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{{Era|RW}} | |||
{{Title|BTS: Anniversary Multiplayer}} | {{Title|BTS: Anniversary Multiplayer}} | ||
<div class="floatright"><youtube width="350" height="250">tab_mInnY80</youtube></div> | |||
'''''BTS: Anniversary Multiplayer''''' is a [[343 Industries]] [[BTS|Behind-the-Scenes]] documentary video that offers a look at the developmental process of the [[multiplayer]] of ''[[Halo: Combat Evolved Anniversary]]''. It was first released on [[Wikipedia:YouTube|YouTube]] and [[Halo Waypoint]] on [[2011|August 27, 2011]].<ref>[http://halo.xbox.com/en-us/intel/featured/video/bts-anniversary-multiplayer/22c7b7e6-8106-4ac9-a5cd-c53660d02434 '''Halo Waypoint:''' ''BTS: ANNIVERSARY MULTIPLAYER'']</ref><ref>[http://youtu.be/tab_mInnY80 '''YouTube:''' ''Behind The Scenes - Halo: Anniversary Multiplayer'']</ref> The video features exclusive interviews with 343 Industries employees explaining how and why they have chosen which specific maps should be remade for ''Halo: Anniversary'', as well as the development process for the maps themselves. Integration with ''[[Halo: Reach]]''<nowiki>'</nowiki>s multiplayer component is also discussed. | '''''BTS: Anniversary Multiplayer''''' is a [[343 Industries]] [[BTS|Behind-the-Scenes]] documentary video that offers a look at the developmental process of the [[multiplayer]] of ''[[Halo: Combat Evolved Anniversary]]''. It was first released on [[Wikipedia:YouTube|YouTube]] and [[Halo Waypoint]] on [[2011|August 27, 2011]].<ref>[http://halo.xbox.com/en-us/intel/featured/video/bts-anniversary-multiplayer/22c7b7e6-8106-4ac9-a5cd-c53660d02434 '''Halo Waypoint:''' ''BTS: ANNIVERSARY MULTIPLAYER'']</ref><ref>[http://youtu.be/tab_mInnY80 '''YouTube:''' ''Behind The Scenes - Halo: Anniversary Multiplayer'']</ref> The video features exclusive interviews with 343 Industries employees explaining how and why they have chosen which specific maps should be remade for ''Halo: Anniversary'', as well as the development process for the maps themselves. Integration with ''[[Halo: Reach]]''<nowiki>'</nowiki>s multiplayer component is also discussed. | ||
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*'''Bill Fox:''' "Looking at it from the player's perspective in the current day, with the current abilities; how would I play this level and what do I think is missing?" | *'''Bill Fox:''' "Looking at it from the player's perspective in the current day, with the current abilities; how would I play this level and what do I think is missing?" | ||
*'''Frank O'Connor:''' "We look at maps from the [[Halo series]] in entire including ''Halo: CE'', [[Halo | *'''Frank O'Connor:''' "We look at maps from the [[Halo series]] in entire including ''Halo: CE'', ''[[Halo PC]]'' and even ''[[Halo 2]]''; and we thought which of the maps are people's favorites that work well with the ''Reach'' engine and gameplay." | ||
===[[Beaver Creek]]=== | ===[[Beaver Creek]]=== | ||
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{{Main|Ridgeline}} | {{Main|Ridgeline}} | ||
*'''Frank O'Connor:''' "We chose Timberland because it was kind of an unsung classic." | *'''[[Frank O'Connor]]:''' "We chose Timberland because it was kind of an unsung classic." | ||
*'''Chad Armstrong:''' "Probably one of the best vehicle maps; we spent a lot of time in custom servers on [[Halo | *'''[[Chad Armstrong]]:''' "Probably one of the best vehicle maps; we spent a lot of time in custom servers on [[Halo PC]] playing [[Team Slayer]] on it." | ||
*'''Adam Crist:''' "The map itself is actually now 20% smaller that what it used to be." | *'''Adam Crist:''' "The map itself is actually now 20% smaller that what it used to be." | ||
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*'''Frank O'Connor:''' "There's so many tight turns that there are lots of places for you to get hung up on and grenaded. Fun stuff happens. | *'''Frank O'Connor:''' "There's so many tight turns that there are lots of places for you to get hung up on and grenaded. Fun stuff happens. | ||
*'''Max Hoberman:''' "What other [[First-person shooter|FPS]] do you get to put colorful flowers and green grass on your map?" | *'''[[Max Hoberman]]:''' "What other [[First-person shooter|FPS]] do you get to put colorful flowers and green grass on your map?" | ||
===[[Prisoner]]=== | ===[[Prisoner]]=== | ||
{{Main|Solitary}} | {{Main|Solitary}} | ||
*'''Chad Armstrong:''' "Another example of a map that was grey walls all the way through." | *'''[[Chad Armstrong]]:''' "Another example of a map that was grey walls all the way through." | ||
*'''David Ellis:''' "You feel like you're in a box with ramps." | *'''[[David Ellis]]:''' "You feel like you're in a box with ramps." | ||
*'''Max Hoberman:''' "We wanted to make it feel like a prison by putting it a place which couldn't be accessed." | *'''[[Max Hoberman]]:''' "We wanted to make it feel like a prison by putting it a place which couldn't be accessed." | ||
*'''Adam Crist:''' "There's a lot of walls and windows; we've even added glass to the floor." | *'''Adam Crist:''' "There's a lot of walls and windows; we've even added glass to the floor." | ||
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*'''Bill Fox:''' "Damnation is a really good example of just purple walls, and that's what represented the [[Covenant Empire|Covenant]] theme." | *'''Bill Fox:''' "Damnation is a really good example of just purple walls, and that's what represented the [[Covenant Empire|Covenant]] theme." | ||
*'''Chad Armstrong''': "We kind of left it to [[Certain Affinity]] to think about whether they cam give this map a context. I think they started in the room with the waterfalls." | *'''[[Chad Armstrong]]''': "We kind of left it to [[Certain Affinity]] to think about whether they cam give this map a context. I think they started in the room with the waterfalls." | ||
*'''Max Hoberman:''' "We really wanted to give people a sense that they are in this water-processing plant of this facility which had to deal with these natural elements." | *'''[[Max Hoberman]]:''' "We really wanted to give people a sense that they are in this water-processing plant of this facility which had to deal with these natural elements." | ||
*'''David Ellis:''' "At the bottom of the waterfall, there used to be a space where you would have to jump through spaces, but now there is just a single walk-way." | *'''[[David Ellis]]:''' "At the bottom of the waterfall, there used to be a space where you would have to jump through spaces, but now there is just a single walk-way." | ||
*'''Bill Fox:''' "You didn't realize it the first time you played it in the original, but now there's all these ledges and different opportunities to get around your opponent and flank them that weren't there before." | *'''Bill Fox:''' "You didn't realize it the first time you played it in the original, but now there's all these ledges and different opportunities to get around your opponent and flank them that weren't there before." | ||
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*'''Adam Crist:''' "I think with our additions including [[Armor abilities#Jet Pack|jet packs]] so you don't fall to your death all of the time, the map has really changed a lot; just the general flow and it's a of fun to play." | *'''Adam Crist:''' "I think with our additions including [[Armor abilities#Jet Pack|jet packs]] so you don't fall to your death all of the time, the map has really changed a lot; just the general flow and it's a of fun to play." | ||
===[[Installation 04 ( | ===[[Installation 04 (level)|Installation 04]]=== | ||
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==Sources== | ==Sources== | ||
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[[Category:Video | [[Category:Video Documentaries]] | ||