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|game=*''[[Halo: Combat Evolved]]'' | |game=*''[[Halo: Combat Evolved]]'' | ||
*''[[Halo: Combat Evolved Trial|Halo Trial]]'' | *''[[Halo: Combat Evolved Trial|Halo Trial]]'' | ||
|map= | |map= | ||
|location=[[Installation 04]] | |location=[[Installation 04]] | ||
|terrain=Desert/Canyon | |terrain=Desert/Canyon | ||
|symmetry= | |symmetry= | ||
|playernumber=4-16 | |playernumber=4-16 | ||
|gametypes=*[[ | |gametypes=*[[Slayer]] | ||
*[[Capture the Flag]] | |||
*[[Team Slayer]] | |||
}} | }} | ||
{{Article quote|The Quick and the Dead.}} | {{Article quote|The Quick and the Dead.}} | ||
'''Blood Gulch''' is a [[multiplayer]] | '''Blood Gulch''' is a [[multiplayer]] level in ''[[Halo: Combat Evolved]]''. It is set in an enclosed, symmetrical canyon with a base at either end and an open field between. The level supports vehicles and is recommended for 4-16 players. The map is almost entirely devoid of life, save some sparse grass and bushes. Blood Gulch is easily the most famous multiplayer level from ''Halo: Combat Evolved'', and while its simplicity and size have contributed much to its popularity, the biggest factor to Blood Gulch's fame is the fact that the popular [[machinima]] series ''[[Red vs. Blue]]'' is set in this level. | ||
==Universe and lore== | ==Universe and lore== | ||
Blood Gulch takes the form of a desert canyon on [[Installation 04]]. The area is one of many examples of the [[Forerunner]]s' tendency for repeated designs{{Ref/Site|URL=https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/how-did-valhalla-get-to-requiem/8cff90a9-7d22-413e-aebf-e35800653cc6/posts|Site=Halo Waypoint Forums|Page=How Did Valhalla Get | Blood Gulch takes the form of a desert canyon on [[Installation 04]]. The area is one of many examples of the [[Forerunner]]s' tendency for repeated designs{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/how-did-valhalla-get-to-requiem/8cff90a9-7d22-413e-aebf-e35800653cc6/posts?page=1#post15|Site=Halo Waypoint Forums|Page=How Did Valhalla Get To Requiem?|Quote=Catalog:[Serendipitous] or [pleasing] patterns are often represented at different scales and locales, based on the tastes of the [pattern weaver] or as a result of [semi-stochastic] initial conditions inherent in the chosen template.}}, with similar such canyons also known to exist on [[Installation 05]]{{Ref/Map|H2|Coagulation}} and [[Trove]]{{Ref/Map|HW|Blood Gulch (Halo Wars map)|Blood Gulch}} The UNSC believe that the almost-identical canyon found on Installation 05 may have once served as a site for young [[Warrior-Servant]]s to prove their combat prowess.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/locations/delta-halo|Site=Halo Waypoint|Page=Delta Halo}} | ||
==Overview== | ==Overview== | ||
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*Park a Warthog/Ghost/Banshee (Halo PC and Halo: The Master Chief Collection only) at the relevant teleporter, walk into the enemy base, grab the flag, run through the teleporter and drive/fly away for a quick escape. | *Park a Warthog/Ghost/Banshee (Halo PC and Halo: The Master Chief Collection only) at the relevant teleporter, walk into the enemy base, grab the flag, run through the teleporter and drive/fly away for a quick escape. | ||
*You can hide in a small crevice behind the Blue base with a [[SRS99C-S2 AM sniper rifle|sniper rifle]] to take out enemies from behind. Just be aware of the visible vapor trail of the sniper rifle and take care not to be seen by crouching. Be prepared to run when a grenade is thrown into the crevice. | *You can hide in a small crevice behind the Blue base with a [[SRS99C-S2 AM sniper rifle|sniper rifle]] to take out enemies from behind. Just be aware of the visible vapor trail of the sniper rifle and take care not to be seen by crouching. Be prepared to run when a grenade is thrown into the crevice. | ||
*If your team has control over the middle part of the base | *If your team has control over the middle part of the base the fuel rod cannon can help a lot. Hide behind the hills in the middle and use the fuel rod cannons ability to ark to bombard the enemy with fuel rod blasts. | ||
*If you are in the Red Team, there is a large hill with some rocks for defense behind the red base. One tactic is driving a rocket hog up there and keep shooting rockets at the blue base's roof. The view is excellent and you should get a few kills before the enemy recognizes you. This is not recommended for [[Team Snipers]]. | *If you are in the Red Team, there is a large hill with some rocks for defense behind the red base. One tactic is driving a rocket hog up there and keep shooting rockets at the blue base's roof. The view is excellent and you should get a few kills before the enemy recognizes you. This is not recommended for [[Team Snipers]]. | ||
