Editing Beachhead (Halo Wars level)/Walkthrough

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{{Status|Gameplay}}
{{Walkthrough Infobox
{{Walkthrough infobox
|era=[[Halo Wars]]
||era=[[Halo Wars]]
|prev=[[Repairs/Walkthrough|Repairs]]
|prev=[[Repairs/Walkthrough|Repairs]]
|next=[[Reactor (Halo Wars level)/Walkthrough|Reactor]]
|next=[[Reactor (Halo Wars level)/Walkthrough|Reactor]]
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* Kill 10 [[Flood bomber form|Bomber Forms]]
* Kill 10 [[Flood bomber form|Bomber Forms]]
* Take control of the Scarab.
* Take control of the Scarab.
|location=[[Trove]]
|location=[[Etran Harborage]]
|starting weapons=
|starting weapons=
|new weapons=
|new weapons=
|enemies=
|enemies=
|skulls=[[Halo Wars skulls#Pain Train|Pain Train]]
|skulls=[[Halo Wars Skulls#Pain Train|Pain Train]]
|pagegamelabel=HW
}}
}}


The first several objectives are very easy. For rescuing Anders, lead her to the Pelican that is destroyed and then down through the teleporter to the beacon. Once you reach the beacon, all you have to do is hold off the attacking Covenant forces for 90 seconds and Anders will be rescued by another Pelican while Red Team arrives via HEVs to assist. Afterwards, simply follow the arrow and make your way from location to location until you have to capture and hold 4 bases.
The first several objectives are very easy. For rescuing Anders, lead her to the Pelican that is destroyed and then down through the teleporter to the beacon. Once you reach the beacon, all you have to do is hold off the attacking Covenant forces for 90 seconds and Anders will be rescued by another Pelican while Red Team arrives via HEVs to assist. Afterwards, simply follow the arrow and make your way from location to location until you have to capture and hold 4 bases.


Move your troops over to the southern Covenant Base and capture it. Quickly have your units take over the [[Shua'ee-pattern Locust]] and [[Zurdo-pattern Wraith|Wraith]] vehicles, after which you shouldn't have any problems with taking over this base. Build your own base at the newly acquired base site and start out with two Heavy [[UNSC Supply Pad|Supply Pads]], two [[UNSC reactor|reactor]]s (one of which you should upgrade), and four turrets with the Missile upgrade to protect you from constant aerial [[Type-26 Ground Support Aircraft|Banshee]] assaults.
Move your troops over to the southern Covenant Base and capture it. Quickly have your units take over the [[Type-30 Locust|Locust]] and [[Type-26 Wraith|Wraith]] vehicles, after which you shouldn't have any problems with taking over this base. Build your own base at the newly acquired base site and start out with two Heavy [[UNSC Supply Pad|Supply Pads]], two [[UNSC reactor|reactor]]s (one of which you should upgrade), and four turrets with the Missile upgrade to protect you from constant aerial [[Type-26 Ground Support Aircraft|Banshee]] assaults.


You can also collect the resources nearby the base, after which you should focus on getting the entire fortress off the ground. Be sure to have a [[UNSC Barracks|Barracks]], and upgrade the following things: New Blood, RPG, Medic, and [[Orbital Drop Shock Trooper|ODST]] Super Units. It's now possible to spawn ODST troops anywhere you already have troops, by selecting it from the menu by pressing Up on the D-pad ([[UNSC Spirit of Fire|Spirit of Fire]] Menu).
You can also collect the resources nearby the base, after which you should focus on getting the entire fortress off the ground. Be sure to have a [[UNSC Barracks|Barracks]], and upgrade the following things: New Blood, RPG, Medic, and [[Orbital Drop Shock Trooper|ODST]] Super Units. It's now possible to spawn ODST troops anywhere you already have troops, by selecting it from the menu by pressing Up on the D-pad ([[UNSC Spirit of Fire|Spirit of Fire]] Menu).


In the four ordinal corners of the map are Flood Vents, which spawn Flood units, such as [[Flood swarm|Swarms]], [[Flood bomber form|Bombers]] and [[Infection form]]s. Like normal Flood buildings, they cannot be destroyed, only rendered dormant. To ensure that you aren't taken by surprise, upgrade an [[M312 Elephant|Elephant]] with Defense Turret, and deploy it in front of the vent as soon as it is dormant. Whenever the vent reactivates, the Elephant's turret will immediately render it dormant again. It is not necessary to do this on all vents, but ensure that at least the southwestern vent is covered, as it is close to your initial base.
Move over to the other bases and start taking them over. There is an abandoned [[Type-47B Scarab|Scarab]] south of the second base you take over, so clear it from the [[Flood]] tentacles and have one of your Hero hop on to cause  
 
devastating damage to any upcoming bases.
Move over to the other bases and start taking them over. There is an abandoned [[Deutoros-pattern Scarab|Scarab]] south of the second base you take over, so clear it from the [[Flood]] tentacles and have one of your Hero hop on to cause devastating damage to any upcoming bases.


The last two bases are to the east and upper regions of the map, and the last requires to travel through a transporter. As for the Skull on this map, return to the Flood base nearby the transporter you used at the very beginning of this
The last two bases are to the east and upper regions of the map, and the last requires to travel through a transporter. As for the Skull on this map, return to the Flood base nearby the transporter you used at the very beginning of this
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{{succession box | before = ''[[Repairs/Walkthrough|Repairs]]'' <br />| title =Halo Wars Campaign Walkthrough for: |  years = '''''Beachhead''''' |after = ''[[Reactor (Halo Wars level)/Walkthrough|Reactor]]''}}
{{succession box | before = ''[[Repairs/Walkthrough|Repairs]]'' <br />| title =Halo Wars Campaign Walkthrough for: |  years = '''''Beachhead''''' |after = ''[[Reactor (Halo Wars level)/Walkthrough|Reactor]]''}}
[[Category:Stubs]]
[[Category:Stubs]]
[[Category:Halo Wars walkthroughs]]
[[Category:Walkthrough]]

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