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| |generalvariants= | | |generalvariants= |
| |h5reqvariants= | | |h5reqvariants= |
| |hinfvariants=[[Bandit Evo]]
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| |scopes= | | |scopes= |
| |attachments= | | |attachments= |
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| File:HINF Bandit Evo Crop.png|link=Bandit Evo|'''[[Bandit Evo|M392 Bandit EVO]]'''<br/>{{Small|''[[Halo Infinite]]''}} | | File:HINF Bandit Evo Crop.png|link=Bandit Evo|'''[[Bandit Evo|M392 Bandit EVO]]'''<br/>{{Small|''[[Halo Infinite]]''}} |
| </gallery> | | </gallery> |
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| ==Overview==
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| ===Variants===
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| ====Bandit Evo====
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| The '''Bandit Evo''' is a [[weapon variant]] of the Bandit in ''[[Halo Infinite]]''. It was released in [[Season 05: Reckoning]].
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| The Bandit Evo has a number of changes from the standard M392 Bandit:{{Ref/Reuse|S5Ranked}}
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| *Higher rate of fire from 3.0 rounds per second to 2.9 rounds per second
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| *Higher initial number of rounds, from 45 to 60
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| *Higher total maximum rounds in reserve, from 60 to 75
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| *Eliminated progressive recoil
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| *Reduced bloom/error angles
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| *1.4x iron sight magnification replaced by the 1.6x [[Evo Holopoint]] magnification
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| *Players can be descoped
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| *Reworked reticle
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| In multiplayer, when players pick up or spawn with the Bandit Evo, their [[Weapon customization|customization options]] are automatically applied to the weapon model.
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| Following the introduction of the M392 Bandit into ''[[Halo Infinite]]'' with [[Season 03: Echoes Within]], [[343 Industries]] felt that the weapon required further tweaking in order for it to become a starting weapon in competitive modes. This inspired the creation of the Bandit Evo and the Evo Holopoint sight itself.{{Ref/Reuse|S5Ranked}}
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| ==Gameplay== | | ==Gameplay== |