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{{ | {{Era|RW}} | ||
{{Multiplayer | {{Ratings}} | ||
{{Multiplayer Map Infobox | |||
|name=Blackout | |name=Blackout | ||
|image=[[File:Blackout brtowerview.jpg|300px]] | |image=[[File:Blackout brtowerview.jpg|300px]] | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
| | |location= Arctic, [[Earth]] | ||
| | |terrain= Icy metal walkways and platforms<ref name="H3Legend">[http://www.bungie.net/projects/halo3/content.aspx?link=H3LegendaryMapPack '''Bungie.net''': ''Halo 3 Legendary Map Pack'']</ref> | ||
| | |weapons= | ||
| | *[[BR55HB SR Battle Rifle|Battle Rifle]] | ||
| | *[[Energy Sword]] | ||
| | *[[M6G|Magnum]] | ||
*[[Plasma Pistol]] | |||
*[[Plasma Rifle]] | |||
*[[Shotgun]] | |||
*[[SMG]] | |||
*[[Sniper Rifle System 99D-S2 AM|Sniper Rifle]] | |||
*[[Spiker]] | |||
*[[Fragmentation Grenade]]s | |||
*[[Plasma Grenade]]s | |||
|vehicles=None | |||
|equipment=*[[Bubble Shield]] | |||
*[[Power Drain]] | |||
*[[Regenerator]] | |||
|power-ups=None | |||
|gametypes=*[[Team Slayer]] | |gametypes=*[[Team Slayer]] | ||
*[[Slayer]] | *[[Slayer]] | ||
*[[Oddball]] | *[[Oddball]] | ||
*[[King of the Hill]] | *[[King of the Hill]] | ||
|playernumber=4-12 | |||
}} | }} | ||
{{Article | {{Article Quote|Bathed in frozen moonlight, this abandoned drilling platform is now a monument to human frailty.}} | ||
'''Blackout'''<ref | '''Blackout'''<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=13413 '''Bungie.net''': ''Legendary Map: Blackout'']</ref> is a [[multiplayer]] map featured in ''[[Halo 3]]'' and is a remake of the ''[[Halo 2]]'' map, [[Lockout (Level)|Lockout]] . It is featured as one of the three maps in the [[Legendary Map Pack]] that became available on April 15, 2008. | ||
== | ==Design and Layout== | ||
Rather than a [[Forerunner]] facility, like its predecessor, the map takes place in the [[Arctic]]<ref name="H3Legend"/> on [[UNSC Weather Station Z/41|Weather Station Z/41]]. The map is built around a helicopter pad, branching off of this pad in all four directions are buildings, each building has an upper and lower level, and two of them have an even higher floor. These two towers have been dubbed the "Sniper Tower" and the "BR Tower" as these are the weapons which spawns atop each of them. The Sniper Tower (where the [[Sniper Rifle]] spawns) is the smaller of the two, and the BR Tower is the larger. The other two buildings consist of a walled room that leads to the BR Tower, and a tall building that has an "Air Lift" in it. The Air Lift building has an exit at the Helipad and the lower level. To reach the top of the building you ride an Air Lift; a large fan which propels air, and you, upwards. | |||
Blackout's code name was ''Moonlight Sonata'' during its development due to the level's dark night-time sky, and as an allusion to one of Beethoven's works. It replaces [[Assembly (Level)|Assembly]] in the ''Halo 3'' Legendary Map Pack. Assembly was included in the [[Mythic Map Pack]]. Rather than the blue gravity lift that was featured in Lockout, Blackout has a red airshaft, which appears to fit the atmosphere better. | |||
==Forge== | ==Forge== | ||
In the [http:// | In the [http://www.bungie.net/News/content.aspx?type=topnews&cid=13509 second most recent ViDoc], multiple forge items from Blackout were revealed. They include detailed staircases, man-cannons, standard doorways, portals, and blocking doorways, shield doors, and newly edited shipping crates that stay once they are placed. Another new object is the FX filter. Using these will change the tint, contrast, brightness, and overall color of the map, and it is recommended to experiment. You may combine them, to make cool effects. The barracks on Blackout contain a basketball hoop, and the [[BR55HB SR Battle Rifle|Battle Rifle]] tower is now featured with windows compared to being fully opened. | ||
