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The duty which the AI is to perform, combined with the human brain that was used to create it, have a great deal to do with what avatar they chose to appear as.<ref name="for">'''Halo: The Fall of Reach''', ''page 28''</ref>{{Ref/Reuse|ch}} The avatar is created by the AI to represent itself and appear to be drawn from the emotive responses at the base of human behavior. Most AIs represent themselves as male or female humans in various forms of costume, though some AIs do take on more abstract forms; some avatars are simple geometric objects or silhouettes with perhaps a handful of key human features, such as a mouth or pair of eyes.{{Ref/Reuse|clarity and grace}} Without exception, AI systems identify themselves as male or female based on the gender of their brain donor.<ref name="Encyclopedia">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 220''</ref> In addition to their visual representation, AIs are also able to choose their preferred accent or style of speech.{{Ref/Reuse|ch}} | The duty which the AI is to perform, combined with the human brain that was used to create it, have a great deal to do with what avatar they chose to appear as.<ref name="for">'''Halo: The Fall of Reach''', ''page 28''</ref>{{Ref/Reuse|ch}} The avatar is created by the AI to represent itself and appear to be drawn from the emotive responses at the base of human behavior. Most AIs represent themselves as male or female humans in various forms of costume, though some AIs do take on more abstract forms; some avatars are simple geometric objects or silhouettes with perhaps a handful of key human features, such as a mouth or pair of eyes.{{Ref/Reuse|clarity and grace}} Without exception, AI systems identify themselves as male or female based on the gender of their brain donor.<ref name="Encyclopedia">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 220''</ref> In addition to their visual representation, AIs are also able to choose their preferred accent or style of speech.{{Ref/Reuse|ch}} | ||
Avatars may choose to present themselves as human-sized wherever sufficient projection equipment is available.<ref>'''[[Halo: The Fall of Reach]]''', ''page 38''</ref><ref name="genesis">'''[[Halo Wars: Genesis]]'''</ref><ref>'''[[Halo: Fall of Reach - Boot Camp]]'''</ref> With more limited projection systems such as a starship's [[holotank|holo-pedestal]], they appear considerably smaller.<ref>'''[[Halo: Combat Evolved]]''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''</ref><ref>'''[[Halo 2]]''', campaign level ''[[ | Avatars may choose to present themselves as human-sized wherever sufficient projection equipment is available.<ref>'''[[Halo: The Fall of Reach]]''', ''page 38''</ref><ref name="genesis">'''[[Halo Wars: Genesis]]'''</ref><ref>'''[[Halo: Fall of Reach - Boot Camp]]'''</ref> With more limited projection systems such as a starship's [[holotank|holo-pedestal]], they appear considerably smaller.<ref>'''[[Halo: Combat Evolved]]''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''</ref><ref>'''[[Halo 2]]''', campaign level ''[[Cairo Station]]''</ref> | ||
==List of AIs with known avatars== | ==List of AIs with known avatars== |