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==Production notes== | ==Production notes== | ||
* After the Banished's debut in ''[[Halo Wars 2]]'' was well received by fans in [[2017]], [[343 Industries]] later decided to make them the main antagonists for ''[[Halo Infinite]]'' midway through development.{{Ref/YouTube|VidName=343 On What You Need To Know About Halo Infinite's Campaign|Code=lVP9u2aJxBs|Time=3:42|Channel=Game Informer|Quote=How to take the Brute aesthetic that we did develop and extend to the Banished in Halo Wars 2 for an RTS game. How to bring both that faction and their art style and their visual distinctiveness to an FPS game.}}{{Ref/Site|URL=https://www.inverse.com/gaming/halo-infinite-villain-escharum-atriox-banished|Site=Inverse|Page=The Banished: Everything you Need to Know About Halo Infinite's Villains|Quote=Why did they add the Banished? Crocker says it's because 'Because they’re super cool and everyone likes them,' Fair enough.}} ''Halo Infinite's'' development began in [[2015]].{{Ref/Site|URL=http://www.gamespot.com/articles/halo-6-is-undergoing-serious-real-planning-microso/1100-6430903/|Site=GameSpot|Page=Halo 6 Is Undergoing "Serious, Real Planning," Microsoft Says|D=28|M=3|Y=2021|Archive-URL=https://web.archive.org/web/20150926185128/http://www.gamespot.com/articles/halo-6-is-undergoing-serious-real-planning-microso/1100-6430903/|Quote='We do kind of know what's going to happen in the next game pretty well at this point,' O'Connor told GamesRadar. 'We're doing serious, real planning and even some writing on the next game already, and that's a luxury--we've never been in that position before.'}} | * After the Banished's debut in ''[[Halo Wars 2]]'' was well received by fans in [[2017]], [[343 Industries]] later decided to make them the main antagonists for ''[[Halo Infinite]]'' midway through development.{{Ref/YouTube|VidName=343 On What You Need To Know About Halo Infinite's Campaign|Code=lVP9u2aJxBs|Time=3:42|Channel=Game Informer|Quote=How to take the Brute aesthetic that we did develop and extend to the Banished in Halo Wars 2 for an RTS game. How to bring both that faction and their art style and their visual distinctiveness to an FPS game.}}{{Ref/Site|URL=https://www.inverse.com/gaming/halo-infinite-villain-escharum-atriox-banished|Site=Inverse|Page=The Banished: Everything you Need to Know About Halo Infinite's Villains|Quote=Why did they add the Banished? Crocker says it's because 'Because they’re super cool and everyone likes them,' Fair enough.}} ''Halo Infinite's'' development began in [[2015]].{{Ref/Site|URL=http://www.gamespot.com/articles/halo-6-is-undergoing-serious-real-planning-microso/1100-6430903/|Site=GameSpot|Page=Halo 6 Is Undergoing "Serious, Real Planning," Microsoft Says|D=28|M=3|Y=2021|Archive-URL=https://web.archive.org/web/20150926185128/http://www.gamespot.com/articles/halo-6-is-undergoing-serious-real-planning-microso/1100-6430903/|Quote='We do kind of know what's going to happen in the next game pretty well at this point,' O'Connor told GamesRadar. 'We're doing serious, real planning and even some writing on the next game already, and that's a luxury--we've never been in that position before.'}} | ||
==Trivia== | |||
* The design and artstyle of the Banished has striking similarities to the design and artstyle of the [[Destinypedia:Red Legion|Red Legion]] from the ''Destiny'' universe.<ref>https://www.gamerant.com/halo-infinite-vs-destiny-2/amp/</ref> | |||
==Gallery== | ==Gallery== |