Editing Bandit

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|generalvariants=
|generalvariants=
|h5reqvariants=
|h5reqvariants=
|hinfvariants=[[Bandit Evo]]
|scopes=
|scopes=
|attachments=
|attachments=
}}
}}
The '''Bandit''' is a variant of the [[DMR]], and classified in-game as [[human]] [[Weapon class#Assault rifle|assault rifle]]. It is featured in ''[[Halo Infinite]]'', and was added in the [[Season 03: Echoes Within]] update. It is a [[precision weapon]], designed to feel similar to the [[DMR]] as it appeared in ''[[Halo: Reach]]'', but with the goal of making it more effective at closer ranges.{{Ref/Reuse|InfSept2022Update}}
The '''Bandit''' is a [[human]] [[Weapon class#Assault rifle|assault rifle]] and a variant of the [[DMR]]. It is featured in ''[[Halo Infinite]]'', and was added in the [[Season 03: Echoes Within]] update. It is a [[precision weapon]], designed to feel similar to the [[DMR]] as it appeared in ''[[Halo: Reach]]'', but with the goal of making it more effective at closer ranges.{{Ref/Reuse|InfSept2022Update}}


==Universe and lore==
==Universe and lore==
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File:HINF Bandit Evo Crop.png|link=Bandit Evo|'''[[Bandit Evo|M392 Bandit EVO]]'''<br/>{{Small|''[[Halo Infinite]]''}}
File:HINF Bandit Evo Crop.png|link=Bandit Evo|'''[[Bandit Evo|M392 Bandit EVO]]'''<br/>{{Small|''[[Halo Infinite]]''}}
</gallery>
</gallery>
==Overview==
===Variants===
====Bandit Evo====
The '''Bandit Evo''' is a [[weapon variant]] of the Bandit in ''[[Halo Infinite]]''. It was released in [[Season 05: Reckoning]].
The Bandit Evo has a number of changes from the standard M392 Bandit:{{Ref/Reuse|S5Ranked}}
*Higher rate of fire from 3.0 rounds per second to 2.9 rounds per second
*Higher initial number of rounds, from 45 to 60
*Higher total maximum rounds in reserve, from 60 to 75
*Eliminated progressive recoil
*Reduced bloom/error angles
*1.4x iron sight magnification replaced by the 1.6x [[Evo Holopoint]] magnification
*Players can be descoped
*Reworked reticle
In multiplayer, when players pick up or spawn with the Bandit Evo, their [[Weapon customization|customization options]] are automatically applied to the weapon model.
Following the introduction of the M392 Bandit into ''[[Halo Infinite]]'' with [[Season 03: Echoes Within]], [[343 Industries]] felt that the weapon required further tweaking in order for it to become a starting weapon in competitive modes. This inspired the creation of the Bandit Evo and the Evo Holopoint sight itself.{{Ref/Reuse|S5Ranked}}


==Gameplay==
==Gameplay==
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{{Navbox/Weapons/Gameplay}}
{{Navbox/Weapons/Gameplay}}
[[Category:Halo Infinite weapons]]
[[Category:Magazine reloaded weapons]]
[[Category:Human weapons (gameplay)]]
[[Category:Human weapons (gameplay)]]
[[Category:Rifle weapons]]
[[Category:Bullet weapons]]
[[Category:Magazine-fed weapons]]
[[Category:Semi-auto weapons]]
[[Category:Semi-auto weapons]]
[[Category:Precision weapons]]
[[Category:Precision weapons]]
[[Category:Halo Infinite weapons]]

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