Editing Auto-aim

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:


==Overview==
==Overview==
Auto-aim works by subtly modifying the trajectory of bullets fired by the player, steering them in the direction of the enemy they are firing upon, if that enemy is close enough to the player's reticle. When the reticle is red, it indicates that auto-aim is fully engaged and the shots will be directed straight towards the enemy. However, auto-aim is often still active when the reticle is not red, steering the shots closer to the enemy - just not directly at them.{{Ref/Marketing|Id=SprintS3E4|H5G|The Sprint|The Sprint: Sustain}}
Auto-aim works by subtly modifying the trajectory of bullets fired by the player, steering them in the direction of the enemy they are firing upon, if that enemy is close enough to the player's reticle. When the reticle is red, it indicates that auto-aim is fully engaged and the shots will be directed straight towards the enemy. However, auto-aim is often still active when the reticle is not red, steering the shots closer to the enemy - just not directly at them.{{Ref/YouTube|Id=SprintS3E4|WVQ4Bp7vlwc|Halo|The Sprint – Season 3 Ep. 4 “Sustain”|T=171|D=15|M=07|Y=2024}}


The radius around the reticle at which auto-aim takes effect varies significantly depending on the weapon, with some weapons having significantly stronger auto-aim than others. Another factor that affects auto-aim strength is whether the player is zoomed in or hip firing - when zoomed, the angle at which auto-aim is applied becomes smaller, to account for the finer camera control the user has at that magnification level. Finally, the distance of the enemy from the player also impacts the strength of the auto-aim - beyond a certain distance, auto-aim will not kick in at all and the reticle will not turn red, leading to the notion of [[red reticle range]]. At these distances, the weapon becomes far less effective.
The radius around the reticle at which auto-aim takes effect varies significantly depending on the weapon, with some weapons having significantly stronger auto-aim than others. Another factor that affects auto-aim strength is whether the player is zoomed in or hip firing - when zoomed, the angle at which auto-aim is applied becomes smaller, to account for the finer camera control the user has at that magnification level. Finally, the distance of the enemy from the player also impacts the strength of the auto-aim - beyond a certain distance, auto-aim will not kick in at all and the reticle will not turn red, leading to the notion of [[red reticle range]]. At these distances, the weapon becomes far less effective.

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.