The level is not an exact replica of Lockout, as there are several noticeable differences. Several jumps have been removed to limit mobility around the map, as well as the removal of a "window" in the Library area that does not allow the players to see under the middle of the level. Players also cannot shoot from the bottom level of the "BR" Tower to the bottom level of the "Sniper" Tower. The following are some activities in Forge that the player can do. | The level is not an exact replica of Lockout, as there are several noticeable differences. Several jumps have been removed to limit mobility around the map, as well as the removal of a "window" in the Library area that does not allow the players to see under the middle of the level. Players also cannot shoot from the bottom level of the "BR" Tower to the bottom level of the "Sniper" Tower. The following are some activities in Forge that the player can do. | ||
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*Through a glitch in Forge, you are able to spawn a teleporter inside of the smokestacks. Once inside, however, the player has very limited mobility, and if moved in a certain spot, will be killed by the Guardians or the death will count as a suicide. | *Through a glitch in Forge, you are able to spawn a teleporter inside of the smokestacks. Once inside, however, the player has very limited mobility, and if moved in a certain spot, will be killed by the Guardians or the death will count as a suicide. | ||
*When closing off rooms, make sure that there is no vertical way to get in, or find some way to block off said entrances. | *When closing off rooms, make sure that there is no vertical way to get in, or find some way to block off said entrances. | ||
*The Large Shield Door fits perfectly over the larger gap in the wall on BR3, creating a good safe haven where you can let your shields recharge. | *The Large Shield Door, fits perfectly over the larger gap in the wall on BR3, creating a good safe haven where you can let your shields recharge. | ||
==Strategies== | ==Strategies== | ||
[[File:Blackout-SniperTower.jpg|thumb|left|300px|1) The Sniper Tower, 2) The Air Lift room, 3) The Helipad.]] | [[File:Blackout-SniperTower.jpg|thumb|left|300px|1) The Sniper Tower, 2) The Air Lift room, 3) The Helipad.]] | ||
<!--This is STRATEGIES, not Trivia, only Strategies belong here, please put trivia above in the Trivia section--> | <!--This is STRATEGIES, not Trivia, only Strategies belong here, please put trivia above in the Trivia section--> | ||
*As mentioned above | *As mentioned above you can shoot the [[Fusion Coil]]s to launch the [[Sniper Rifle]] toward you. | ||
*You can camp in the center room (under the Helicopter pad), on the slanted walls | *You can camp in the center room (under the Helicopter pad), on the slanted walls, a [[Shotgun]] is recommended. | ||
*If you inch up on the wind tunnel, in the lift room at the top, you can fall down without being shot back up. | *If you inch up on the wind tunnel, in the lift room at the top, you can fall down without being shot back up. | ||
*Blackout has, just as Lockout, many combinations of death defying jumps. Learn the map, and use these to drop down behind your enemy or in your enemy's blind spot. One handy jump is from BR1 to BR2. Along the wall on the hatch that you can drop through from BR2 to BR1, there is a little ledge that you can jump on. If you jump on the ledge, you can jump up to the next floor. This is useful when there is someone above you because it will surprise him or her and it is quicker. | *Blackout has, just as Lockout, many combinations of death defying jumps. Learn the map, and use these to drop down behind your enemy or in your enemy's blind spot. One handy jump is from BR1 to BR2. Along the wall on the hatch that you can drop through from BR2 to BR1, there is a little ledge that you can jump on. If you jump on the ledge, you can jump up to the next floor. This is useful when there is someone above you because it will surprise him or her and it is quicker. | ||
*Control of the open areas depends on control of the | *Control of the open areas depends on control of the sniper tower and the sniper. | ||
*A great way to kill the opposing team is to control the air duct, Sniper | *A great way to kill the opposing team is to control the air duct, Sniper tower, and helipad. Concentrate your fire when you see them. | ||
*When holding the helipad in Swat | *When holding the helipad in Swat patrol the ramps. Many people go up the left one. You can get many kills and save your buddies if you can kill the enemy fast. | ||
