Editing Blood Gulch (Halo Wars level)

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{{Title|Blood Gulch}}
{{era|HW}}
{{Status|Gameplay}}
{{Ratings}}
{{disambig header|the Halo Wars Skirmish map|other uses|Blood Gulch (disambiguation)}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|name=Blood Gulch
|image = [[File:Blood Gulch3D.jpg|300px]]
|image=[[Image:HW2.jpg|300px]]
|name = Blood Gulch
|game=''[[Halo Wars]]''
|game = ''[[Halo Wars]]''
|location= [[Halo Installation]] (most likely)
|location = [[Trove]]
|terrain=*Desert/Savanna
|terrain = *Desert/Savanna
|weapons=
*Canyon
|vehicles=
|playernumber = 1v1 (2 players)
|equipment=
|power-ups=*[[Forerunner Bonus Reactor]]
|gametypes=
|playernumber=1v1
}}
}}
{{Article quote|A fast and brutal fight awaits in Blood Gulch. Teleporters allow for surprise attacks, while bonus Reactors offer opportunities for the aggressive.}}
<center>''Were you looking for the ''[[Halo: Combat Evolved]]'' map with the [[Blood Gulch (Level)|same name]]?''</center>
'''Blood Gulch''' is a ''[[Halo Wars]]'' [[multiplayer]] map, based off the iconic ''[[Halo: Combat Evolved]]'' level [[Blood Gulch|of the same name]].<ref name="website">[http://www.halowars.com/GameInfo/maps/BloodGulch.aspx ''Official Halo Wars Community Site'': Blood Gulch 1v1] (defunct, [[Archive:Halowars.com/Skirmish Maps/1v1 Maps#Blood Gulch|Archived]])</ref>
'''Blood Gulch'''<ref>http://www.neogaf.com/forum/showthread.php?t=187715&page=1601</ref><ref>Official Xbox Magazine, January 2009 Article</ref> is a ''[[Halo Wars]]'' [[multiplayer]] map.


==Universe and lore==
==Description==
Blood Gulch is likely set on the interior of [[Trove]], the [[shield world]] encountered during the ''Halo Wars'' campaign. This would place Blood Gulch in a unique position as the only shield world-set map to feature [[Insurrectionist]]s as the neutral enemy type, rather than [[Sentinel]]s and [[Flood]].
Blood Gulch seems to be based on the [[Halo: Combat Evolved]] level, [[Blood Gulch]], as well as the [[Halo 2]] multiplayer map, [[Coagulation]]. Blood Gulch is set in a vast canyon, a huge open field with hills, cliffs, and ditches, and cliffs along the rock walls. There is some vegetation, but the terrain is mostly desert-like.
 
==Overview==
===Layout===
Like its ''Halo: Combat Evolved'' predecessor, Blood Gulch takes the form of a desert box canyon, with cliff paths on either side. At either end of the canyon lies one of two player starting bases, with two neutral [[Unidentified insurrectionist group|rebel]] faction [[Rebel base|bases]] towards the middle of the map. The map has a symmetrical placement of neutral objectives, with the cliff to the right of each base (from the base's perspective) containing a [[Forerunner supply elevator|supply elevator]] and two [[Covenant watchtower|sniper towers]], while the left contains a [[Forerunner secondary reactor|reactor]] and a single sniper tower. These neutral buildings are guarded by [[rebel sniper]]s and [[Rebel Infantry|infantry]].
 
Behind each base is a one-way [[teleporter]], with an exit point in the middle of the map near the reactor spawn.
<gallery>
File:Bloodgulch HW.jpg|A top-down view of Blood Gulch.
</gallery>


===Strategies===
===Strategies===
*It is recommended to capture new base locations and bonus buildings. The player can use the teleporters to reach the reactors quickly. Since both structures are defended by rebel snipers units, the player should attack with anti-infantry or vehicle units.
*As there are four bases laid out from one side to the other, when playing [[Deathmatch (Halo Wars)|Deathmatch]], it is advisable to immediately capture the forward rebel base and develop a strong defense in it to protect your rear base.
*Capturing the reactors can be a vital way to quickly gain technology advantage over your opponent.<ref name="Prima">''[[Halo Wars: Official Strategy Guide]]'', p.148-149</ref>
*Brute infantry can be advantageous in scaling the cliffs containing the Reactor and Supply Pad buildings.{{Ref/Reuse|Prima}}
*Taking the rebel base closer to the opponent's starting base can serve as both a surprise attack and a means to slow down the opponent's expansion. Leave a small army and setting up turrets after setting up a base there before moving on to other regions of the map.{{Ref/Reuse|website}}
 
==Production notes==
Blood Gulch was created due to a desire to create a map existing ''Halo'' players would be familiar with. Blood Gulch was chosen due to the map's open spaces and variety added by the cliffs on either side. To keep the canyon layout intact with ''Halo Wars'' production methods, the developers had to use a larger base terrain size, then restrict the viewing area to a rectangle.{{Ref/Reuse|website}}


Blood Gulch was one of the first Skirmish maps revealed to the public. Editors from ''Official Xbox Magazine'' visited [[Ensemble Studios]], and were able to play on the map.<ref>''Official Xbox Magazine'', January 2009</ref>
===Discovery===
[[Image:HWBG.png|200px|right|thumb|An overview of Blood Gulch]]
As seen in an OXM magazine article, and on a few websites, editors from OXM visited [[Ensemble Studios]], and were able to play on a [[multiplayer]] [[map]] called "Blood Gulch".  


During matches on Blood Gulch, the ''[[Halo Wars]]'' OST track ''[[Bad Here Day]]'' plays as the level's ambient music.
In the magazine, it states that it is clear the map is based off of the ''[[Halo: Combat Evolved]]'' map ''Blood Gulch''. With the release of ''Halo Wars'', this map is confirmed as being called Blood Gulch.


==Gallery==
==Trivia==
{{Linkbox|gallery=yes|gallerypage=Images of Blood Gulch (Halo Wars)}}
*This map has teleporters, as did the original version from Halo CE and the remake in Halo 2.
<gallery>
*Although not a true remake, it is still vaguely similar Blood Gulch from Halo CE because of the terrain, the overall shape, and the fact that it is in a canyon.
File:HWBG.png|A strategic map of Blood Gulch.
File:HW2.jpg|UNSC and Covenant forces battle around a Forerunner supply elevator.
File:BloodgulchLA final.jpg|An overview of Blood Gulch.
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|HW|mode=yes}}
{{Levels}}

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