Editing Attrition
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{{ | {{Era|RW}} | ||
[[file:HINF-FunkyAttrition.jpg|thumb|300px|Two players next to a downed ally during a game of Attrition on [[Streets]].]] | [[file:HINF-FunkyAttrition.jpg|thumb|300px|Two players next to a downed ally during a game of Attrition on [[Streets]].]] | ||
'''Attrition''' is a [[multiplayer]] gametype introduced in ''[[Halo Infinite]]'' during the [[Cyber Showdown]] [[event]].{{Ref/Site|Id=hw|URL=https://www.halowaypoint.com/news/cyber-showdown-event-launch|Site=Halo Waypoint|Page=Cyber Showdown Event Launch|D=18|M=1|Y=2022}} | '''Attrition''' is a [[multiplayer]] gametype introduced in ''[[Halo Infinite]]'' during the [[Cyber Showdown]] [[event]].{{Ref/Site|Id=hw|URL=https://www.halowaypoint.com/news/cyber-showdown-event-launch|Site=Halo Waypoint|Page=Cyber Showdown Event Launch|D=18|M=1|Y=2022}} | ||
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===Reviving Downed Allies=== | ===Reviving Downed Allies=== | ||
[[file:HINF-AttritionAI.png|thumb|A downed player and their Personal AI during a game of Attrition. | [[file:HINF-AttritionAI.png|thumb|A downed player and their Personal AI during a game of Attrition.]] | ||
When the shared lives are depleted, any players killed instead enter a downed state, in which they cannot respawn. Instead, they must be revived to return into play: allies need to interact with a holographic sphere containing the downed player’s [[Personal AI]], located at where the player was downed. If the player’s holographic sphere fell off the map, they cannot be revived. | When the shared lives are depleted, any players killed instead enter a downed state, in which they cannot respawn. Instead, they must be revived to return into play: allies need to interact with a holographic sphere containing the downed player’s [[Personal AI]], located at where the player was downed. If the player’s holographic sphere fell off the map, they cannot be revived. | ||
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===Danger Zone=== | ===Danger Zone=== | ||
If the life pools of both teams are depleted, the danger zone appears at the edge of map. The danger zone gradually moves towards the middle of the map, creating a circular safe zone that shrinks over time. Any players caught in the danger zone take damage to their [[energy shielding]], then health, over time, until they either are downed or exit the danger zone. | If the life pools of both teams are depleted, the danger zone appears at the edge of map. The danger zone gradually moves towards the middle of the map, creating a circular safe zone that shrinks over time. Any players caught in the danger zone take damage to their [[energy shielding]], then health, over time, until they either are downed or exit the danger zone. | ||
===Scoring=== | ===Scoring=== | ||
When a team has depleted all enemy lives and downed all enemy players, it scores a point. A new round then begins, with both life pools replenished to the maximum number of lives. | When a team has depleted all enemy lives and downed all enemy players, it scores a point. A new round then begins, with both life pools replenished to the maximum number of lives. | ||
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{{Ref/Sources}} | {{Ref/Sources}} | ||
{{ | {{Games}} | ||
[[Category:Multiplayer gametypes]] | [[Category:Multiplayer gametypes]] | ||
[[Category:Halo Infinite gametypes]] | [[Category:Halo Infinite gametypes]] |