “I thought I lost you” (note this makes it so there are four hunters at the end of the level while you wait for the prowler to fuel.)
When the first Hunter dies, the second Hunter will go berserk. Its eyes will glow, green electricity will spark between its spines, and it will increase its rate of fire. The enraged Hunter can fire two fuel rods at a time, and will charge for you for longer. You need Blue Team to keep it on the defensive. When the first Hunter dies, target the second and fall behind cover. Blue Team's grenade barrage will force it to defend, letting you sneak around to blast it in the back again.


When the Hunters are both dead, follow the waypoint to the vent you need to open to progress. The Blaze of Glory isn't necessary after this section, especially on Legendary, but the only weapons you'll find here are assault rifles and battle rifles. Grab more grenades if you need them then follow your team down the vent.
When the Hunters are both dead, follow the waypoint to the vent you need to open to progress. The Blaze of Glory isn't necessary after this section, especially on Legendary, but the only weapons you'll find here are assault rifles and battle rifles. Grab more grenades if you need them then follow your team down the vent.
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* Players who respawn during many parts of the mission may be equipped with an assault rifle and magnum.
* Players who respawn during many parts of the mission may be equipped with an assault rifle and magnum.


{{succession box |before = ''[[Osiris (level)/Walkthrough|Osiris]]'' | title =''Halo 5: Guardians'' Campaign Walkthrough for: | years = '''''Blue Team''''' |after = ''[[Glassed/Walkthrough|Glassed]]''}}
{{succession box |before = ''[[Osiris (level)/Walkthrough|Osiris]]'' | title =''Halo 5: Guardians'' Campaign Walkthrough for: | years = '''''Blue Team''''' |after = ''[[Glassed (level)/Walkthrough|Glassed]]''}}
[[Category:Halo 5: Guardians walkthroughs]]

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