Editing Blackout
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*Bungie claims that the model for Blackout was rebuilt because the original model of Lockout was too messy and chaotic to work with. | *Bungie claims that the model for Blackout was rebuilt because the original model of Lockout was too messy and chaotic to work with. | ||
*The map is slightly larger than Lockout in some aspects and areas: the battle rifle tower is actually larger, the Barracks are smaller, and the platform next to the Sniper Tower is larger. | *The map is slightly larger than Lockout in some aspects and areas: the battle rifle tower is actually larger, the Barracks are smaller, and the platform next to the Sniper Tower is larger. | ||
*Upon falling off the platform, a splash can be seen after your character lands in the water. On other occasions, if your character lands in the water flat on his/her back or stomach | *Upon falling off the platform, a splash can be seen after your character lands in the water. On other occasions, if your character lands in the water flat on his/her back or stomach he/she will land and slowly sink downward into the ocean. | ||
*The windows throughout the map are identical, including their reflection. The windows were originally made for the Barracks (opposite the lift). The reflection when you look in these windows is a blurry view of the lift area. If you look into the other windows (bottom of sniper tower are easiest to see), you will see the same image. | *The windows throughout the map are identical, including their reflection. The windows were originally made for the Barracks (opposite the lift). The reflection when you look in these windows is a blurry view of the lift area. If you look into the other windows (bottom of sniper tower are easiest to see), you will see the same image. | ||
*Blackout is a favored map for Team SWAT because of its mix of mid and short range combat. | *Blackout is a favored map for Team SWAT because of its mix of mid and short range combat. |