Editing Atriox/Gameplay

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{{Status|Gameplay}}
===''Skirmish/Multiplayer''===
===''Skirmish/Multiplayer''===
{{Quote|Atriox focuses on a cunning and defensive style, supported by heavy cover and invulnerability powers.|In-game description of Atriox.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}}
{{Quote|Atriox focuses on a cunning and defensive style, supported by heavy cover and invulnerability powers.|In-game description of Atriox.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}}
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***Power Cost: 200
***Power Cost: 200
***Cooldown: 105 seconds
***Cooldown: 105 seconds
**'''Dying Breath''': Targets own units to keep on fighting for 4 seconds after they are killed. The buff dissipates after 30 seconds.
**'''Dying Breath''': Targets own units to keep on fighting for 4 seconds after they are killed.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 300
***Supply Cost: 300
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***Power Cost: 225
***Power Cost: 225
***Cooldown: 200 seconds
***Cooldown: 200 seconds
**'''[[Dextro Xur-pattern Spirit|Spirit]] Assault I''': Drops off two [[Suicide Unggoy]] squads.
**'''[[Type-25 Spirit|Spirit]] Assault I''': Drops off two [[Suicide Unggoy]] squads.
***Population Cost: 4
***Population Cost: 4
***Supply Cost: 240
***Supply Cost: 240
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===Strategy===
===Strategy===
====General====
*'''Countermeasures''' allows the de-capture Power Node captured by Atriox more longer than other leaders, except for Leaders that possesses a Leader Power to speeds it up (Such as Captain Cutter's '''UNSC Raid''' or Let 'Volir's '''Banished Raid''')
*'''Countermeasures''' allows the de-capture Power Node captured by Atriox more longer than other leaders, except for Leaders that possesses a Leader Power to speeds it up (Such as Captain Cutter's '''UNSC Raid''' or Let 'Volir's '''Banished Raid''')
*Time the leader power correctly, as '''Unbreakable''' and '''Atriox's Bulwark''' combination can be proven very lethal against all units.
*Time the leader power correctly, as '''Unbreakable''' and '''Atriox's Bulwark''' combination can be proven very lethal against all units.
**Note that Isabel's '''Ghost In the Machine''', Arbiter's '''Stasis''' or '''Mass Stasis''', or Serina's '''Cryo Bomb''' or '''Mass Glacier''' can nullify the combination, since Isabel can steal your armored units while Arbiter and Serina can stop your units on track or stopping your units from advancing.
**Note that Isabel's '''Ghost In the Machine''' can nullify this combination, as she can snatch all of your armored units inside Bulwark's area.
*'''Dying Breath''' is a very useful Leader Power as your units can draw the aggro from the enemy unit as much as you could without worrying about your other units for 4 seconds. As long as the dying unit keeps drawing fire, it can give the player a good chance to obliterate the attackers with less opposition.
*While in description Atriox's main leader power serve for defensive purposes, some player may prefer Atriox to take an offensive role due to its privilege of having more invulnerable leader powers than other Banished Leaders.
 
====Allies====
*Have a player using Atriox to seize the Power or Control Node. It's '''Countermeasures''' can be useful to bid time.
*Atriox can utilize his leader power to act as a spearhead to begin the firefight, practically with '''Unbreakable''' and '''Dying Breath''' Leader Power.
**Any units that were dying under '''Dying Breath''' will be instantly killed albeit it's healed by your allies' healing units or leader power.
*'''Eradication''' will be very useful if you place it right in the middle of the enemy group.
 
====Enemies====
*Strong armor was required to fight him head on.
**Jerome's Mastodon with maximum upgrade and '''Spartan Morale''' and '''Restoration Drones''' can resist '''Eradication'''.
*Pull out as soon as one of the units is affected by '''Dying Breath''' as shifting aggro will be very difficult during firefight.
 
==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
[[Category:Gameplay guides]]
[[Category:Gameplay guides]]

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