Editing Atriox/Gameplay
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===''Skirmish/Multiplayer''=== | ===''Skirmish/Multiplayer''=== | ||
{{Quote|Atriox focuses on a cunning and defensive style, supported by heavy cover and invulnerability powers.|In-game description of Atriox.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | {{Quote|Atriox focuses on a cunning and defensive style, supported by heavy cover and invulnerability powers.|In-game description of Atriox.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | ||
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***Power Cost: 200 | ***Power Cost: 200 | ||
***Cooldown: 105 seconds | ***Cooldown: 105 seconds | ||
**'''Dying Breath''': Targets own units to keep on fighting for 4 seconds after they are killed. The | **'''Dying Breath''': Targets own units to keep on fighting for 4 seconds after they are killed. The effect dissipates after 10 seconds. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 300 | ***Supply Cost: 300 | ||
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***Power Cost: 225 | ***Power Cost: 225 | ||
***Cooldown: 200 seconds | ***Cooldown: 200 seconds | ||
**'''[[ | **'''[[Type-25 Spirit|Spirit]] Assault I''': Drops off two [[Suicide Unggoy]] squads. | ||
***Population Cost: 4 | ***Population Cost: 4 | ||
***Supply Cost: 240 | ***Supply Cost: 240 | ||
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*'''Countermeasures''' allows the de-capture Power Node captured by Atriox more longer than other leaders, except for Leaders that possesses a Leader Power to speeds it up (Such as Captain Cutter's '''UNSC Raid''' or Let 'Volir's '''Banished Raid''') | *'''Countermeasures''' allows the de-capture Power Node captured by Atriox more longer than other leaders, except for Leaders that possesses a Leader Power to speeds it up (Such as Captain Cutter's '''UNSC Raid''' or Let 'Volir's '''Banished Raid''') | ||
*Time the leader power correctly, as '''Unbreakable''' and '''Atriox's Bulwark''' combination can be proven very lethal against all units. | *Time the leader power correctly, as '''Unbreakable''' and '''Atriox's Bulwark''' combination can be proven very lethal against all units. | ||
**Note that Isabel's '''Ghost In the Machine | **Note that Isabel's '''Ghost In the Machine''' can nullify this combination, as she can snatch all of your armored units inside Bulwark's area. | ||
*'''Dying Breath''' is a very useful Leader Power as your units can draw the aggro from the enemy unit as much as you could without worrying about your other units for 4 seconds. As long as the dying unit keeps drawing fire, it can give the player a good chance to obliterate the attackers with less opposition. | *'''Dying Breath''' is a very useful Leader Power as your units can draw the aggro from the enemy unit as much as you could without worrying about your other units for 4 seconds. As long as the dying unit keeps drawing fire, it can give the player a good chance to obliterate the attackers with less opposition. | ||
*While in description Atriox's main leader power serve for defensive purposes, some player may prefer Atriox to take an offensive role due to its privilege of having more invulnerable leader powers than other Banished Leaders. | *While in description Atriox's main leader power serve for defensive purposes, some player may prefer Atriox to take an offensive role due to its privilege of having more invulnerable leader powers than other Banished Leaders. | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |