Editing Blood Gulch (Halo Wars level)
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{{Era|RW}} | |||
{{Title|Blood Gulch}} | {{Title|Blood Gulch}} | ||
{{disambig header|the Halo Wars Skirmish map|other uses|Blood Gulch (disambiguation)}} | {{disambig header|the Halo Wars Skirmish map|other uses|Blood Gulch (disambiguation)}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
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|name = Blood Gulch | |name = Blood Gulch | ||
|game = ''[[Halo Wars]]'' | |game = ''[[Halo Wars]]'' | ||
|location = [[ | |location = [[Etran Harborage]] | ||
|terrain = *Desert/Savanna | |terrain = *Desert/Savanna | ||
*Canyon | *Canyon | ||
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==Universe and lore== | ==Universe and lore== | ||
Blood Gulch is likely set on the interior of [[ | Blood Gulch is likely set on the interior of the [[Etran Harborage]], the [[shield world]] encountered during the ''Halo Wars'' campaign. This would place Blood Gulch in a unique position as the only shield world-set map to feature [[Insurrectionist]]s as the neutral enemy type, rather than [[Sentinel]]s and [[Flood]]. | ||
==Overview== | ==Overview== | ||
===Layout=== | ===Layout=== | ||
Like its ''Halo: Combat Evolved'' predecessor, Blood Gulch takes the form of a desert box canyon, with cliff paths on either side. At either end of the canyon lies one of two player starting bases, with two neutral [[Unidentified insurrectionist group|rebel]] faction [[Rebel base|bases]] towards the middle of the map. The map has a symmetrical placement of neutral objectives, with the cliff to the right of each base (from the base's perspective) containing a [[Forerunner supply elevator|supply elevator]] and two [[ | Like its ''Halo: Combat Evolved'' predecessor, Blood Gulch takes the form of a desert box canyon, with cliff paths on either side. At either end of the canyon lies one of two player starting bases, with two neutral [[Unidentified insurrectionist group|rebel]] faction [[Rebel base|bases]] towards the middle of the map. The map has a symmetrical placement of neutral objectives, with the cliff to the right of each base (from the base's perspective) containing a [[Forerunner supply elevator|supply elevator]] and two [[Deployable lookout tower|sniper towers]], while the left contains a [[Forerunner secondary reactor|reactor]] and a single sniper tower. These neutral buildings are guarded by [[rebel sniper]]s and [[Rebel Infantry|infantry]]. | ||
Behind each base is a one-way [[teleporter]], with an exit point in the middle of the map near the reactor spawn. | Behind each base is a one-way [[teleporter]], with an exit point in the middle of the map near the reactor spawn. | ||
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*It is recommended to capture new base locations and bonus buildings. The player can use the teleporters to reach the reactors quickly. Since both structures are defended by rebel snipers units, the player should attack with anti-infantry or vehicle units. | *It is recommended to capture new base locations and bonus buildings. The player can use the teleporters to reach the reactors quickly. Since both structures are defended by rebel snipers units, the player should attack with anti-infantry or vehicle units. | ||
*Capturing the reactors can be a vital way to quickly gain technology advantage over your opponent.<ref name="Prima">''[[Halo Wars: Official Strategy Guide]]'', p.148-149</ref> | *Capturing the reactors can be a vital way to quickly gain technology advantage over your opponent.<ref name="Prima">''[[Halo Wars: Official Strategy Guide]]'', p.148-149</ref> | ||
*Brute infantry can be advantageous in scaling the cliffs containing the Reactor and Supply Pad buildings. | *Brute infantry can be advantageous in scaling the cliffs containing the Reactor and Supply Pad buildings.<ref name="Prima"/> | ||
*Taking the rebel base closer to the opponent's starting base can serve as both a surprise attack and a means to slow down the opponent's expansion. Leave a small army and setting up turrets after setting up a base there before moving on to other regions of the map. | *Taking the rebel base closer to the opponent's starting base can serve as both a surprise attack and a means to slow down the opponent's expansion. Leave a small army and setting up turrets after setting up a base there before moving on to other regions of the map.<ref name="website"/> | ||
==Production notes== | ==Production notes== | ||
Blood Gulch was created due to a desire to create a map existing ''Halo'' players would be | Blood Gulch was created due to a desire to create a map existing ''Halo'' players would be familar with. Blood Gulch was chosen due to the map's open spaces and variety added by the cliffs on either side. To keep the canyon layout intact with ''Halo Wars'' production methods, the developers had to use a larger base terrain size, then restrict the viewing area to a rectangle.<ref name="website"/> | ||
Blood Gulch was one of the first Skirmish maps revealed to | Blood Gulch was one of the first Skirmish maps revealed to public. Editors from ''Official Xbox Magazine'' visited [[Ensemble Studios]], and were able to play on the map.<ref>''Official Xbox Magazine'', January 2009</ref> | ||
During matches on Blood Gulch, the ''[[Halo Wars]]'' OST track ''[[Bad Here Day]]'' plays as the level's ambient music. | During matches on Blood Gulch, the ''[[Halo Wars]]'' OST track ''[[Bad Here Day]]'' plays as the level's ambient music. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HWBG.png|A strategic map of Blood Gulch. | File:HWBG.png|A strategic map of Blood Gulch. | ||
File:HW2.jpg|UNSC and Covenant forces battle around a Forerunner supply elevator. | File:HW2.jpg|UNSC and Covenant forces battle around a Forerunner supply elevator. | ||
</gallery> | </gallery> | ||