Editing BTS: Anniversary Campaign
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Title|BTS: Anniversary Campaign}} | {{Title|BTS: Anniversary Campaign}} | ||
{{ | {{Era|RW}} | ||
{{#widget:YouTube|id=1ROZDEdi1Sg|width=350|right}} | {{#widget:YouTube|id=1ROZDEdi1Sg|width=350|right}} | ||
Line 7: | Line 7: | ||
==Transcript== | ==Transcript== | ||
*'''Phil Spencer:''' " I remember sitting down in a conference room and watching this purple and blue [[First-person shooter|FPS]] game on console, and scratching my head wondering 'was this going to be it; was this going to be the game which defines [[Xbox]]?' And obviously, ten years later that proved to be the seminal moment for us, as the beginning of ''[[Halo series|Halo]]'' on the Xbox game." | *'''Phil Spencer:''' " I remember sitting down in a conference room and watching this purple and blue [[First-person shooter|FPS]] game on console, and scratching my head wondering 'was this going to be it; was this going to be the game which defines [[Xbox]]?' And obviously, ten years later that proved to be the seminal moment for us, as the beginning of ''[[Halo series|Halo]]'' on the Xbox game." | ||
[[File:Remastered Control room.jpg|thumb|280px|An example of the remastered cinematic seen within ''[[Halo: Combat Evolved Anniversary]]''.]] | [[File:Remastered Control room.jpg|thumb|280px|right|An example of the remastered cinematic seen within ''[[Halo: Combat Evolved Anniversary]]''.]] | ||
*'''[[Bonnie Ross|Bonnie Ross Ziegler]]:''' "''[[Halo: Combat Evolved|Halo]]'' didn't just bring an FPS to the console; it also brought a story. That combination kind of established a new genre of FPS story expectations." | *'''[[Bonnie Ross|Bonnie Ross Ziegler]]:''' "''[[Halo: Combat Evolved|Halo]]'' didn't just bring an FPS to the console; it also brought a story. That combination kind of established a new genre of FPS story expectations." | ||
Line 35: | Line 35: | ||
*'''Frank O'Connor:''' "What we wanted was someone who could work with our existing physics and gameplay engine." | *'''Frank O'Connor:''' "What we wanted was someone who could work with our existing physics and gameplay engine." | ||
[[File:Halo CEA development.jpg|thumb|300px|A look at the development of Halo: Anniversary.]] | [[File:Halo CEA development.jpg|thumb|300px|right|A look at the development of Halo: Anniversary.]] | ||
*'''Dan Ayoub:''' "[[Wikipedia: Saber Interactive|Saber]] popped up really quickly." | *'''Dan Ayoub:''' "[[Wikipedia: Saber Interactive|Saber]] popped up really quickly." | ||
Line 55: | Line 55: | ||
*'''Greg Hermann:''' "In a lot of ways, it was a fine balancing act because we were running all of the original Halo animations. So it was the original Halo skeletons for those characters. It needed to be rebound into the updated meshes that we had brought over from ''[[Halo: Reach]]'' and ''[[Halo 3]]''. For example, the [[Sangheili|Elites]] had an elongated neck, so now they're a little more squat and compact." | *'''Greg Hermann:''' "In a lot of ways, it was a fine balancing act because we were running all of the original Halo animations. So it was the original Halo skeletons for those characters. It needed to be rebound into the updated meshes that we had brought over from ''[[Halo: Reach]]'' and ''[[Halo 3]]''. For example, the [[Sangheili|Elites]] had an elongated neck, so now they're a little more squat and compact." | ||
[[File:AnniversaryEarlyChief.png|thumb|180px|An early illiteration of [[John-117]]<nowiki>'</nowiki>s [[MJOLNIR Powered Assault Armor/Mark V|Mark-V]] for Halo: Anniversary.]] | [[File:AnniversaryEarlyChief.png|thumb|180px|right|An early illiteration of [[John-117]]<nowiki>'</nowiki>s [[MJOLNIR Powered Assault Armor/Mark V|Mark-V]] for Halo: Anniversary.]] | ||