*Another useful hill tactic is to go up there with a sniper rifle (usually found on top of either bases) and shoot the enemy. The sniping view is perfect for a couple of quick headshots before the enemy locates your position. This is unwise in all snipers games. | *Another useful hill tactic is to go up there with a sniper rifle (usually found on top of either bases) and shoot the enemy. The sniping view is perfect for a couple of quick headshots before the enemy locates your position. This is unwise in all snipers games. | ||
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Blood Gulch was remade into Coagulation for ''[[Halo 2]]'', with the bases excavated to provide more room, as well as a number of other minor differences, such as the addition of a Banshee to each base, but it still very much remains the original map. The Blood Gulch concept was later reworked into Valhalla for ''[[Halo 3]]'', featuring a similar size and layout, but with dramatic changes in the terrain and the base structures. [[Standoff]] has been called another Blood Gulch successor, given its similar terrain, but features a different layout. A map called Blood Gulch was included in ''[[Halo Wars]]'', and is somewhat accurate to the original, though it lacks the caves, since it would be hard to implement, as the game is a real-time strategy game. | Blood Gulch was remade into Coagulation for ''[[Halo 2]]'', with the bases excavated to provide more room, as well as a number of other minor differences, such as the addition of a Banshee to each base, but it still very much remains the original map. The Blood Gulch concept was later reworked into Valhalla for ''[[Halo 3]]'', featuring a similar size and layout, but with dramatic changes in the terrain and the base structures. [[Standoff]] has been called another Blood Gulch successor, given its similar terrain, but features a different layout. A map called Blood Gulch was included in ''[[Halo Wars]]'', and is somewhat accurate to the original, though it lacks the caves, since it would be hard to implement, as the game is a real-time strategy game. | ||
Blood Gulch has also been remade for use as a multiplayer map variant for [[Forge World]] in ''[[Halo: Reach]]''. It was revealed in a [[Red vs. Blue Halo: Reach PSA: Deja View|special episode]] of ''Red vs | Blood Gulch has also been remade for use as a multiplayer map variant for [[Forge World]] in ''[[Halo: Reach]]''. It was revealed in a [[Red vs. Blue Halo: Reach PSA: Deja View|special episode]] of ''Red vs Blue''. The bases are ported from Blood Gulch, while the terrain geometry is a direct port from Coagulation, and the general setting of the Forge World map resembles Valhalla. In ''Halo 4'', Valhalla was remade into Ragnarok. In ''[[Halo 2: Anniversary]]'', Coagulation was remade into Bloodline. | ||
''[[Halo 5: Guardians]]'' features several [[Forge]] maps inspired by Blood Gulch. [[Basin]] was inspired by both Blood Gulch and Valhalla. Blood Gulch was recreated in the [[Halo Mash-Up: Minecraft Evolved]].{{Ref/Site|D=10|M=10|Y=2014|URL=https://blogs.halowaypoint.com/en-us/blogs/waypoint/posts/more-master-chief-and-minecraft|Site=Halo Waypoint|Page=More Master Chief and Minecraft}} | ''[[Halo 5: Guardians]]'' features several [[Forge]] maps inspired by Blood Gulch. [[Basin]] was inspired by both Blood Gulch and Valhalla. Blood Gulch was recreated in the [[Halo Mash-Up: Minecraft Evolved]].{{Ref/Site|D=10|M=10|Y=2014|URL=https://blogs.halowaypoint.com/en-us/blogs/waypoint/posts/more-master-chief-and-minecraft|Site=Halo Waypoint|Page=More Master Chief and Minecraft}} | ||
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*''Blood Gulch'' is the only multiplayer map available in the ''Halo'' Demo. | *''Blood Gulch'' is the only multiplayer map available in the ''Halo'' Demo. | ||
*Blood Gulch and Coagulation are the setting for most of the first five seasons of [[Rooster Teeth Productions|Rooster Teeth]]'s popular web series ''Red vs. Blue'', hence the subtitle of the first five seasons, ''The Blood Gulch Chronicles''. | *Blood Gulch and Coagulation are the setting for most of the first five seasons of [[Rooster Teeth Productions|Rooster Teeth]]'s popular web series ''Red vs. Blue'', hence the subtitle of the first five seasons, ''The Blood Gulch Chronicles''. | ||
==Gallery== | ==Gallery== |