Editing Beacon tower

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*In ''Halo: Combat Evolved'' and ''Halo 3'', if the player stands at the top of a beam tower, over the chute in which the beam fires from, the beam can either kill them, sending the player over a hundred feet in the air, or completely pass through the player. When killed by the beam, it will say "''(Player) was killed by the Guardians''".
*In ''Halo: Combat Evolved'' and ''Halo 3'', if the player stands at the top of a beam tower, over the chute in which the beam fires from, the beam can either kill them, sending the player over a hundred feet in the air, or completely pass through the player. When killed by the beam, it will say "''(Player) was killed by the Guardians''".
*During the ''[[Halo Wars 2 Open Beta]]'', the [[Control Tower]]s—which serve as objectives in the [[Domination]] multiplayer mode—heavily resembled the beacon towers. In the final version of ''[[Halo Wars 2]]'', they were redesigned with three prongs.
*During the ''[[Halo Wars 2 Open Beta]]'', the [[Control Tower]]s—which serve as objectives in the [[Domination]] multiplayer mode—heavily resembled the beacon towers. In the final version of ''[[Halo Wars 2]]'', they were redesigned with three prongs.
*For ''Halo Infinite'', the beacon tower's design was built by the Forerunner environment art team; it was one of the first pre-production works done to establish the game's art direction.{{Ref/Site|URL=https://sharlene.artstation.com/projects/3dNWXB|Site=ArtStation|Page=Sharlene Lin - Halo Infinite - Forerunner Environment|D=15|M=7|Y=2024|Quote=This is a forerunner tower that got built by the whole forerunner team. It was one of our first pre-pro works to get the art direction in place.}}


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