Editing Base
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[[File:Base5.jpg| | <center>''For bases in fictional context, see [[military base]].''</center> | ||
A '''base''' is a generic stronghold in [[ | [[File:Base5.jpg|right|250px|thumb|A base in [[Ice Fields]].]] | ||
A '''base''' is a generic stronghold in [[Multiplayer]] games or [[Campaign]] missions. A base may be a building or a certain area, and its importance may vary depending on a mission or game. | |||
== Usage | ==Usage== | ||
Usage of bases usually varies depending on a mission or multiplayer gametype. Usually, a base is used to provide protection, or contain stronger weapons or equipment. | Usage of bases usually varies depending on a mission or multiplayer gametype. Usually, a base is used to provide protection, or contain stronger weapons or equipment. | ||
Throughout the | Throughout the game series, bases may contain: | ||
*Power ups and/or [[Active camouflage|Active Camouflages]]. | *Power ups and/or [[Active camouflage|Active Camouflages]]. | ||
*Spawn points to keep away from enemy fire. | *Spawn points to keep away from enemy fire. | ||
*Ammunition. | *Ammunition. | ||
*Sniper rifles. | **Sniper rifles are now rather common in bases. | ||
*Protection. | *Protection. | ||
*The [[Flag#Multiplayer|Flag]] and flag capture points in [[Capture the Flag|CTF]]. | *The [[Flag#Multiplayer|Flag]] and flag capture points in [[Capture the Flag|CTF]]. | ||
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*Supplied to be used as fortresses | *Supplied to be used as fortresses | ||
Although bases are mostly used for CTF, they can be particularly useful in [[Oddball]] (to hide in, if nav points are disabled) and [[King of the Hill]]. Bases range from small rooms all the way to a huge tower with mini buildings. For example, in the map [[ | Although bases are mostly used for CTF, they can be particularly useful in [[Oddball]] (to hide in, if nav points are disabled) and [[King of the Hill]]. Bases range from small rooms all the way to a huge tower with mini buildings. For example, in the map [[Infinity]], one team also has a sub-base, quarter way to their destination. | ||
== | ===Halo: Combat Evolved=== | ||
[[Image:Avalanchebase.jpg|200px|thumb|right|Inside of the base on [[Avalanche (Level)|Avalanche]].]] | |||
In [[Halo: Combat Evolved]], bases are very symmetrical and fair-shaped. For example, in the multiplayer levels [[Battle Creek]] and [[Blood Gulch]], the bases are literally the exact same model, with the exception of different colors, to mark the bases, except in the case of the map Hang 'em High, where Red Team's base is slightly higher up than that of Blue Team. Also to be noted is the lack of texture on these bases. | |||
===Halo 2=== | |||
[[Halo 2]] bases are much like Halo: Combat Evolved's bases, except with different makeovers, smoother designs, and better weaponry. | |||
===[[Halo 3]]=== | |||
Depending on the map, bases can be radically different or exactly the same. The base usually contains weapons such as [[Assault rifle|Assault Rifles]], [[Battle rifle|Battle Rifles]], and a [[Sniper rifle|Sniper Rifle]]. | |||
===[[Halo Reach]]=== | |||
Maps that feature bases are typicaly symetrical. They sometimes include DMRs, Needle Rifles, maybe grenades. On larger or more open maps, there is often a sniper rifle somewhere in the base, like on [[Asylum]], [[Hemmorhage]], and [[Boardwalk]](though boardwalk doesn't have very defined bases). Many bases aren't very seperate from the structure of the rest of the map, for example [[Countdown]] or [[Anchor 9]]. On non symetrical maps, the bases still tend to be symetrical, as seen in [[Hemmorhage]], [[Paradiso]] and [[Highlands]]. If another team manages to completely take over your base, typically you will spawn about midway across the map, to take the fire off your team. | |||
== | ==Images== | ||
< | <GALLERY> | ||
Image:Base4.jpg|The [[Sidewinder]] red base. | |||
Image:Base2.jpg|The [[Battle Creek]] red base. | |||
Image:Canyon1.jpg|The [[Danger Canyon]] red base. | |||
Image:Infinity1.jpg|The [[Infinity]] red base. | |||
</GALLERY> | |||
</ | |||
[[Category:Multiplayer | ==Trivia== | ||
*The only map in which both bases are literally symmetrical -- including the whole map and the level geometry -- is [[Rat's Nest]]. If exact geometric symmetry isn't required for bases to be considered "symmetrical", however, then many other maps have symmetrical bases. | |||
[[Category:Multiplayer Lexicon]] |