Editing Blackout

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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagegamelabel=H3
|pagegamelabel=H3
|name=Blackout
|name=Blackout
|image=[[File:Blackout brtowerview.jpg|300px]]
|image=[[File:Blackout brtowerview.jpg|300px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|devname=<code>lockout</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\dlc\lockout\lockout.scenario}}
|map=War Game Map_Set/: 037-2<ref name="waypoint">[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref>
|map=War Game Map_Set/: 037-2<ref name="waypoint">[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref>
|location= [[UNSC Weather Station Z/41]], Arctic, [[Earth]]{{Ref/Reuse|waypoint}}
|location= [[UNSC Weather Station Z/41]], Arctic, [[Earth]]
|terrain= Icy metal walkways and platforms
|terrain= Icy metal walkways and platforms
|symmetry=Asymmetrical
|symmetry=
|playernumber=4-12
|playernumber=4-12
|gametypes=*[[Team Slayer]]
|gametypes=*[[Team Slayer]]
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}}
}}
{{Article quote|Bathed in frozen moonlight, this abandoned drilling platform is now a monument to human frailty.}}
{{Article quote|Bathed in frozen moonlight, this abandoned drilling platform is now a monument to human frailty.}}
'''Blackout'''<ref name="blackout">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13413 '''Bungie.net''': ''Legendary Map: Blackout'']</ref> is a [[multiplayer]] map featured in ''[[Halo 3]]'' and is a remake of the ''[[Halo 2]]'' map [[Lockout]]. It is featured as one of the three maps in the [[Legendary Map Pack]] that became available on April 15, [[2008]].
'''Blackout'''<ref name="blackout">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13413 '''Bungie.net''': ''Legendary Map: Blackout'']</ref> is a [[multiplayer]] map featured in ''[[Halo 3]]'' and is a remake of the ''[[Halo 2]]'' map, [[Lockout]] . It is featured as one of the three maps in the [[Legendary Map Pack]] that became available on April 15, [[2008]].


==Setting==
==Setting==
{{Main|UNSC Weather Station Z/41}}
{{Main|UNSC Weather Station Z/41}}
Blackout takes place on UNSC Weather Station Z/41,{{Ref/Reuse|blackout}} in the [[Wikipedia:Arctic|Arctic]] on [[Earth]].{{Ref/Reuse|waypoint}} The station was originally a privately owned research platform. The stark location and imaginative rumors about alien life forms stored at the remote station made it a tempting site for reimagining in [[War Games]].{{Ref/Reuse|waypoint}} The station has racks of glacier core samples, Doppler radar and other pieces of research gear strewn about, and an Aurora Borealis overhead.{{Ref/Reuse|blackout}}
Blackout takes place on UNSC Weather Station Z/41, in the [[Wikipedia:Arctic|Arctic]] on [[Earth]].<ref name="blackout"/> The station was originally a privately owned research platform. The stark location and imaginative rumors about alien life forms stored at the remote station made it a tempting site for reimagining in [[War Games]].<ref name="waypoint"/> The station has racks of glacier core samples, Doppler radar and other pieces of research gear strewn about, and an Aurora Borealis overhead.<ref name="blackout"/>


==Design==
==Design==
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[[File:Blackout-SniperTower.jpg|thumb|left|300px|1) The Sniper Tower, 2) The Air Lift room, 3) The Helipad.]]
[[File:Blackout-SniperTower.jpg|thumb|left|300px|1) The Sniper Tower, 2) The Air Lift room, 3) The Helipad.]]
<!--This is STRATEGIES, not Trivia, only Strategies belong here, please put trivia above in the Trivia section-->
<!--This is STRATEGIES, not Trivia, only Strategies belong here, please put trivia above in the Trivia section-->
*As mentioned above, you can shoot the [[Fusion coil|Fusion Coils]] to launch the sniper rifle toward you.
*As mentioned above, you can shoot the [[Fusion core|Fusion Coils]] to launch the sniper rifle toward you.
*You can camp in the center room (under the Helicopter pad), on the slanted walls; a [[M90 shotgun|shotgun]] is recommended.
*You can camp in the center room (under the Helicopter pad), on the slanted walls; a [[M90 shotgun|shotgun]] is recommended.
*If you inch up on the wind tunnel, in the lift room at the top, you can fall down without being shot back up.
*If you inch up on the wind tunnel, in the lift room at the top, you can fall down without being shot back up.
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==Trivia==
==Trivia==
===Production notes===
===Production notes===
*Blackout's code name was ''Moonlight Sonata'' during its development due to the level's dark night-time sky, and as an allusion to one of Beethoven's works.<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&cid=13264 '''Bungie.net''': ''Bungie Weekly Update: 2/15/08'']</ref> Originally, the map was to be set in an oil derrick, but this changed over time. The weather station designation was arbritraily chosen by artist [[Paul Russel]].
*Blackout's code name was ''Moonlight Sonata'' during its development due to the level's dark night-time sky, and as an allusion to one of Beethoven's works.<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&cid=13264 '''Bungie.net''': ''Bungie Weekly Update: 2/15/08'']</ref> Originally, the map was to be set in an oil derrick, but this changed over time. The weather station designation was arbritraily chosen by artist [[Paul Russel]],  
**During its initial reveal, the map was initially stated by Russell to be set in the Antarctic on Earth,{{Ref/Reuse|blackout}} though an official [[Halo Waypoint]] universe post on the matter later clarified the map's setting as the Arctic Circle.{{Ref/Reuse|waypoint}}
*Another idea for the map's setting was to be a partially destroyed Strato-Sentinel on [[Installation 00|The Ark]], near the planetoid in its center.<ref>'''[[The Art of Halo 3]]''', ''page 128''</ref>
*Another idea for the map's setting was to be a partially destroyed Strato-Sentinel on [[Installation 00|The Ark]], near the planetoid in its center.<ref>'''[[The Art of Halo 3]]''', ''page 128''</ref>
*During the production of the Legendary Map Pack, [[Assembly]] was originally going to ship alongside the other two maps.
*During the production of the Legendary Map Pack, [[Assembly]] was originally going to ship alongside the other two maps.
*Blackout was almost not made, as [[Guardian (map)|Guardian]] already existed in ''Halo 3'' and was also inspired by Lockout.{{Ref/Reuse|blackout}}
*Blackout was almost not made, as [[Guardian (map)|Guardian]] already existed in ''Halo 3'' and was also inspired by Lockout.<ref name="blackout"/>
*Blackout was recreated in the ''[[Halo Mash-Up: Minecraft Evolved]]''.<ref>[https://blogs.halowaypoint.com/en-us/blogs/waypoint/posts/more-master-chief-and-minecraft '''Halo Waypoint -''' ''More Master Chief and Minecraft'']</ref>
*Blackout was recreated in the ''[[Halo Mash-Up: Minecraft Evolved]]''.<ref>[https://blogs.halowaypoint.com/en-us/blogs/waypoint/posts/more-master-chief-and-minecraft '''Halo Waypoint -''' ''More Master Chief and Minecraft'']</ref>


===Miscellaneous===
===Miscellaneous===
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
*Bungie claimed that one of the only differences between Lockout and Blackout is that the [[Type-33 needler|needlers]] were replaced with [[Paegaas Workshop Spiker|Brute Spikers]].
*Bungie claimed that one of the only differences between Lockout and Blackout is that the [[Type-33 needler|needlers]] were replaced with [[Type-25 Spiker|Brute Spikers]].
*Bungie claims that the model for Blackout was rebuilt because the original model of Lockout was too messy and chaotic to work with.
*Bungie claims that the model for Blackout was rebuilt because the original model of Lockout was too messy and chaotic to work with.
*The map is slightly larger than Lockout in some aspects and areas: the battle rifle tower is actually larger, the Barracks are smaller, and the platform next to the Sniper Tower is larger.
*The map is slightly larger than Lockout in some aspects and areas: the battle rifle tower is actually larger, the Barracks are smaller, and the platform next to the Sniper Tower is larger.
*Upon falling off the platform, a splash can be seen after your character lands in the water. On other occasions, if your character lands in the water flat on his/her back or stomach they will land and slowly sink downward into the ocean.
*Upon falling off the platform, a splash can be seen after your character lands in the water. On other occasions, if your character lands in the water flat on his/her back or stomach he/she will land and slowly sink downward into the ocean.
*The windows throughout the map are identical, including their reflection. The windows were originally made for the Barracks (opposite the lift). The reflection when you look in these windows is a blurry view of the lift area. If you look into the other windows (bottom of sniper tower are easiest to see), you will see the same image.
*The windows throughout the map are identical, including their reflection. The windows were originally made for the Barracks (opposite the lift). The reflection when you look in these windows is a blurry view of the lift area. If you look into the other windows (bottom of sniper tower are easiest to see), you will see the same image.
*Blackout is a favored map for Team SWAT because of its mix of mid and short range combat.
*Blackout is a favored map for Team SWAT because of its mix of mid and short range combat.
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*Exactly every 5 minutes, a red comet will soar over the sky for a split second. This also appears in [[Sandbox]].
*Exactly every 5 minutes, a red comet will soar over the sky for a split second. This also appears in [[Sandbox]].
*Bungie stated in the Legendary Vidoc that you can block off all the doors in Blackout if you want to with doors. However, there is not a large enough supply of doors to block ''all'' the ways inside.
*Bungie stated in the Legendary Vidoc that you can block off all the doors in Blackout if you want to with doors. However, there is not a large enough supply of doors to block ''all'' the ways inside.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC H3 Blackout Map.png|Blackout Map.
File:HMCC H3 Blackout Map.png|Blackout Map.

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