*'''David Ellis:''' "Master Chief is iconic, so we have to make him look like a hero and make him look just right." | *'''David Ellis:''' "Master Chief is iconic, so we have to make him look like a hero and make him look just right." | ||
Line 69: | Line 69: | ||
*'''Dennis Ries:''' "We worked on that for four months until we finally got a perfect Master Chief's armor." | *'''Dennis Ries:''' "We worked on that for four months until we finally got a perfect Master Chief's armor." | ||
[[File:AnniversaryCoop.png|thumb|300px|An image of two players emerging from the [[Cryo chamber|cryotube]]s in [[Cooperative play]].]] | [[File:AnniversaryCoop.png|thumb|300px|right|An image of two players emerging from the [[Cryo chamber|cryotube]]s in [[Cooperative play]].]] | ||
*'''Frank O'Connor:''' "One of the number one asks we got for Halo 1 remake was co-op over Xbox LIVE." | *'''Frank O'Connor:''' "One of the number one asks we got for Halo 1 remake was co-op over Xbox LIVE." | ||
Line 83: | Line 83: | ||
*'''Greg Hermann:''' "You'll play what was originally a slit-screen cooperative campaign experience, now across LIVE." | *'''Greg Hermann:''' "You'll play what was originally a slit-screen cooperative campaign experience, now across LIVE." | ||
[[File:CEA Skulls.jpg|thumb|300px|[[Chad Armstrong]] discussing the variety of [[Skull]]s offered in Halo: Anniversary.]] | [[File:CEA Skulls.jpg|thumb|300px|right|[[Chad Armstrong]] discussing the variety of [[Skull]]s offered in Halo: Anniversary.]] | ||
*'''[[Jeff Steitzer]] (as the | *'''[[Jeff Steitzer]] (as the Announcer):''' "[[Skull]] on!" | ||
*'''Chad Armstrong:''' "Classicly, Skulls in Halo tend to effect affect the behavior of AI. The AI needs to support those behavioral changes." | *'''Chad Armstrong:''' "Classicly, Skulls in Halo tend to effect affect the behavior of AI. The AI needs to support those behavioral changes." | ||
Line 94: | Line 94: | ||
*'''David Ellis:''' "The benefit on this is that most of the skulls are new; you've never seen or played any of them before." | *'''David Ellis:''' "The benefit on this is that most of the skulls are new; you've never seen or played any of them before." | ||
*'''Chad Armstrong:''' "Like [[Halo: Combat Evolved Anniversary | *'''Chad Armstrong:''' "Like [[Halo: Combat Evolved Anniversary Skulls#Malfunction skull|Malfunction]] which removes elements of the [[HUD]] when you respawn, [[Halo: Combat Evolved Anniversary Skulls#Boom skull|Boom]] which makes explosions much more dangerous for the [[Covenant]] and the player. That and a combination of something like the [[Halo: Combat Evolved Anniversary Skulls#Grunt Funeral skull|Grunt Funeral skull]] will make you become very afraid of [[Unggoy|Grunts]]." | ||
*'''Frank O'Connor:''' "There are a few features of the game which turned out better than expected, and [[Wikipedia:Stereoscopy|3D]]<nowiki>'</nowiki>s probably is probably the number one; it was an unexpected bonus and I don't see 3D very well, but it really worked for me. For some reason, it just pops in Halo better than in other games and movies." | *'''Frank O'Connor:''' "There are a few features of the game which turned out better than expected, and [[Wikipedia:Stereoscopy|3D]]<nowiki>'</nowiki>s probably is probably the number one; it was an unexpected bonus and I don't see 3D very well, but it really worked for me. For some reason, it just pops in Halo better than in other games and movies." | ||
Line 130: | Line 130: | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{BTS}} | |||
[[Category:Video Documentaries]] | |||
[[Category:Video |