Editing Beachhead (Halo Wars level)/Walkthrough

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{{Status|Gameplay}}
The first few objectives are very easy. Simply follow the arrow and make your way from location to location until you have to capture and hold 4 bases.
{{Walkthrough infobox
||era=[[Halo Wars]]
|prev=[[Repairs/Walkthrough|Repairs]]
|next=[[Reactor (Halo Wars level)/Walkthrough|Reactor]]
|name=[[Beachhead]]
|image=[[File:HW-13 Beachhead.jpg|300px]]
|player=[[James Cutter]]
|objective=*Protect Anders and escort her to the LZ
*Find a new LZ
*Capture and hold 4 Bases
'''Optional''':
* Kill 10 [[Flood bomber form|Bomber Forms]]
* Take control of the Scarab.
|location=[[Trove]]
|starting weapons=
|new weapons=
|enemies=
|skulls=[[Halo Wars skulls#Pain Train|Pain Train]]
|pagegamelabel=HW
}}


The first several objectives are very easy. For rescuing Anders, lead her to the Pelican that is destroyed and then down through the teleporter to the beacon. Once you reach the beacon, all you have to do is hold off the attacking Covenant forces for 90 seconds and Anders will be rescued by another Pelican while Red Team arrives via HEVs to assist. Afterwards, simply follow the arrow and make your way from location to location until you have to capture and hold 4 bases.
Move your troops over to the southern Covenant Base and capture it. Quickly have your units take over the [[Locust]] and [[Type-26 Assault Gun Carriage|Wraith]] vehicles, after which you shouldn't have any problems with taking over this base. Build your own base
 
at the newly acquired base site and start out with two Heavy [[UNSC Supply Pad|Supply Pads]], two [[Reactor]]s (one of which you should upgrade), and four turrets with the Missile upgrade to protect you from constant aerial [[Type-26 Ground Support Aircraft|Banshee]] assaults.
Move your troops over to the southern Covenant Base and capture it. Quickly have your units take over the [[Shua'ee-pattern Locust]] and [[Zurdo-pattern Wraith|Wraith]] vehicles, after which you shouldn't have any problems with taking over this base. Build your own base at the newly acquired base site and start out with two Heavy [[UNSC Supply Pad|Supply Pads]], two [[UNSC reactor|reactor]]s (one of which you should upgrade), and four turrets with the Missile upgrade to protect you from constant aerial [[Type-26 Ground Support Aircraft|Banshee]] assaults.


You can also collect the resources nearby the base, after which you should focus on getting the entire fortress off the ground. Be sure to have a [[UNSC Barracks|Barracks]], and upgrade the following things: New Blood, RPG, Medic, and [[Orbital Drop Shock Trooper|ODST]] Super Units. It's now possible to spawn ODST troops anywhere you already have troops, by selecting it from the menu by pressing Up on the D-pad ([[UNSC Spirit of Fire|Spirit of Fire]] Menu).
You can also collect the resources nearby the base, after which you should focus on getting the entire fortress off the ground. Be sure to have a [[UNSC Barracks|Barracks]], and upgrade the following things: New Blood, RPG, Medic, and [[Orbital Drop Shock Trooper|ODST]] Super Units. It's now possible to spawn ODST troops anywhere you already have troops, by selecting it from the menu by pressing Up on the D-pad ([[UNSC Spirit of Fire|Spirit of Fire]] Menu).


In the four ordinal corners of the map are Flood Vents, which spawn Flood units, such as [[Flood swarm|Swarms]], [[Flood bomber form|Bombers]] and [[Infection form]]s. Like normal Flood buildings, they cannot be destroyed, only rendered dormant. To ensure that you aren't taken by surprise, upgrade an [[M312 Elephant|Elephant]] with Defense Turret, and deploy it in front of the vent as soon as it is dormant. Whenever the vent reactivates, the Elephant's turret will immediately render it dormant again. It is not necessary to do this on all vents, but ensure that at least the southwestern vent is covered, as it is close to your initial base.
Move over to the other bases and start taking them over. There is an abandoned [[Type-47 Ultra Heavy Assault Platform|Scarab]] south of the second base you take over, so clear it from The [[The Flood|Flood]] tentacles and have one of your Hero hop on to cause  
 
devastating damage to any upcoming bases.
Move over to the other bases and start taking them over. There is an abandoned [[Deutoros-pattern Scarab|Scarab]] south of the second base you take over, so clear it from the [[Flood]] tentacles and have one of your Hero hop on to cause devastating damage to any upcoming bases.


The last two bases are to the east and upper regions of the map, and the last requires to travel through a transporter. As for the Skull on this map, return to the Flood base nearby the transporter you used at the very beginning of this
The last two bases are to the east and upper regions of the map, and the last requires to travel through a transporter. As for the Skull on this map, return to The Flood base nearby the transporter you used at the very beginning of this
mission and you'll find it. The 13th Back Box can be found on a high cliff on the right side of the second (lower) transporter that you used, and you will need a flight capable unit to get to it.
mission and you'll find it. The 13th Back Box can be found on a high cliff on the right side of the second (lower) transporter that you used, and you will need a flight capable unit to get to it.


There's an another method to capture  the Covenant bases. First, capture the nearest base to you. Build 2 reactors and upgrade 1. Then, build an air pad. It is up to you to build 1 or 2 air pads. Train as many Hornets as you can. Fly the Hornets around the map. Find the remaining bases, and capture them. The guards guarding the bases are only Elite Guard. They cannot attack Hornets because they are wielding Energy Swords. However, using this method may cause you a lot of time on Heroic and Legendary.
There's an another method to capture  the Covenant bases. First, capture the nearest base to you. Build 2 reactors and upgrade 1. Then, build an air pad. It is up to you to build 1 or 2 air pods. Train as many Hornets as you can. Fly the Hornets around the map. Find the remaining bases, and capture them. The guards guarding the bases are only Elite Guard. They cannot attack Hornets because they are wielding Energy Swords. However, using this method may cause you a lot of time on Heroic and Legendary.
{{succession box | before = ''[[Repairs/Walkthrough|Repairs]]'' <br />| title =Halo Wars Campaign Walkthrough for: |  years = '''''Beachhead''''' |after = ''[[Reactor (Halo Wars level)/Walkthrough|Reactor]]''}}
{{succession box | before = ''[[Repairs/Walkthrough|Repairs]]'' <br />| title =Halo Wars Campaign Walkthrough for: |  years = '''''Beachhead''''' |after = ''[[Reactor/Walkthrough|Reactor]]''}}
[[Category:Stubs]]
[[Category:Stub]]
[[Category:Halo Wars walkthroughs]]
[[Category:Walkthrough]]
[[Category:Halo Wars Campaign]]

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