Editing Betrayal

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
{{Era|H1|H2|H3}}
{{Center|''Were you looking for [[Two Betrayals]], the eighth level in [[Halo: Combat Evolved]]?''}}
In ''Halo'' terminology, a '''betrayal''' is the occurrence of a player in a team-active game who kills another player who is on his or her team.
{{Quote|Killing your friends is socially unacceptable.|[[Bungie.net]]'s ''[[Halo: Reach]]'' stats.}}
{{Quote|Aw, you dealt a bravo.|[[Edward Buck]] if he is the announcer and the player does a betrayal.<ref>'''[[Halo 5: Guardians]]'''</ref>}}
In ''Halo'' [[multiplayer]] terminology, a '''Betrayal''' occurs when a player kills one of their own teammates during a team match. The act of deliberately betraying one or more teammates is referred to as '''teamkilling'''.


== Background ==
== Types of Betrayal (Friendly Fire settings) ==
In order for a betrayal to occur, the betraying player must be completely responsible for the death of their teammate. Enemy players must play little or no role in the act. For example, if two players on opposing teams are battling each other, and a third player accidentally kills his already-damaged teammate with a grenade, it will not be counted as a betrayal, and the enemy will be credited with the kill. On the other hand, gunning down a teammate in your own base while no enemies are around ''absolutely'' counts as a betrayal.
In ''[[Halo: CE]]'', there were four kinds of settings for Friendly fire in a team game. There is "on", where team kill is completely feasible, and there's also "off", where team kill is impossible. There are also two other kinds of Betrayal settings, called "shields only", and "explosives only", which are quite self explanatory.


Most betrayals occur with the use of explosives, as a result of unanticipated splash damage. Almost ''all'' betrayals occurring without splash damage are deliberate, though there are exceptions -- for example, a player may betray a teammate if, while taking a [[M12 Warthog|Warthog]] over a [[man cannon]] on ''[[Halo 3]]''<nowiki>'</nowiki>s map [[Valhalla]], they land on their teammate. Also, in the reverse sense, a player may be driving around in a Warthog and have a friendly player fall from the man cannon on top of them, giving them a betrayal by splatter. Another example may be when a destroyed [[Banshee]]'s body, destroyed by a teammate, hits and kills the player.
Note: shields only ''means'' shield only. However, the following two rules hold true:
*If you get run over by one person from your team by a vehicle, interestingly enough you will only lose you shields.
*If you lose your shields by your teammate and you then get killed by an enemy, sometimes it might be claimed as a betrayal.
*If you stick/shoot teammate with a Needler (enough to cause an explosion) and stay in a casualty radius, resulting in your death, your teammate will be marked as having betrayed you.


In ''[[Halo 2]]'', deliberate teamkillers are a great hassle to deal with, as such an offense was not ban-worthy. In ''Halo 3'', a new option called "Betrayal Booting" was introduced; players that commit too many betrayals can be booted by their most recent victim even during [[Matchmaking|matchmade]] games, with the teamkiller also receiving an EXP penalty. In [[custom game]]s, "Betrayal Booting" can be set manually, to decide how many betrayals must occur before the player is booted. In most Matchmaking games, the betrayal count is set to two.
== Background ==
 
There are instances where a player is betrayed, is unable to boot their betrayer, and then gets booted when they retaliate against the griefer. It's unknown why this occurs.
 
Forced teamkill occurs when a player, usually a griefer, does something to get him/herself killed by their own team so that they can boot teammates. Example; a griefer deliberately steps into a sniper's line of fire, getting killed in the process and then booting the sniper, who had not intended on killing their teammate. Other examples include shooting but not killing teammates to aggravate them, maneuvering themselves under falling equipment or vehicles, and walking over a friendly grenade that is about to explode. All these scenarios allow the griefer to stay in the game to cause more trouble, while the innocent player is kicked out of the match.
 
There are problems with the booting system; for example, a player gets betrayed, but for some reason the boot option does not appear. The betrayed player attacks the betrayer and is booted immediately. Occasionally, one player may be able to betray many teammates, or concentrate on one, without the boot option becoming available, while attempts at retaliation result in the betrayed players being booted.
 
Campaign Scoring will not penalize the victim of a betrayal if they are killed by another player, but will still penalize that player.
 
In [[Infection]] and [[Flood (gametype)|Flood]]-based gametypes, any betrayals will likely result in the betrayed player becoming infected.
 
Although teamkills are often not accepted by the community, there are some circumstances where a teamkill is necessary. For example, if a player is stuck somewhere with no way out, their team is effectively down a player. Killing them, in this case, would be more out of mercy than malice; since they were seeking a way out, even a teamkill would be welcomed, and they will be unlikely to kick whoever killed them.


== Trivia ==
In order for a betrayal to occur, the player must be completely responsible for the death of his or her teammate.  In other words, in most cases the enemy team(s) can play little, or no role in the act.  For example, if two players on opposing teams are battling each other, and a third player causes his teammate (who has already been damaged) to die because of a misfired grenade, the enemy will be credited with the kill. 
Multiplayer announcer [[Jeff Steitzer]] recorded lines for betrayals that were ultimately not included in the games, including "[[wikipedia:Dick Cheney hunting incident|Cheney Mania]]!" and "You suck!"<ref>[https://www.youtube.com/watch?v=aiajRBb-nAo '''YouTube''' - ''The voice of Halo (Jeff Steitzer)'']</ref>


== Sources ==
Most betrayals occur with the use of explosives, due to the factor of splash damage.  Almost all betrayals using non-splash damaging ammo are deliberate.  In ''[[Halo 2]]'', deliberate team-killers were a great hassle to deal with, though such an offense was not "bannable".  In ''Halo 3'', there is an option called "Betrayal Booting", in that even in [[Matchmaking|matchmade]] games where booting a player is not normally allowed, anyone who commits enough betrayals may be booted by the last teammate who they killed.  In Custom Games, "Betrayal Booting" can be set manually to decide how many betrayals must occur before the player is booted. The booted player will also receive an EXP penalty.
{{Ref/Sources}}


[[Category:Multiplayer lexicon]]
[[Category:Articles needing Categorization]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: