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{{Status|Gameplay}}
{{Ratings}}
{{Multiplayer map infobox
{{Era|H2}}
 
{{Multiplayer Map Infobox
|name=Backwash
|name=Backwash
|image=[[File:H2 Backwash 1.jpg|300px]]
|image=[[Image:backwash.jpg|300px]]
|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
|devname=<code>backwash</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\backwash\backwash.scenario}}
|map= War Games Map_Set/: 098-8<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
|location=[[Installation 05]]
|location=[[Installation 05]]
|terrain=Swamp
|terrain=Swamp
|symmetry=Semi-symmectrical
|weapons=*[[BR55 Battle Rifle|Battle Rifle]]
|gametypes=
*[[Brute Shot]]
*[[Slayer]]
*[[Covenant Carbine]]
*[[Capture the Flag|CTF]]
*[[Energy Sword]]
*[[Assault]]
*[[Plasma Pistol]]
|playernumber=2-10
*[[M6C|Magnum]]
|pagegamelabel=H2
*[[Plasma Rifle]]
*[[Sentinel Beam]]
*[[Shotgun]]
*[[SMG]]
*[[Fragmentation Grenade]]s
*[[Plasma Grenade]]s
|vehicles=*[[Warthog]]
|power-ups= *[[Active Camo]]
|gametypes=*[[Slayer]]
*[[CTF]]
|playernumber=
*2-10
}}
}}
{{Article quote|There are strong indications that beneath the shroud of mist drowning this [[flood containment facility|swamp]] on [[Installation 05|Delta Halo]] lies a [[Flood|powerful]] [[Gravemind|intelligence]].}}
<center>{{Article Quote|There are strong indications that beneath the shroud of mist drowning this [[Flood Containment Facility|swamp]] on [[Installation|Delta Halo]] lies a [[Flood|powerful]] [[Gravemind|intelligence]].}}</center>
 
'''Backwash''' is a [[multiplayer]] map featured in ''[[Halo 2]]''. It was added to Halo 2 as part of the [[Maptacular Pack]].


'''Backwash''' is a [[multiplayer]] map featured in ''[[Halo 2]]''. It was added to ''Halo 2'' as part of the [[Maptacular Pack]].


==Summary==
==Summary==
[[File:H2 Backwash NoFog.gif|left|thumb|Backwash, with the fog removed.]]
[[File:H2 Backwash WithFog.gif|left|thumb|Backwash, with the fog enabled.]]
{{Quote|Attended to by automated systems this Forerunner structure plays host to a violent but mist-shrouded conflict.{{Ref/Reuse|Manual}}}}
Delta Halo's primary Flood containment facilities resided in remote regions of the ring, including a series of vast bogs and swamplands. It is believed the Forerunners did this to discourage potential intruders or at least obfuscate the truth of the facility below. At some point, the [[Flood]] breached the containment facility, leading to an outbreak and formation of a [[Gravemind]]. It is unknown whether a system malfunction or outside meddling led to the breach.{{Ref/Reuse|HU}} Backwash is set in this location, resembling the ''[[Halo: Combat Evolved]]'' [[campaign]] level [[343 Guilty Spark (level)|343 Guilty Spark]].


Veiled in mist and alive with the chattering of unseen fauna, Backwash is a sodden valley in a seemingly boundless swamp. Forerunner technology, illuminated by eerie light, still hums with life. Shapes move in the dense fog and in the midst of this dank heat, it's hard to tell friend from foe. Hills and hummocks make the boggy terrain treacherous and difficult to navigate. Marksmen can stand unnoticed and unchallenged in the banks of fog or take shelter in the confines of Forerunner installations surrounding the mire.<ref name="Manual">[[Halo 2 Multiplayer Map Pack Manual#Backwash|Halo 2: Multiplayer Map Pack Manual]]</ref> Ambient life referred to by Bungie artist [[Justin Hayward]] as "glow bugs" crawl around the map, and [[2401 Penitent Tangent]] can be seen flying around the map.<ref name="bnet">[http://halo.bungie.net/News/content.aspx?cid=5337 '''Bungie.net''': Backwash revealed]</ref>
'''Backwash''' is one of the most unplayed levels on Halo 2. It is a mid sized multi player level in [[Halo 2]], akin to the [[campaign]] level on [[Halo: Combat Evolved]] called [[343 Guilty Spark (Level)|343 Guilty Spark]]. It is a large swamp set on [[Delta Halo]]. You can tell it is [[Delta Halo]], not [[Alpha Halo]], as [[2401 Penitent Tangent]] can be seen floating around and humming to himself, and the architecture of the buildings differs from that of Alpha Halo. It is actually stated by the developers of Halo 2 that Backwash was originally set on Alpha Halo and based directly on the [[Halo: Combat Evolved]] campaign [[level]],"343 Guilty Spark". It is also stated that they originally had [[343 Guilty Spark (Monitor)|343 Guilty Spark]] floating around but decided to change him to [[2401 Penitent Tangent]] because the blue glow of 343 Guilty Spark's eye could too easily be mistaken for a [[Plasma Grenade]] flying through the air.


Backwash is one of the smaller maps in ''Halo 2'', made even smaller by the presence of thick fog on the map. This enables the presence of equipment such as the [[Type-1 energy sword|energy sword]] and [[active camouflage]].
==Matchmaking Removal==


==Matchmaking removal==
Backwash was removed from Halo 2 [[Matchmaking]] in the April 2006 Matchmaking [[Playlist]] Update (NOTE: ''Not'' an Auto-Update), due to problems with the [[Xbox 360]] loading the fog covering the map. To this day Backwash remains the only map to ever be removed from Halo 2 Matchmaking.
Backwash was removed from ''Halo 2'' [[Matchmaking]] in the April 2006 Matchmaking [[Matchmaking#Playlists|Playlist]] update, due to problems with the [[Xbox]] loading the fog covering the map. Backwash was the only map to ever be removed from ''Halo 2'' Matchmaking.


==Hidden message==
==Hidden Message==
There is a way to get out of the level, but it requires super-jumping or a [[Wuzum-pattern Spectre|Spectre]]. With a person, get him/her to [[Super jumping|Superjump]] over the invisible wall on the hill, then get them to stand on top of the base (red or blue). Get them as close as possible to the wall and then sword cancel up onto a small spot on top of the base. You can now sword cancel (try it a lot) through the wall. Then, walk through something that looks like a large amount of roots (surrounds the outside) and look for edge of the level. Then walk around until you find red ground. The message is very large, written in blood, and says: IT'S LOOKING A LITTLE ROUGH OUT HERE. (Possibly because of the mold, fog, etc.) Also, go to the far right and there is a message that simply reads, "HERE."
 
There is a way to get out of the level, but it requires super-jumping or a [[Spectre]]. With a person, get him/her to [[Superjump]] over the invisible wall on the hill, then get them to stand on top of the base (red or blue). Get them as close as possible to the wall and then sword cancel up onto a small spot on top of the base. You can now sword cancel (try it a lot) through the wall. Then, walk through something that looks like a large amount of roots (surrounds the outside) and look for edge of the level. Then walk around until you find red ground. The message is very large, written in blood, and says: Looking a little rough out here. (Possibly because of the mold, fog, etc.)  


To do it with the Spectre, go to blue base and jump on a small ledge that is right next to the invisible wall. Have the driver put on a severe handicap (if you don't have an overshield) then ram into you. If done correctly you will be smashed through the invisible wall.
To do it with the Spectre, go to blue base and jump on a small ledge that is right next to the invisible wall. Have the driver put on a severe handicap (if you don't have an overshield) then ram into you. If done correctly you will be smashed through the invisible wall.


==Strategy==
==Strategy==
Try to limit use of all Covenant weapons on this map, as the fog shows the plasma bursts quite distinctly. In particular, this means that you should either not use the energy sword at all, or keep it hidden until right before you attack. Using Active Camo up on this level will not solve this problem, as the energy sword is still visible under Active Camo in ''Halo 2''.
Try to limit use of all Covenant weapons on this map, as the fog shows the plasma bursts very easily. This especially means either not using the energy sword at all, or keeping it hidden until right before you attack. And no, using the invisibility power up on the level will not solve this problem, seeing as in Halo 2 energy swords are still visible no matter what you do.


==Trivia==
==Trivia==
[[File:H2 Backwash Wireframe.gif|thumb|Wireframe of the geometry of the map.]]
*If you listen closely, telephone ringing can be heard off in the distance of the map.
===Production notes===
*Although the Monitor seen on this map was changed from 343 Guilty Spark to 2401 Penitent Tangent, the sound files used are ''still'' from 343 Guilty Spark's dialogue banks. Although they sound similar, the voice actors were different.
*During production of the level, [[343 Guilty Spark]] was originally going to be the monitor flying around the map. However, the monitor was changed to the red glow of 2401 Penitent Tangent when it became apparent 343 looked too much like a [[Anskum-pattern plasma grenade|plasma grenade]] flying through the air.{{Ref/Reuse|Manual}}
*This map is obviously based off of the final portion of [[343_Guilty_Spark_%28Level%29|343 Guilty Spark]], a level in Halo: Combat Evolved.
**The presence of 2401 was the inspiration to place the Sentinel Beams on the map.{{Ref/Reuse|bnet}}
*Related to 343 Guilty Spark, Flood gurgles can be heard around the place. An easy way to hear them is to go into the bases (small buildings on the sides of the map) and turn the volume up.
*The ambient animal noise found on this map was originally recorded for ''Halo: Combat Evolved''.{{Ref/Reuse|Manual}}
*Backwash is considered by some to be the most unpopular map in [[Halo 2]].
*Players will not spawn with grenades of any kind on this map (though they can be picked up). Due to the map's very small size, players tended to spawn and immediately spam grenades to the other side of the map. From a performance consideration, gametypes like King of the Hill would tend to lag considerably when all players had grenades.{{Ref/Reuse|bnet}}
*Backwash was used as The Great Swamps in [[Red vs. Blue]].
*One of the design goals for the production of Backwash was the creation of a small-scale, 4-player map that would work well for [[Slayer]]. The production group for the map came up with the idea of creating a map set in a swamp similar to the mission 343 Guilty Spark, of ''Halo: Combat Evolved'', in which players could use fog and murk to hunt each other. Major references for both the visual and auditory aspects of the map included ''Rambo''.{{Ref/Reuse|bnet}}
*Elements of Backwash may have been incorporated into the [[Halo 3]] map, [[Isolation (Level)|Isolation]], another Flood-themed map.
**The design of Backwash is not particularly complex, as the intention was to create a simple arena. This led to some issues with design as players could see one another from opposite sides of the map, and the long sightlines proved troublesome for the Xbox hardware available, leading to concessions and cuts on both art and design.{{Ref/Reuse|bnet}}
*In one of the bitmaps for this level it says 'It's looking a little rough out there'.
*Along with [[Desolation]], this is the only level in the [[Halo]] Trilogy to spawn a [[Sentinel Beam]] by default.
*There was a gametype called Predator that was designed for use on this map. It was a variant of [[Juggernaut]] in which the Juggernaut or "Predator" was fast, invisible, had radar, had an [[Energy Sword]] and was only supposed to use melee attacks. The other players were only allowed to use the Battle Rifle and had no radar and therefore it required a lot of teamwork to take down the Predator. The fog made it almost impossible to see the Predator (at least from a distance) meaning that the other players had to stick together. Also neither the predator or the other players had energy shields. This made for a very "spooky" atmosphere.
*this is very rare but if you look closely you can see elite combat forms on the outskirts of the level you can shoot them but they wont die.


===Trivia===
==Easter Egg==
[[File:H2 Backwash Gargoyle 1.png|thumb|The Gargoyle.]]
On the main tower, use a [[Beam Rifle]] or [[Sniper Rifle]] and scope in on the tower from left of the [[Energy Sword]]. There should be a hidden gargoyle on the tower.
*Though the sounds made by 2401 Penitent Tangent on this level are similar to sounds from 343 Guilty Spark's files, they were recorded by a different voice actor and are therefore distinct.
*Along with [[Desolation]], this is the only level in the ''[[Halo]]'' trilogy to spawn a [[Sentinel beam]] by default.
*There is an Easter egg called the [[Hidden Gargoyle]] on the map.
*The plants that are seen on the level resemble those seen on the level [[343 Guilty Spark (level)|343 Guilty Spark]], mainly because of the environment being a swamp. The plants are also seen aboard [[High Charity]] during the levels [[Gravemind]] and [[High Charity]] in the outdoor areas.


==Gallery==
==Images==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC H2 Backwash Map.png|Backwash map.
Image:Backwash_scan.jpg|A scan of the map from above.
File:H2_Manual_Backwash_Layout.jpg|A scan of the map from above.
Image:PenitentTangent01.jpg|[[2401 Penitent Tangent]] circles the level, and is invincible.
File:H2_Backwash_2.jpg|Another view of Backwash.
File:H2_Backwash_RedCorridor.png|One of the dead-end corridors on Backwash, this one being red base. The Sentinel beam spawn can be seen at the back.
File:H2 Backwash Structures.png|Penitent Tangent seen flying around on the map.
File:H2_Backwash_Interior.png|The upper floor of the central tower on Backwash, where the active camo spawns.
File:H2 Backwash Exterior.png|An exterior location on the map.
File:H2_Backwash_Above.png|The map viewed from above.
File:H2 Backwash Action.jpg|Spartans on Backwash.
File:H2_Backwash_2401PT.jpg|[[2401 Penitent Tangent]] circles the level, and is invincible.
</gallery>
</gallery>
{{Levels}}


==Sources==
[[Category:Levels]]
{{Ref/Sources}}
 
==See also==
*[[343 Guilty Spark (level)]]
 
{{Levels|H2|mode=yes}}
[[Category:Maptacular Pack]]

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