*The bottom floors are | *The bottom floors are common in firefights, throw a few grenades into the gaps on the other side to soften them up for your teammates below. | ||
*If you have the high ground, you can jump to give yourself an even better height advantage | *If you have the high ground, you can jump to give yourself an even better height advantage, sometimes your opponent will back up only to fall to their deaths! | ||
* While alone on BR3 (third floor of BR Tower) always watch behind you. If you are alone and your | * While alone on BR3 (third floor of BR Tower) always watch behind you. If you are alone and your team-mates are covering other points of the map, your opponents usually spawn below you at BR2 or BR1, offering a perfect chance for them to come behind you. | ||
* Many players often take the | * Many players often take the sword without bothering to look there. You can hide in the corner and easily assassinate them. It is risky because the sword user can see you and easily kill you, but if he fails to see you it can be quite humiliating. | ||
* The yellow walls can be jumped on top of, giving you a vantage point of the walkways below. | * The yellow walls can be jumped on top of, giving you a vantage point of the walkways below. | ||
* Always remember that when you are on Top Lift, you can always jump to Elbow if there is an enemy there, a | * Always remember that when you are on Top Lift, you can always jump to Elbow if there is an enemy there, a team-mate in trouble or you just want to make an escape. This escape is actually better then dropping down the hatches on the side because you can get fragged easily. | ||
* When playing Team SWAT, if you spawn at Lift in the beginning of the game then do not go up the lift. Your enemy will most likely be expecting you and you will be killed as soon as you get up. If you spawn at Rec Room, then look towards lift. If there's nobody there or you killed him or her already, then look towards Elbow. You can usually get some kills early in the game this way. | * When playing Team SWAT, if you spawn at Lift in the beginning of the game then do not go up the lift. Your enemy will most likely be expecting you and you will be killed as soon as you get up. If you spawn at Rec Room, then look towards lift. If there's nobody there or you killed him or her already, then look towards Elbow. You can usually get some kills early in the game this way. | ||
* Try to place your grenades carefully, many can bounce and sail off the side of the map. | * Try to place your grenades carefully, many can bounce and sail off the side of the map. | ||
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==Trivia== | ==Trivia== | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section--> | <!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section--> | ||
*Bungie claimed that one of the only differences between Lockout and Blackout is that the [[ | *Bungie claimed that one of the only differences between Lockout and Blackout is that the [[Needlers]] were replaced with [[Brute Spikers]]. | ||
*The lights in the sky are the Aurora Borealis (Northern Lights). | |||
*Bungie claims that the model for Blackout was rebuilt because the original model of Lockout was too messy and chaotic to work with. | *Bungie claims that the model for Blackout was rebuilt because the original model of Lockout was too messy and chaotic to work with. | ||
*The map is slightly larger than Lockout in some aspects and areas: the | *The map is slightly larger than Lockout in some aspects and areas: the [[BR55HB SR Battle Rifle|Battle Rifle]] tower is actually larger, the Barracks are smaller, and the Platform next to the Sniper tower is larger. | ||
*Upon falling off the platform, a splash can be seen after your character lands in the water. On other occasions, if your character lands in the water flat on his/her back or stomach | *Upon falling off the platform, a splash can be seen after your character lands in the water. On other occasions, if your character lands in the water flat on his/her back or stomach he/she will land and slowly sink downward into the ocean. | ||
*The windows throughout the map are identical, including their reflection. The windows were originally made for the Barracks (opposite the lift). The reflection when you look in these windows is a blurry view of the lift area. If you look into the other windows (bottom of sniper tower are easiest to see), you will see the same image. | *The windows throughout the map are identical, including their reflection. The windows were originally made for the Barracks (opposite the lift). The reflection when you look in these windows is a blurry view of the lift area. If you look into the other windows (bottom of sniper tower are easiest to see), you will see the same image. | ||
*Blackout is a favored map for Team SWAT because of its mix of mid and short range combat. | *Blackout is a favored map for Team SWAT because of its mix of mid and short range combat. | ||
*The room right behind the sniper spawn cannot be entered. Even using glitches to get your way in will result in death by the guardians. | *The room right behind the sniper spawn cannot be entered. Even using glitches to get your way in will result in death by the guardians. | ||
*Interestingly this map has been a hotbed for the [[Ghosts of Halo]], perhaps none-too-surprisingly, as the first Ghost of Halo was reported at ''Lockout'', ''Blackout'' | *Interestingly this map has been a hotbed for the [[Ghosts of Halo]], perhaps none-too-surprisingly, as the first Ghost of Halo was reported at ''Lockout'', ''Blackout'''s predecessor. | ||
*Blackout, along with [[Cold Storage]] and [[Orbital]], are the only maps in ''Halo 3'' that do not spawn a [[ | *Blackout, along with [[Cold Storage]] and [[Orbital (level)|Orbital]], are the only maps in ''Halo 3'' that do not spawn a [[Brute Shot]] by default. | ||
*Exactly every 5 minutes, a red comet will soar over the sky for a split second. This also appears in [[Sandbox]]. | *If you look in one of the rooms with the items hanging up on the wall, there are core samples on shelves that can only be obtained by drilling, thus explaining the "Drilling Platform" description. | ||
*Exactly every 5 minutes, a red comet will soar over the sky for a split second. This also appears in [[Sandbox (level)|Sandbox]]. | |||
*Bungie stated in the Legendary Vidoc that you can block off all the doors in Blackout if you want to with doors. However, there is not a large enough supply of doors to block ''all'' the ways inside. | *Bungie stated in the Legendary Vidoc that you can block off all the doors in Blackout if you want to with doors. However, there is not a large enough supply of doors to block ''all'' the ways inside. | ||
*Unlike Lockout, the map isn't featured in Big Team or [[Squad Battle]] playlists. | |||
*This map was originally going to be set on a partially destroyed Strato-Sentinel on [[The Ark]], near the planetoid in its center. | |||
*Some of the buildings from Forge World and Tempest in Halo: Reach are based off some of the buildings in Blackout, namely the Tower, 3-Story and Room, Double. | |||
==Gallery== | ==Gallery== | ||
<gallery widths="150" orientation="landscape"> | |||
File:1206472364 Blackout 1.jpg|The shotgun hall. | File:1206472364 Blackout 1.jpg|The shotgun hall. | ||
File:Blackout.jpg|Weather station Z41 (AKA ''Blackout''). | File:Blackout.jpg|Weather station Z41 (AKA ''Blackout''). | ||
File:1206472407 Blackout 3.jpg|The landing pad. | File:1206472407 Blackout 3.jpg|The landing pad. | ||
File:Blackout 123122.JPG|The sniper tower. | File:Blackout 123122.JPG|The sniper tower. | ||
File: | File:Blackout 243444.JPG|Weapon and equipment respawn locations. | ||
File:BlackoutPanorama.jpg|''Blackout'''s backdrop. | File:BlackoutPanorama.jpg|''Blackout'''s backdrop. | ||
File:Halo-3-legendary-map-pack--20080408000155827.jpg | File:Halo-3-legendary-map-pack--20080408000155827.jpg | ||
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File:Halo-3-legendary-map-pack--20080408000208498.jpg | File:Halo-3-legendary-map-pack--20080408000208498.jpg | ||
File:Halo-3-legendary-map-pack--20080408000211295.jpg | File:Halo-3-legendary-map-pack--20080408000211295.jpg | ||
File: | File:Halo-3-legendary-map-pack--20080408000315105.jpg | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Levels | {{Clear}} | ||
{{Levels}} |